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    Let's Talk About Short Campaigns

    I love them and most of my recent campaigns, both run and played have been short ones although I've kept groups together for years on end running chained campaigns. I also find D&D and especially D&D 5e very bad at them. I'd rather use something more narrative (e.g. Apocalypse World, Blades in...
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    Non-fantasy RPG suggestions?

    For non-fantasy I'm going to suggest Apocalypse World. Also does Scum and Villainy (which is not Star Wars, honest!) count as non-fantasy? For that matter does Blades in the Dark?
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    TSR Why would anyone want to play 1e?

    Oh and just to confirm what you asked about: The XP for GP rules were specific rules for dungeon crawling. I'm not sure why you are saying that it makes it 'no longer gritty'. What ripped out what mechanical grit there was from 1e dungeon crawling was the deprecation or removal of the hireling...
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    TSR Why would anyone want to play 1e?

    D&D has never in any edition been genuinely gritty. Hit points are anti-grit. Gritty is Call of Cthulhu, WFRP, or even Blades in the Dark where you have to live with consequences. The only consequence in D&D that's on the table 95% of the time is death (and here comes Sigby, brother of Rigby)...
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    TSR Why would anyone want to play 1e?

    Exactly this. The main mechanical changes I recall were the deprecation or removal of XP for GP and of hireling rules, both of which strongly work with gritty dungeon crawling, and the addition of "Non weapon proficiencies" But the tone changed dramatically while most of the mechanics didn't
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    TSR Why would anyone want to play 1e?

    Xp for GP is a fundamental default rule in 1e and deprecated into a very much optional rule in 2e. And deprecating this rule (and a couple of its relatives) ripped the heart out of the gritty dungeon crawling In 1e roughly 80% of your experience came from loot not fighting. If you could trick...
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    TSR Why would anyone want to play 1e?

    Honestly? Because 1e is a solid game of gritty dungeon crawling mercenaries out for liit with rough edges, 2e is a complete mess where the rules are written for high fantasy action adventure while still using 95% rules for gritty mercenaries robbing dungeons. (And most "1e" fans IME play B/X...
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    Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th

    To me this says your knowledge of modern systems stops in about 2010. Because there was a vast leap forward in using mechanics to encourage characterisation starting in about 2010 with games like Fate Core, Apocalypse World, the Cortex Plus games, and others. And Daggerheart has basically...
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    Are Game Lines Smaller Today?

    Your perception [edit: that game lines are smaller not that there are fewer games as well] is absolutely right IMO - but on the flip side I can count many more indies with solid reps than I could in the 90s or the 00s. And games have got a whole lot better at focusing on a theme than they were...
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    What Does a "Successful" RPG Look Like?

    I have three metrics for success. Commercially: Did it make break even? Design wise: Can I see myself running or playing this over using Fate, GURPS, D&D 5e, or the nearest existing PbtA game? Socially: Three years after release is anyone in my extended gaming network running or even talking...
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    Daggerheart Review: The Duality of Robust Combat Mechanics and Freeform Narrative

    That's basically what most narrative games (almost all the GM'd ones) do. The old school narrative games are all about cutting the cruft that gets in the way for a light and fast experience then relying on players and GM to go cinematic. The new school ones add lightish rules that enhance the...
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    Describe your last rpg session in 5 words

    Mothership. One survived. A win!
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    D&D 5E (2024) Psionics: What Do You Want?

    I'm not complaining about spell reuse. I'm saying that spells and spell reuse has been part of the identity of the psion in 2e, 3.0, and 3.5 and anyone claiming they weren't a spellcaster is trying to retcon. I wish they weren't spellcasters with a splash of paint - but that's what they have...
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    D&D 5E (2024) Psionics: What Do You Want?

    I'm with you right until this paragraph - but when you're trying to convince me that something like Levitate (Psionic) from 3.5 isn't a spell when it literally references the arcane spell I start wondering how little paint it takes for you to think something is different. They didn't even bother...
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    D&D 5E (2024) Psionics: What Do You Want?

    Or really any building with windows
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    D&D 5E (2024) Psionics: What Do You Want?

    Every single psion D&D has offered in every single edition has been disappointing to me, with the best psion in any edition being the 2014 Aberrant Mind (not letting them change subclass spells killed this in 2024 for me). The best psychic in the history of D&D for me has been the 2024 Great Old...
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    Critical Role to Run Grimdark Daggerheart Miniseries

    If you have total control over the tone you must have a very docile group of players. And yes if you have all the acting done against a green screen you aren't at the mercy of the actual environment and have more direct control
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    Critical Role to Run Grimdark Daggerheart Miniseries

    But they allow you more control over the tone than simple D&D style success/fail (never mind "roll to see if you have to roll again"). And a lot of grimdark is about the tone.
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