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  1. scholz

    Tac-Tiles: Gone for good?

    i got the expanded set, and love them. They are getting old and have lost some of their erasability (years later). It was a good investment, I too would gladly purchase two more (even for more $$).
  2. scholz

    D&D 4E Framework for 4e Druid

    I like Druid in the Controller Vein. Plants grasp and slow movement Elements erupt in places injuring groups. Animals/Vermin are turned or caused to go crazy and attack they allies. Fog, Fire, forces of nature kind of stuff. Walls of Thorns. Rock to Mud 1E Druids were the original...
  3. scholz

    Channel Divinity Feats for Homebrew Pantheon

    It is easy enough to convert the existing Channel Divinity powers by changing key words (and the names of course). The other area that you can take advantage of it Rituals. A sea god might have a ritual to Improve Sailing Speed, or Lure Aquatics, Talk to Fishes, etc. I think those sound more...
  4. scholz

    Skill Challenge success calculator

    Does this include group challenges? If my intuition is correct. A typical group will have one character with (1/2 level) +7 or so in the main skill. If four people aid, 2 should add +2 each roll (assuming no skill crossover). That would make the main challenge roll +11 instead of +7 That...
  5. scholz

    PCs as Monsters?

    I was wondering this myself.
  6. scholz

    Suggestions for Player Bribes

    I've incorporated (with some success) a background device I based on ensemble TV shows (Firefly, StarTrek). The idea is not to write a big backstory at the beginning. Instead the story get revealed a little bit at a time during the season (campaign). The way this works is that the characters...
  7. scholz

    Rituals too easy and cheap?

    Note: I don't have the book yet, so I don't know exactly how this works. This does seems comically unreal for this be the norm. I might have it come a nuisance of some kind to discourage its use (other than for hauling loot from dungeon to town, evac'ing the wounding, and the like). Perhaps...
  8. scholz

    Rituals

    This is what I like about them. As noted before, it puts more emphasis on skill use, role playing (figuring stuff out), and less on using magic to just deal with it. (I played a wizard in a group with a thief once. He was having fun finding/disarming traps, climbing a treacherous wall and the...
  9. scholz

    New to North Raleigh, old school gamer

    I am near you (off Litchford) and planning on a 4E game when it comes out. I have a regular group that plays in Apex, but am considering moving the game to my place when we start 4E (if people are willing). I am anticipating a couple of "open chairs" in addition to the regular group. PM me if...
  10. scholz

    Serenity Role Playing Game. What is the good, the bad, and the ugly?

    Actually, there is no EXPLICIT tying of abilities to combat rolls. That is one thing I like about the system. You can default to Dex for the standard D&D style fight, I shoot, he shoots, I shoot. Etc.. But, the system is more flexible than that. We used Alertness for 'precise shots' saying...
  11. scholz

    Serenity Role Playing Game. What is the good, the bad, and the ugly?

    We played it for about six months. I liked it. If you like Firefly, you'll probably like it. If you're a Browncoat, you might love it. Combat. Different. But fun. It took some work to deal with the extreme randomness. Bonuses add dice, or increase the die type. So you might have a character...
  12. scholz

    Long-Term Injury Fun?

    I definitely like long term injury as a player choice. I think a mechanic that allows PCs to opt for a long term injury instead of going to negative hitpoints, or dying, is a good bet. Immediate Action: Sacrifice Move. Character takes 1/2 the damage of some attack, but suffers a long term...
  13. scholz

    D&D 4E Non-combat 4e stuff

    Didn't I read somewhere that 4E will have more elaborate system of interpersonal skills? So you could mechanically determine the result of a battle of wills and the like. Maybe I was dreaming.
  14. scholz

    D&D 4E 4e Healing - Is This Right?

    Since this thread isn't long enough I thought I would throw my two cents in. When, in a game, would you want to keep players injured for more than a day? I can certainly recall lots of games that involved holing up to heal, resting a night, healing again, then resting again to bring the...
  15. scholz

    Please explain Flail usage (SCA / Historical)

    In college I participated in Dagohir (spelling?) which used foam weapons. We made flails with a padded heft, a nerf ball and a "chain" (rope) covered in cut and taped pipe insulation. So not exactly the real thing. When used against a person with a shield, we found that aiming the top of the...
  16. scholz

    AD&D 1E [For ORCUS] Convince me that I can "do 1E" with 4E

    The best things about 1E as my memory serves me. Real feeling of peril, because anyone could die at any time. Reasonable multiclassing rules, mostly because of the vast amounts of XP needed to go up to high levels Relative ease of adding house rules, since most elements of the game were...
  17. scholz

    What is your top question/concern about 4th edition?

    I hope the game moves away from Diablo style magic item acquisition. The whole idea of 'slots' for magic items, and stackable sources of bonuses feeds a kind of arms race mentality that is not beneficial to the game. I would prefer no (or few) stacking bonuses at all. To get a higher bonus get...
  18. scholz

    SW of Raleigh, NC (Holly Springs, Cary, Fuquay Varina, etc). Any gamers about?

    We are in Raleigh, but have some people come from near Holly Springs. Our Mutants and Masterminds roster is currently full of regulars, but I am instituting a Reserve Member idea for people who can't commit to weekly games, and to fill in when we are missing people, or it makes sense storywise...
  19. scholz

    OK, we have a problem [please read!]

    Renewed my CSA. Keep up the good work.
  20. scholz

    NC Game Day XIII (April 21-22): aka "Mini-GenCon"

    I want to thank the players of my game, most of whom were new to Mutants and Masterminds, for a great game. Everyone did a great job of staying in character and making an effort to roleplay the dramatic reversal. Sorry we got a bit rushed towards the end. But, U think it worked out pretty well...
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