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    D&D General There can be only ONE: Bard v. Warlock

    Easy. Dump the cleric. It has no significant thematic or mechanical identity. It's not the divinely empowered armoured warrior; that's the paladin. It's not the prophet chosen directly by their god; that's the warlock. It's not even the powerful channeler of divine power; that's the Divine Soul...
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    D&D General Player-generated fiction in D&D

    Part of the point of skill challenge is that you almost always have a limited resource; three failures (assuming you're not using the earliest iterations).
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    D&D 5E (2024) 2024 Player's Handbook Reveal: "New Wizard"

    The Divine Soul is absolutely not strong as sorcerer subclasses go. Adding more items to the shop doesn't do much to help someone who has so little money they are starving and the pre-Tasha's sorcerer doesn't have enough known spells to cover its bases. A Divine Soul with 5.24 Sorcerer's spells...
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    D&D General Player-generated fiction in D&D

    Welcome to Cortex Plus?
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    D&D General Player-generated fiction in D&D

    Non-zero. Once it was what was signed up for with a good GM having made an amnesia pitch to start with. Another time it was the same Storyteller who saddled the party with one DMPC per player character. A third time it was a new DM who thought it was a really cool idea but got the point and...
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    D&D General Player-generated fiction in D&D

    Either we've been playing with different people or we've been playing with them differently. D&D does precisely nothing to encourage individual goals - and pre-authored stories (whether by the DM or by the adventure path) IME inhibit players having individual goals because that clashes with the...
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    D&D General Player-generated fiction in D&D

    When I started my current campaign, using what started life as my ten level 4e retroclone, I gave the players a choice of "party character sheet" to determine the campaign style. I presented them with three; the Stonetop based Settling On The Borderlands, the Pirate's Life, and the mercenary...
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    D&D 5E (2024) D&D Background and Origin Feat Article

    That's not all crafter gives though? I mean there's also Fast Crafting and three tool proficiencies.
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    D&D 5E (2024) D&D Background and Origin Feat Article

    The blacksmith -> fighter is a trope. And given half of games end by level 5 being able to afford full plate more easily might be worth a point of AC in games at the right level.
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    D&D 5E (2024) D&D Background and Origin Feat Article

    The background feats aren't competing with 2014 Polearm Master and War Caster. They are competing with each other - and to me the early leaders are Tough, Alert, Magic Initiate, and Musician (Lucky took savage nerfs in reducing it to Advantage and Musician is the new Lucky). What made most of...
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    D&D 5E (2024) D&D species article

    The problem with 4e and cloning isn't that you need to clone the game. It's that you need to clone the character builder. That's IMO the single hardest part of introducing players to 4e; getting them to make their characters, and it's a minor nightmare to get pre-Essentials characters out of new...
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    D&D 5E (2024) D&D species article

    And large in particular is adventure breaking. Let's take a very simple adventure hook. The dwarves have hired you to clear the kobolds out of the mines. One of the problems the dwarves are having is that some of the tunnels are kobold sized (and the kobolds like it that way). So a medium...
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    D&D 5E (2024) D&D species article

    They did. Which is why they made things fuzzy so things fail fuzzily rather than failing hard. And it was trying to be a people pleaser, doing something for everything and nothing amazingly. But they wanted to keep it as D&D Now this I can't agree with. Compare the 2014 PHB to the PHBs of any...
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    D&D 5E (2024) D&D species article

    When you're psychic enough to be one of the X-men (in specific Psylocke) I'd say that's highly supernatural. Teleportation, Telepathy, Mind Blast, and invisibility for the Soulknife. Psi Warriors can set up forcefields and leap tall-ish buildings in a single bound. Some teleportation, including...
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    D&D 5E (2024) D&D species article

    It's not that it's "too hard to balance" - it's that 5e game design is about never breaking within normal parameters. Unless you have a weird race (e.g. plasmids) then large races are stopped cold by small doorways and the like. Which means that a lot of dungeons are simply going to fail. 5e's...
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    D&D 5E (2024) D&D species article

    Last time I checked Soulknives, Psi Warriors, and World Tree Barbarians were all highly supernatural - but none of it was spells.
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    D&D 5E (2024) D&D species article

    Pathfinder 2e doesn't because it has a larger system. Races are just ancestry feats, and you get to mix and match Daggerheart also has explicit guidance for taking some features of one race and some of another. The systems that need dedicated half-races are ones which, like D&D, don't have...
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    D&D 5E (2024) D&D species article

    And mechanically one, and only one of them gets weight put on it. There MUST be a primary race you consider yourself to be and game mechanically the rest are purely cosmetic. So you literally can't make yourself mechanically a blend at all. Which has always been a D&D problem with using race...
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    D&D 5E (2024) D&D species article

    No it isn't. It says straight up "you have to take after your dad OR your mum if they are from different groups. You must choose one to be dominant, and can not end up as a mix of the two". You must choose one pigeon hole that is dominant. Mapping to real world issues that D&D race can be a...
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    D&D 5E (2024) D&D species article

    I'm fairly sure it's 20. You've six picks for your first stat, and five remaining for your second so thirty combos - but you're double counting (because you could have picked either order). For your third there are four remaining - and you divide by three because you've equivalent triplets (As...
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