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  1. M

    PC races

    40 races in the compendium, some of which (marked with *) are MM races. Bladeling Bugbear* Bullywug* Changeling Deva Dragonborn Drow Duergar* Dwarf Eladrin Elf Genasi Githyanki* Githzerai Gnoll Gnome Goblin* Goliath Half-Elf Halfling Half-Orc Hobgoblin* Human Kalashtar Kenku* Kobold* Longtooth...
  2. M

    Battlemind, Seeker, and Runepriest

    Ignoring the existence of the Seeker is a perfectly good option. You want a ranged weapon controller? Play a Hunter.
  3. M

    Battlemind, Seeker, and Runepriest

    Battlemind - let them use Con for basic attack and damage. That's all they need. The punishment mechanic is a bit funky, but it's not terrible. Seeker - Give them hunter's quarry, call them a striker, and I think they actually would be fine. Trying to make them better controllers is just too...
  4. M

    What are the best classes for each role in 4th edition?

    My personal picks would be Weaponmaster, Marshall, Scoundrel, and Hunter. Weaponmaster and Marshall have been discussed to death. I picked Scoundrel over ranger (needs a new name) or thief because I feel Scoundrels are more versatile in what they can do, covering more aspects of the striker...
  5. M

    Bladesinger Preview!

    Jumping in a bit late here, but I like the Bladesinger (or Bladeslinger as the pdf file name says) quite a bit. It solves many problems with the typical controller. The blade singer, for all intents and purposes is a striker. They have a good basic attack, which means they can abuse charging...
  6. M

    Arcanist playtest

    No, the purpose of the controller is to control the enemy, not turn your party into triple striking rangers. Things that push, pull, daze, immobilize, etc. exert control. Zones also exert control by making it less attractive to remain in an area. The objective of the controller is supposed to be...
  7. M

    Arcanist playtest

    Wand of Accuracy is great. It's wand support that sucks. Poor power riders, poor feats, poor superior wands, poor magic wands, etc. They need to start putting dragonheart string, phoenix father, or unicorn hair in their wands, so maybe they'll work better.
  8. M

    Arcanist playtest

    Stinking cloud was stinking powerful. Once it's out there, You hit a creature with a push/slide power, it takes damage from your attack, and you push it into stinking clout, it takes damage, then it starts its turn in there, it takes damage. It's not twin strike, it's triple strike, with two of...
  9. M

    Ditch Action Points for Fate Points?

    I mostly agree. My only problem with action points is for a party of classes that can already do "a lot" with a standard action, all spending action points in the same round. This turns out to be a massively effective round for PC's exasperated by high initiatives that monsters can't reach, if...
  10. M

    Controller, Defender, Leader, Striker AND... a Fifth Role!?!?

    In my head, D&D has 2 roles, melee, and range. That's it. Everything else is "stuff your character does". With each action, you do a % of each role. Say a goliath runepriest pops stone's endurance, walks up to an elite hits with word of binding, action points, hits with word of diminishment in...
  11. M

    Working Meta on Magic Items

    As player I have no problem with a game where I can't "buy" magic items as long as I can "find" what I need. So purchase of magic items can be removed from a game, I don't really care. And my old stuff I'm no longer using, I'll gladly donate to an organization that can use it, or reward it to a...
  12. M

    Keeping track of monsters hp

    Perhaps instead of saying "I do 30 points of damage" you could say, I repeatedly jab him in the ribs with my dagger, until he dies. And see how he responds. Perhaps he wants to run more of a storyteller type system rather than D&D. As long as the style of play is agreed upon, there is no wrong...
  13. M

    Would removing Superior Weapons open the game up more?

    There are three problems with superior weapons and implements. Combining weapon types or properties is just hazardous for balance. At one point spears were low proficiency and low damage, so the feat support they got, was reasonable. That support turns into power creep with weapons like Gouge...
  14. M

    Combatless sessions

    I've had a lot of sessions without combat, both playing and running. Setting up the beginning of an arc is usually pretty roleplaying heavy. Have to talk to a lot of NPC's, maybe the party splits up to gather information, to see what they are getting into, they witness things, they interact with...
  15. M

    Encounters for larger parties

    Actually most published adventures are for party of 5, with tips on how to increase to 6 or decrease to 4. Usually add an extra standard monster or 4-6 minions to bump it up for an additional PC. If you look at XP budgets in the DMG, this is pretty much spelled out. But I find that a party of...
  16. M

    Terrible Encounters Session

    Sympathize with your bad experience. But at least, one good thing came out of this. You know who not to play with again.
  17. M

    To update or not to update? That is the question.

    I want updates. Otherwise laundry lists of house rules will pop up in every game, much like 2nd edition. I also like the more dynamic environment, with the game evolving to meet the demand. I don't want any paper, or rather I don't want to be stuck with rules on paper. Paper is hard to update.
  18. M

    Scoundrel Rogue Playtest Up

    Then nerf the control, leave the striking. Rogues are strikers, not controllers. Blinded at level 1 is really too good. They shot themselves in the foot with naming that one Blinding Barrage. Anyway, it's a moot point, you can obviously pick something else if you're looking for damage like...
  19. M

    Scoundrel Rogue Playtest Up

    My argument is more philosophical than power level related. I don't really care if they reign in the power in some fashion. It was a really potent power, possibly still is, but that's not the point. The main question is, is it a good fit for the rogue? In its current incarnation, I'd be inclined...
  20. M

    Need help with Monk

    You can use the whole thing. But you must do so in the same turn. You can't use the movement technique of an encounter power this turn, and the attack technique next turn. Lots of reasons. For one, it's cheaper to have one magic ki focus, than have 3 magic weapons. For instance an elf may want...
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