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  1. scholz

    Multiclassing Sorceror and Wizard?

    I would certainly allow it, but caution the player that the spell levels do not stack. I think a Sorcerous Mage would be an interesting PRC (like the Mystic Theurge). Say you once you reach a certain level (3rd level Sorceror, and 3rd level Wizard) spells you can gain a level of Sorcerous...
  2. scholz

    Classes for new players

    I would not neglect the Druid. Sure they are more complicated, sure they have weird abilities, but they (a) get animal companions, and (b) can turn into animals at higher levels (for Druids). I think those two abilities can really appeal to people who like the idea of fairy tales or fantasy...
  3. scholz

    Necromancy spells

    I seem to have lost the original. But here is roughly how they would look. Poltergeist (Necromantic) Level: Sor/Wiz 3, Death 4 Components: V, S, M Casting Time: 1 Minute Range: Close Target: One building no bigger than 300 sq feet per level Duration: Permanent Saving Throw: N/A* Spell...
  4. scholz

    Alternative Point Buy

    This was my primary fear, that it would not go over well with the players. I was trying to figure out someway that it could work but you are probably right, people feel protective of their own dice rolls. My goal was to avoid the point buy. With a point buy I can guarantee that the players...
  5. scholz

    Alternative Point Buy

    I am considering two alternatives to the standard point buy or random generation. I like the idea of random generation (you get more interesting characters), however I do not like the great differences in character power levels it sometimes produces. FIRST IDEA: Balancing Rewards This idea...
  6. scholz

    Necromancy spells

    I used to have a whole 1st ed sub-class (a la Illusionist) of Necromancers. Let me see if I can remember some of those spell titles. 1st Talking Skull (Magic Mouth but with Skulls) 1st Suspend Death (extends dying by 1 round/level beyond -10) 2nd Know Death (See the last few moments of some...
  7. scholz

    Healer Feat

    New Feat proposal: Skilled Healer (General) Pre-Req: 5 ranks of Healing This feat gives the character two additional abilities that use the Healing skill. Bind Wounds - With a full round action the character can make a Heal Check DC20 to convert 1d6 of normal damage to subdual damage. This...
  8. scholz

    Fixing negative HP at high levels: feedback?

    I think this is a pretty good idea. I think another idea (either as an alternative or added to your idea) would be to convert a round of dying, to dying/disabled. So if my 5th level character is reduced to -3hps by an attack, she could still make a standard action (risking taking a point of...
  9. scholz

    Just say NO to buff items, the crack of D&D.

    I hope that is not what I said. I think it is silly BECAUSE of its consequences. The consequences of ubiquitous Stat Boosting Items are... 1. An Arms race between players (and the DM). In order to stay viable it is not enough to go up levels, but one must min-max items (as well as feats and...
  10. scholz

    Just say NO to buff items, the crack of D&D.

    I am hopelessly unrealistic, it is why I like FRPGs. :D But I would be okay about allowing spells that increase the non-combat effects of abilities far higher than +2. I agree a +2 will not do much. I was thinking about the story idea, not the particular buff spell. I think a better model fo...
  11. scholz

    Just say NO to buff items, the crack of D&D.

    So nice to see ceteris paribus used in the lists. I agree with this entirely, DM's have the responsibility to control what items are in their world. I think the main complaints about 'buying magic items' is really against the Magical Mall conception. That is where between adventures players...
  12. scholz

    Just say NO to buff items, the crack of D&D.

    The point I was trying to make was asking what Stat Buffs do for the game? What is there point. If they are necessary for the balancing of Challange Ratings then that system seems silly. Why not simply give everyone more stat boosts or higher initial stats, or lower the power of the monsters...
  13. scholz

    Just say NO to buff items, the crack of D&D.

    Dump Buffs period. I see no real benefit to buff spells or buff items. Typically all these do is raise the bar for all characters and create unnecessary tension (paladins and sorcerers fighting over buffs). DMs have to account for the increased threat level of the character with higher CRs...
  14. scholz

    Advice req: Heal House Rules

    I have puzzled about healing for some time. I am less concerned with the logic. D&D has lots of illogical consequences, but I am concerned with game balance and play. I dislike the healing spells because they limit adventuring to the amount of healing spells available. If you run out of healing...
  15. scholz

    Lack of sleep and running

    I believe the belief in fatigue after lack of sleep is derived from the rules about wearing medium armor. Characters can sleep in light armor without penalty, but if they try to sleep in medium or heavy armor they are fatigued. This is huge lacuna in the D&D rules. There are several rules...
  16. scholz

    No more cleric. What to do?

    You have several choices it seems to me. Here are a few. 1. Add a new PC. Just advertize "Seeking Cleric" then no one has a complaint when he or she joins the game. If the party is out in the wilderness, so could another party, so that is not really a problem. D&D games are full of...
  17. scholz

    What supplement would you really like to see Wizards produce?

    I would love to see some real utilitarian books, especially for lower levels (high level stuff is easy to make and easy to abuse sadly)... Minor Foes - Monsters with CR One or Less If you could give me fifty interesting monsters that I could through at low level parties I would be very excited...
  18. scholz

    How do I inject courtroom drama to my game?

    The power of divinations, charms and such could make trials seem obsolete. Thus requiring all sorts of laws to avoid those things. I think an alternative tact to take would be to simply incorporate all those things into the trials. Consider the f**ked system of justice we have in the USA. THe...
  19. scholz

    Limiting Player choice useless?

    I was in a game briefly where we had to dice for certain types of characters (both races and classes). I wanted an elf cleirc, I got an elf druid. It was okay. But it seemed a little arbitrary. The idea was that only a certain percentage of the population could be certain classes, but this...
  20. scholz

    Pacing Dungeon Crawls

    I am not sure that is easy with regard to spells. You could certainly put some healing potions or the like in the treasure, but spells are harder to do. Scrolls? I guess that would work, or low charge wands? It just seems a little artificial. I used to allow people to cast spells over their...
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