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  1. M

    Houserule about dailies and utilities. Would this break the game?

    As player, I'd be disinclined to pick a utility power instead of an attack power. Encounter/Daily attack powers are just fun. And while it may take some creativity, some of those powers have out of combat uses as well. An Assassin might use Twilight Assassin to create a duplicate and lure some...
  2. M

    Monsters and readied actions, please help save my sanity

    This is incorrect (or imprecise terminology). A creature can take one opportunity action per turn. Rounds or number of monsters have nothing to do with it. A solo that takes three turns per round, and ignores the defender's aura 3 times, may provoke 3 opportunity actions, one on each of its...
  3. M

    Reaper Miniatures Bones! Kickstarter Project

    And there is more rolling in by the day. The $100 vampire level is now up to 82 minis, plus Sophie. And they are not really too far from adding another 4 elves to the deal.
  4. M

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Yeah, and another magic trick they deployed is providing 4e powers without saying as much. You can use Brash Strike for +X damage, or you can use Riposte Strike for immediate action attack with a condition, or you can use Aegis of Shielding to reduce the damage an ally takes. Wonder where I saw...
  5. M

    Monsters and readied actions, please help save my sanity

    Yeah, barring readied actions, the defender gets one attack per monster's turn. But there is nothing wrong with monsters readying actions, mine often do, for flanking and the like, in which case they are attacking on the same turn, and the defenders aura might be triggered only once. Readying...
  6. M

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Couldn't agree more. To add to it, internet group think is a mysterious psychology of its own. Here is another outlook on this whole mechanic, what if the article was written as: "While we were trying to come up with a dodge mechanic for the rogue and fighting style for fighters, we stumbled...
  7. M

    D&D 5E (2014) And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!

    Boosting or dice pools are used in many games. I think it's a fine game mechanic. I just don't know why it needs to be unique to the fighter... Why couldn't a wizard use his dice pool to boost the damage of his magic missile or the defensive benefit of his shield spell, or the area of his...
  8. M

    D&D 5E (2014) D&D Next Ability Scores

    None for play style. That's my point. It may however change the game model, probability distributions, options, complexity, etc. A system with stats ranging from 0-5 could be a lot simpler than 3-18, and 1-100 might be much more granular and complex. None of them are inherently better or worse...
  9. M

    D&D 5E (2014) D&D Next Ability Scores

    Sorry, in my world, ability scores have nothing to do with style, they are just numbers on a paper. Stuff like rolling a d20 or rolling 2d6 or rolling percentile for resolution, having ability scores based on 3d6 vs 0-5, vs 1-100, rolling d4's for daggers, d8's for longswords, and the like...
  10. M

    What is your playstyle?

    Style can mean several things. For pacing, my favorite example is that the system needs to be able to handle 24-style, you wake up, smell what hit the fan, you put on your boots, and go, go, go. The system also needs to be able to handle the group who does a ton of investigation, interaction...
  11. M

    D&D 5E (2014) D&D Next Ability Scores

    I don't understand the difference between scaled and dynamic so I haven't voted yet. I'm fine with what 4e is doing. Whichever that is, that's what I'm voting. Maybe scaled uncapped? I don't want items/spells/rituals/magic potatoes to do anything to stats. I'm happy with it being part of...
  12. M

    What does "Support" for a play style mean to you?

    The rules will discourage certain play styles. This is unavoidable. It is why there are different game systems. If one doesn't suit you, you play another. If you like to change things up, you play different games. I would hope D&D rules would provide me with a style I might enjoy. But that is...
  13. M

    Testing a theory

    I'm a 4e player, and I'm not sure if this poll applies to me or not. I play anything and everything in 4e. I also run plenty of 4e. I don't worry about "caster" balance. In 5e, this stuff about fighter being stronger if you play lots of encounters, wizard being stronger if you play few...
  14. M

    D&D 5E (2014) Monster Creation in D&D Next

    So are 4e PC's. It's balanced that way. In 4e, your "I can let you breathe under water" and your "I can float the treasure on a disk" powers don't take away from your "I can blow you to pieces" powers.
  15. M

    D&D 5E (2014) Monster Creation in D&D Next

    I think the idea is that attacking is an attribute check, just like everything else. If you're trained in streetwise, you get a +3 bonus to ability checks involving streetwise (whether it be a charisma check to gather information, or intelligence check to quickly plot out an escape route). If...
  16. M

    D&D 5E (2014) Monster Creation in D&D Next

    I dislike this process, except "Filling in the details". I think that's the only step that really breathes its identity into the monster. Don't care for any of the rest of it. So many red flags for me. Minotaur's 2d12+4 is 17 average damage. A 5th level wizard who is hit by a Minotaur, will...
  17. M

    D&D 5E (2014) How Can D&D Next Win You Over?

    With its current direction, it is highly unlikely it'll ever be my primary game of choice. If they make enough customization options, I might play a short campaign but I'm not likely to devote much time to it. I like 4e. For me it is a superior gaming experience than all previous editions. For...
  18. M

    Do you like spell and effect durations?

    I don't want to keep track of x rounds or y minutes, or z hours. I like some of the 4e approach, but not all. I like end of your next turn effects, those are typically the simplest, but some of them suffer from timing issues, mainly those that trigger off-turn. The effect may last such a short...
  19. M

    D&D 5E (2014) Should there always be a chance of failure in D&D Next?

    I like some certainty. I would like a game where randomization does not have a dire effect on the probable outcome of events. Out of combat this means knowing what you are and aren't capable of accomplishing. In combat this means tactics have a stronger influence than random chance. I voted no...
  20. M

    D&D 5E (2014) [Poll] 15 Minute Adventuring Day, 5e, and You

    Pretty much my experience too. We go in a cave, we fight a group or two of 4-6 critters, we go back to town and rest, rinse, repeat. First few play tests, it was because of low hit points. Next few play tests, everyone blew their dailies, so at least we felt like we were doing something before...
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