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  1. Patlin

    Marked targets knowing about Combat Challenge

    Marks become a little better if you can finagle in a bit of tactics. Last session, I marked a monster with divine challenge, hit him with staggering smite, and knocked him over to the rogue. The fighter quickly flanked with the rogue, leaving the monster surrounded by two enemies and marked by...
  2. Patlin

    Anemic Horses

    There is a pokemount in 4e, but it's mid to late epic. The Cleric utility power, Cloud Chariot.
  3. Patlin

    Peregrinations of the Shard

    "Well, let's stay optimistic. I think destroying the world is probably harder than it sounds." Ironwolf says. "Shall we proceed overland to the next point?" Ironwolf is ready to go.
  4. Patlin

    W3: The Eidolon (Bront Judging)

    ooc: *taps fingernails on monitor* Anyone out there?
  5. Patlin

    Siege in the Stonespike Mountains (Boddynock Judging)

    Apparently undaunted by the delay, the party waits for further action from the citadel. Eventually, a long hodge-podge of spliced together ropes is dropped over the edge, originating over the top of the outermost wall of the keep, falling down to its bottom, and then dropping the far greater...
  6. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    Banion ran around the circle counterclockwise. He should be about 10' north of "L", not on the bridge at all.
  7. Patlin

    Anemic Horses

    How about a Dragonborn Charioteer? Possibly a warhorse with an enchanted saddle? Looking forward to Adventurer's Vault. :)
  8. Patlin

    Peregrinations of the Shard

    "Uh oh... we might need to teleport from place to place to place in order to make this work, or possibly have people stationed in each place simultaneously. If that's the case, we may need to explore all the locations before deciphering this riddle."
  9. Patlin

    Peregrinations of the Shard

    "If it doesn't seem to be a trap, let's push the button and get on with it." Ironwolf suggests. If no one objects, he pushes the button.
  10. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Rio, having ripped his sword free of the warforged, takes another swing, but he's off balance from the debacle and his sword is easilly deflected. Attack and Possible Cleave (not including prone bonus) (1d20+6=12, 2d6+3=13, 1d20+6=8, 2d6+3=10)
  11. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    On round 6, Banion is able to take a position 30' away from his target. His throw can hit up to AC 17, for 8-DR Damage, minimum 2. Round 6 (1d20+9=17, 1d6+1d4+3+1d8=8)
  12. Patlin

    Peregrinations of the Shard

    Ironwolf watches Rinaldo work, wondering if he'll find anything.
  13. Patlin

    Tempest Fugit

    ooc: Even though I've tried to post for Tor, this scene really doesn't offer him much. Perhaps others have avoided posting because this is (at least in my mind) very clearly a bard/dm scene? If you want to close up this game, that's OK with me. I want to cut back on my play by post...
  14. Patlin

    Heart of Artifice: Part I--Engineered Enigma

    We depart, heading to the northwest.
  15. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    ooc: Hmm. It's a bitmap, I'm surprised you're having trouble with it. It's a copy of your own map with a "4" added for Banion's position at the end of round 4 (8 squares to the east of his starting position, which is a single move for Banion) and a 5 indicating his position at the end of round...
  16. Patlin

    Siege in the Stonespike Mountains (Boddynock Judging)

    It's about 80 minutes later when Kennedy returns, with a note that tersley reads "Splicing ropes."
  17. Patlin

    BLEB1: Beer Run (stonegod - Designated Driver)

    Rio keeps swinging at his prior target, but his sword lodges in a rotted section of the zombie-warforged, apparently not effecting it. He barely manages to dislodge the blade without being disarmed. Attack and Possible Cleave (not including prone bonus) (1d20+6=10, 2d6+3=5, 1d20+6=25, 2d6+3=11)
  18. Patlin

    Peregrinations of the Shard

    Ironwolf feels a bit twitchy waiting on the merchant adventurer to sweep for traps, and he concentrates on enhancing his senses to better avoid such threats. Manifest Danger Sense: +4 insight to AC v traps and Saves v. Traps; Uncanny Dodge (8 pp, 9 hour duration) 33 of 41 pp remaining
  19. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    Here's Banion's position after movement on rounds 4 and 5. Looks like Banion's outside 60' on round 4, so that's an additional -2 for a definite miss. On round 5, he's outside 30' so here are the adjusted numbers: Round 5, hit AC 20 for 16-DR (Minimum 3)
  20. Patlin

    S3: The Scythe of Seto (Bront Judging)[Completed]

    It looks like Banion can't get to within point blank range of his target and shoot, so he'll settle for taking a single move action counterclockwise) and throwing his minblade. Since he is not within 30', he will lose the +1/+1 from PBS. Also, his range increment is 30', so I believe he will...
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