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  1. M

    How do you stock merchants?

    The average merchant doesn't have magic items in my campaigns, other than consumables. Magic items however can still be purchased, ordered from, or traded with certain powerful organizations or beings (for services or for coin). Temples, arcane magistrates, thieves' guilds, dukes, viziers...
  2. M

    bludgeon expertise and pushing/sliding

    Bull rush can't technically slide, it has to be a push. If you really wanted to go by the rules, what you need is a grab attack. He would need a hand free (just hold his weapon in the off hand for a moment), standard action make a grab attack, action point to take another standard action to...
  3. M

    Faster Combats in official Adventures

    If you're only playing with PHB1, DMG1, MM1, I'd recommend -2 all defenses for monsters, and chop off 10 hit points per tier. PC's have gotten quite a bit more accurate, damaging, and resilient since those early books. I think the rest is just knowing when to call a fight done. When it's clear...
  4. M

    D&D 4E Low magic/low healing in 4E?

    I'll offer some suggestions depending on what you want to do... 1) Halve the healing surge value? This can be done. If you do, I'd double the number of healing surges characters get. Makes for very inefficient and slow healing during combat (but it's still something to pick up the unconscious...
  5. M

    i want to homebrew a character for my character, if possible.

    These comments make me think perhaps monk is not the right hybrid fit for you, if you are adverse to making melee or close attacks. You'd be wasting an entire half a class, not to mention a striker feature. Bard|Sorcerer is another combination you might consider for being completely arcane, with...
  6. M

    D&D 5E (2014) I hope 5th edition makes room for "Adventurers" and "Heroes".

    That's really DM's domain, and has little to do with PC's. I can run a 4e game of almost any level, where the PC's feel like groveling low life. I can also run a 4e game of any level where PC's feel like renowned heroes of the realm. (And I only say 4e because at the moment I'm more familiar...
  7. M

    Magic Items...

    Definitely on the bandwagon for magic items not giving +x to hit or defense. +x to damage would be fine, if it has to be there. My idea though in general about magic items, was to instead label them as a shared design space. For the sake of argument, let's say there are 3 campaigns, in one...
  8. M

    Goliath "Camel Pack" :)

    You can purchase one or have one constructed for a mere 3400gp (Potion Bandolier, Level 8 common waist slot item). Not that I would condone a bunch of healing potions as a good investment...
  9. M

    i want to homebrew a character for my character, if possible.

    Dex primary would be better, as it affects your AC and initiative. But I'd just ask DM to see if you can get the racial boosts to Dex/Cha and make them even. It's not like that's a stretch for a kobold, and it's not like you're playing a super optimized character. Sarifal Feywarden requires...
  10. M

    i want to homebrew a character for my character, if possible.

    Instead of Centered Breath, Desert Wind will be more inline with the Dex/Cha stats. And you continue to dance around the flurry targets with a shift. Satyr does seem to fit.
  11. M

    i want to homebrew a character for my character, if possible.

    Bard|Monk, with Skald training to swap out Majestic Word for Skald Aura, Thunderfist Ki Focus. Done. No home brewing necessary. Monk powers are perfect for dancing around the battlefield, and you've got thunder emanating from your hands. Everything is reskinnable.
  12. M

    Stuff you don't have a problem with, but will never use

    I'll never play a vancian caster again, been there, done that, bought the t-shirt, not going back. I'm fine if it's in the system, and other people are using it at the table where I'm a player. If I'm DM, it just won't be in the game. If the game won't work without it, I find a different system...
  13. M

    Encounter Pwr Recharge House Rule?

    For encounters that I think may take long, I tend to introduce a timed event of some sort that recharges encounter powers or does other fancy things. Maybe killing one of the undead they are fighting releases a powerful soul that was trapped, which grants some boon, like recharging encounter...
  14. M

    Reaper Miniatures Kickstarter

    They put a gun to my head and told me to put another $10 for Kaladrax Reborn... I didn't have a choice... really... promise... they made me do it.
  15. M

    Reaper Miniatures Kickstarter

    This kickstarter is a monster. Reaper Bones Kickstart Attack: +200some vs Will (it hits unless it rolls a 1) Hit: 100 damage and ongoing 10 damage until maximum budget reached. Aftereffect: target takes 10 damage per round until end of campaign. Miss: Target is depressed until end of campaign...
  16. M

    Saving against daze in the "middle" of your turn

    Paladins have been making saves against daze using their channel divinity, and continuing their turns since PHB1, at least in my games... ;)
  17. M

    Bestiary

    Monsters do a decent amount of damage on a hit, and PC's don't have a whole lot of hit points. If monsters hit any more frequently, every character will need their own personal pocket healer. As things stand it seems near impossible to play without a healer. Increasing monster attack bonus would...
  18. M

    Reaper Miniatures Kickstarter

    Even for those who don't paint, there is a plethora of board game uses, here is an article. And that's not even nearly comprehensive. Many games that use tokens can use some of these minis instead. Not that there is anything wrong with unpainted minis on the RPG table, beats tokens if you ask me.
  19. M

    D&D 5E (2014) Which 5e innovations do you like the most?

    5e has innovations? The closest I've seen was the skill thing in the previous playtest, and they chopped that off in the current one. There are a few mechanics I like about 5e, like the dice pool and the power points, but I don't think they are innovations, and I don't really know if we need...
  20. M

    D&D 5E (2014) RPGNet Report: D&D 5TH EDITION AT GEN CON, PART 1

    Game balance at the moment is somewhat swingy. Monsters can't hit very well. But when they do, it can be pretty painful (depending on the character), so a couple lucky (or unlucky) rolls, and you're begging to get back to town. For this reason, initiative also plays a large role on that swing...
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