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  1. scholz

    D&D 5E (2014) Just About Sick Of Darkvision.

    I know 5E is all about simplicity, but I wanted to make it more complicated to distinguish the races a bit. My House Rule: Dwarf/Gnome (Hill) – Deepvision - Generations of living underground have given these races acute eyesight, and a keen sense for where things are in relation to them based on...
  2. scholz

    Top 10 Classic D&D Movies

    A Couple missing pieces, not previously mentioned. The 13th Warrior Clash of the Titans (Harry Hamlin Version) Ladyhawk Flesh and Blood and importantly, lest we ever forget.... Mazes and Monsters!
  3. scholz

    My Top 10 Classic D&D Movies

    A Couple missing pieces, not previously mentioned. The 13th Warrior Clash of the Titans (Harry Hamlin Version) Ladyhawk Flesh and Blood and importantly, lest we ever forget.... Mazes and Monsters!
  4. scholz

    NC- Raleigh Serenity RPG

    We have a chair becoming available at our long running Serenity Game in North Raleigh (540x Falls of Neuse). The game takes place aboard Summer's Gift, a tramp freighter. Lately, it have become embroiled in some political messes (much like Serenity the movie), but the next season (Starting in...
  5. scholz

    Raleigh, NC - Serenity

    Exciting new time 7:00pm to 11:00pm Tuesday nights.
  6. scholz

    Player looking for a game near Durham, NC

    I sent you a message about a Serenity Game in North Raleigh. By way of references: If you know the Universe and Queen Dopp... they were in an M&M game I ran at NC Gameday one year.
  7. scholz

    Raleigh, NC - Serenity

    This game is played in the 'Verse, based on Joss Whedon's Firefly TV series and Serenity Movie. It will use the Serenity RPG system with some house rules. Adventures follow the crew of the Summer's Gift, mutineers who returned the ship to its rightful owner, only to find him dead. They now ply...
  8. scholz

    Raleigh, NC - Serenity

    We have an opening for one player in our weekly Serenity Game (Tuesday Nights 7:30pm - 11:30pm) in North Raleigh. Game details available at : Mutineers Wiki email doctormalaan(at)yahoo.com Steve
  9. scholz

    Gamers Seeking Gamers Trials (Community Supporters Only)

    Argh! This sounded like a good idea. However, after three failed attempts, I finally got it. In each case I neglected a single field (or in one case, I left out part of an email address). The system rejected the entire update, so everything I wrote got erased. You need something that updates...
  10. scholz

    Limiting Rituals

    My search fu is lacking. Has anyone thought about limiting Ritual Casting to power sources. So each power source would need a specific feat for casting. Arcane Rituals Divine Rituals Primal Rituals, etc.. The idea of everyone getting everything is fine from a balance point of view, but I like...
  11. scholz

    Needlefang Drake Swarm Too Powerful?

    Two swarms did a number on my small 1st level party: Warlord, Warlock, Paladin, Cleric. The party won, but it was a long hard fight with both the Paladin and Cleric almost going down. I originally intended to add in a couple of Guard Drakes, but decided against it. Good thing too, it would...
  12. scholz

    Corners and Cover

    So by extension, the PHB's "you have cover when your attacker is the around a corner", wording is really an exception to cover rule that only applies to melee attackers, correct? If you are more than one square "around the corner" I don't think this would be an issue, since there is an obvious...
  13. scholz

    Corners and Cover

    According to the PHB 272 the origin square is the casters: "The blast must be adjacent to its origin square, which is a square in your space" Isn't the attacker's square aound the corner from the goblin?
  14. scholz

    Corners and Cover

    We had an issue last game where our Wizard tried a Thunderwave through an open doorway. The question we had was did creatures adjacent to the wall that the doorway was in have any cover. The rules seem ambiguous. Roughly speaking this is the scenario. From the PHB280: "Cover (–2 Penalty to...
  15. scholz

    New errata for core books, dated 7/2/2008

    I interpreted the Warrior of the Wild thing as a nerf actually. As originally written you could use the feature once per encounter, but the feature itself lasted the whole encounter.
  16. scholz

    Holy Symbols: are they God-specific? Can they be altered?

    My original campaign idea actually solves this problem. In my game most clerics do not have a patron god. They "worship" and tend the shrines of numerous "lost gods" - Good, Evil, whatever. Even the Patron god would only be invoked when appropriate " You don't invoke Bahamut to bless your grave...
  17. scholz

    New DCs for skills

    By contrast I had a party fighting some monsters on the coast on some slippery rocks. I called it an easy acrobatics check. DC10 + 5 (skill). 15 The Halflinf rogue did fine with his +11 (though he did fall once). The guy in Plate didn't even try to move. The guy in chain stopped trying to...
  18. scholz

    Condition: Weakened

    Related Question Related Question... Would you impose a penalty to strength based checks when weakened? It seems appropriate, and potentially nasty. I had a homebrew monster Jelly Fish that weakened opponents, then grabbed them. It worked fine. But I wasn't sure how to calculate the effect of...
  19. scholz

    I'm going to knock you out..!

    This strikes me as the sensible position. Just like PCs that won't typically die if they hit 0hps, NPCs and creatures could be rescued. The advantage of this, is that you, the DM, can rule that the NPC dies (because they waited too long, or it would be good for the plot, or because you don't...
  20. scholz

    Raleigh NC (Apex) - 4E D&D - Seeking Player(s)

    We have an opening in our Saturday Night game (8pm-12am). We are currently nearing 2nd level. The game play is set in a vast ancient city overrun by monsters and overgrown by vegetation. The players are intrepid explorers seeking to find lost treasures and the secrets of the city. Current...
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