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  1. Isida Kep'Tukari

    [Spoilers] Shadowrun - Dawn of the Artifacts - Dusk and Midnight (books 1 & 2) - Story Issues and Fixes

    Aye - I know he's read the adventures in advance, but from things he's said, it seems like there is a decided element of poor writing in the adventures themselves. He had to do some GM fiat things this session just to get us to the point where we could be effective. And while he does have...
  2. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 14 When we last left our intrepid heroes, the Order of the Vine (Charissa, Garden, William, and Shandri) had begun to be reestablished. In the course of that, had found Sir Firemane, the wemic paladin, and had decided to help him find his missing charges. Meanwhile, the Violettes had...
  3. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 13 When we last left our intrepid heroes, they’d had tied up many of the conspirators to ruin the Wands family in one way or another. The party has had almost a month and a half of people not killing them or having to figure out why that might be so. That doesn’t mean they’ve been idle...
  4. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 12.5 The characters had about a month and a half of downtime, from halfway through Marponeth all the way through to the end of Uktar and the Feast of the Moon. Every player either e-mailed me plans for what their character was doing during that time, or told me verbally. Here is what...
  5. Isida Kep'Tukari

    [Spoilers] Shadowrun - Dawn of the Artifacts - Dusk and Midnight (books 1 & 2) - Story Issues and Fixes

    Upfront, I'm a player in a Shadowrun campaign, which my husband is running. We're working through the Dawn of the Artifacts adventure series, finished Dusk, and are roughly halfway through Midnight. I am not looking for spoilers for any other books in the series, but wanted to get some...
  6. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 12 Azkorra - Glad you're liking the story thus far! We play once every two weeks, and I usually do the write-up on the Tuesday or Wednesay before we game again, so from now on there should be an update every two weeks or so. -------- When we last left our intrepid heroes, they had a...
  7. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 11 When we last left our intrepid heroes, they were leaving Yalla's shop in the Dock Ward, only to be attacked under the shroud of magical darkness by shadowy, knife-throwing figures. With Garden and Evelyn wounded and asleep from the poison on the blades, both Steve and Charissa swung...
  8. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 10 When we last left our intrepid heroes, they had just received carved boxes full of gold coins (two thousand apiece), which had mysteriously turned up in their rooms while they slept. Being as more than one of them were light sleepers (Shandri, Steven), and more than one of them had...
  9. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 9 When we last left our intrepid heroes, the Violettes had gone home, William had returned to his dorm, Charissa to her/Garden's shop, Shandri (far as the rest of you knew) was still down at the docks, and Garden had spied Melvin Mask leaving the Bronze Gear tavern. Unwilling to let the...
  10. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 8 When we last left our intrepid heroes, they had defeated a wax golem masquerading as the alchemist Melvin Mask. The group had learned several important facts - that Melvin was likely alive somewhere (due to the customer list he'd left with the golem), he probably commissioned the...
  11. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 7 When we last left our intrepid heroes, they had just destroyed two spliterwaifs and a coffer corpse. Alone at last in a vacant lot belonging to an alleged smuggler known as Jayrin, they argued over who to contact first. Calling the Guard could be problematic, as none of the group...
  12. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 6 When we last left our intrepid heroes, they were recovering from both home invasions and potential death on one hand, and drunken revelry on the other. Someone had the better weekend. It's hard to say who. But in the end the group ended up in their private dining room at the Empty...
  13. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 5 When we last left our intrepid heroes, you had several unusual leads to pursue, some bits of things to unravel, and things to do. (One piece the DM forgot to remind you all about - You learned that the maker's mark on the empty potion vial you got from Getha's mother's house was for...
  14. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 4 When we last left our intrepid heroes, they had split up to pursue separate leads. The Origamis and the De Mers wanted to head to the Pig and the Potion to try to find Getha's nephew while the Violettes headed home for Evelyn's nightly beauty treatment. Both of these things were...
  15. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 3 When we last left our intrepid heroes, you were still at the Wands' family Higharvestide party, having been gifted with small rewards from Lady Wands for your assistance in the matter of the ash rats. However, as you rejoined the party, there was still something of a mystery in the...
  16. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    Session 2 (Our next session began even before the session, with a series of short e-mails to my players about things that happened to their characters after their encounter in the sewers. Some of these include the player's e-mails back to me about what their characters did with the...
  17. Isida Kep'Tukari

    Family Matters - Forgotten Realms Waterdeep Campaign

    This campaign is centered in the city of Waterdeep, known as the City of Splendors. It's effectively the magical fantasy equivalent of New York in terms of size, importance, and diversity. It's entirely possible to center a whole campaign around the intrigues, alleys, and dungeons in Waterdeep...
  18. Isida Kep'Tukari

    Engaging A Distant Player

    True. But I play in two other games with her currently, and have played in several more with her in the past. In the others she is or has been more engaged, which is why I'm somewhat worried about her in my game. And some of the other players have also noticed Jane's lack of engagement and...
  19. Isida Kep'Tukari

    Engaging A Distant Player

    I have a somewhat frustrating problem with a player, and I'd like to solicit your advice. This player is very distant in the game, and it's very challenging to get her to engage and participate her character in the campaign at hand. I would really like to get her talking and more active in...
  20. Isida Kep'Tukari

    [Taruman, Land of Earth and Sky] Secrets Below

    From Durak's perspective, Orem is trapped beneath the branch and not moving. It's possible he was just knocked out, as there's no obvious pools or blood or missing limbs or whatnot, but it's hard to say at this point. Sikun, being of a more compassionate stripe, walks in to see what's going...
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