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    Hero Points / Action Points - Yay or Nay?

    So, do you think 5E should use some form of Hero Point/Action Point mechanic? Personally, I like them. They add a little extra something for the player. However, I can see them being excluded in this next iteration of D&D as it doesn't have that old school feel behind it. What do you think?
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    Barbarian - Background/Theme or Class?

    Savage Background Berserker class Barbarian theme If they absolutely have to keep the class name as Barbarian, then: Savage Background Barbarian class Berserker theme
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    Suggestion: Surprise gives advantage/disadvantage on initiative.

    But you don't roll "party initiative". Each player rolls their own initiative individually. So it makes sense that not everyone in the party may get the advantage of surprise.
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    What defines a theme vs a class vs a background?

    I agree. If WotC is going to make splatbooks (which is basically a given), then a player shouldn't be penalized when a new option comes out that fits better with their character concept then the current one they have.
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    "That spear would have skewered a wild boar!" : Should Heavy armor negate crits?

    Frodo was "dodging" him, all the while reducing his "hit points" to account for their abstractness. The blow that finally hit him was the one that reduced him below 1 hit point (the only "hit" that counts is the one that drops you).
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    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    That works in campaign settings that allow magic shops on every corner, just like a corner drug store. In low magic settings, where wands and potions are not readily available, this arguement doesn't hold up.
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    Should Assassin be theme or class?

    I kinda like Assassin as a theme. You can do more with it then. Any class can then be an Assassin.
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    What defines a theme vs a class vs a background?

    Maybe I wasn't as clear in the OP as I wanted to be. I get the difference between class, background and theme. I am more or less asking, what makes the Knight a theme and not a background or a class of their own? Why shouldn't a Paladin be a theme instead of a class? Look at Alchemist...
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    What defines a theme vs a class vs a background?

    QFT! I've run into this myself... often :) Sometimes good results, sometimes bad results.
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    What defines a theme vs a class vs a background?

    It was just an example... And I based my example off of this: and this Which are both found HERE on ENWorld...
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    What defines a theme vs a class vs a background?

    Since we are "simplifying" things, why are we adding backgrounds and themes into the mix? Race and Class are simple enough, but now we need to add backgrounds and themes into the mix. I know, each class will have a default build you can pick that has a set background and theme to it, so you...
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    A potential solution to the Hit Points debate

    Here is a random idea... This is similiar to Vitality/Wound, but not quite... You have 2 "pools" of damage soaking available. The first we will call Stamina. Your "stamina" score is basically "hit points" as we know it. It increases with level, like current hit points do. The second score...
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    So its all about combat again?

    Its because combat is usually the hardest to balance in an RPG. There are a lot more factors in combat that you have to consider than there are in the other aspects of RPGs.
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    Bounded Accuracy L&L

    Since damage increases with level, my only worry is how many damage dice will we have to roll and add up, not to mention static damage bonuses we may get to help with increased damage? Might as well skip the rolls and deal % for damage. Fighting lower level creatures, you deal a higher...
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    Hit points & long rests: please consider?

    Sneak Attack is defined as striking a vital spot, such as jugular vein for example. If a Rogue deals Sneak Attack damage, but only deals 10% damage to targets HP, then did he really hit? Is it real damage or "luck" damage? If it is NOT real physical damage, then he should also not be applying...
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    D&D 5E (2014) I Don't Like Damage On A Miss

    I don't know how others play and describe combat, but I can honestly say, our group describes hits as hits, and misses as misses. Example of game play: DM: The Ogre takes his great club and swings a wildly at you (the Fighter). Does a 19 hit your AC? Fighter: Yes it does. *DM rolls damage...
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    1 Minute Duration Spells

    Seems like we have a difference in experience of game play and combat. How can combat both "last longer than 10 rounds" and "very rarely last that long"?
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    D&D 5E (2014) How should combat maneuvers be handled in Next?

    I'd like to see a large list of combat maneuvers that anyone can do, like charge, bull rush, grapple, sunder as well as new and creative ones. Anyone can attempt them w some sort of penalty (disadvantage? ). The fighter can do them w/o penalty (advantage? ). No reason a wizard shouldn't be...
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    Daily Powers don't belong on the Fighter

    So people want more than just "i swing a sword and attack" mechanics for the fighter because they are "boring". Then WotC gives them some cool flavorful side abilities, but limit their use, and people STILL complain. Make up your minds people. If the Fighter could simply use his "Super Cool...
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    Surprise (-20 Init) the penalty that won’t go away

    What? I'm sorry, I don't understand this at all. Is this some sort of house ruled init check you've come up with? I'm note quite following (and you especially lost me at the metion of 1d6). If this IS some sort of house ruled init you have devised, of course its not going to mesh with what...
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