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  1. M

    D&D 5E (2014) Armor in Next

    I don't want any +X attack or +X defense, in the magic item department store. If it's there, then the game assumes you will gave it. Any claim that the game doesn't assume you will have magic items, when there is a sword that will give you a +3 attack bonus or armor that will give you +3 AC, is...
  2. M

    The Negator; the Spell-Breaker; The Mage-Slayer...

    Just the topic, not your post, sorry.
  3. M

    The Negator; the Spell-Breaker; The Mage-Slayer...

    I don't understand this... What's a spell? How do you counter it? I mean I might have a goblin shaman throwing screaming skulls at you, or a witch coven may be tossing threefold curses around a battlefield, or an ice queen can be conjuring slates of ice under your feet, or an Aspect of Orcus...
  4. M

    Clerical healing not stepping on clerical fun (also, an edition with no healers)

    Actually 4e started out where you could play without a healer perfectly fine. If you played without a healer and went with by the book encounters, combat was fast and dangerous, second wind, and a few self healing tools like comeback strike were all you needed in a pinch to get back into the...
  5. M

    Tactical Narrative Combat Modules in D&D Next

    I don't know about the -5 penalty, if we're talking about single attacks. But if a fighter surrounded by four goblins says they want to make a sweeping blow, and attack all of them, I can see a -5 penalty to make 4 attacks. For single attack effects, -5 penalty seems a bit much, I can see a -2...
  6. M

    Hunter is a pretty great class

    I've played an elf crossbow hunter (learned from the dwarves, has a fondness for dwarves, not your typical elf, what can I say) level 11 through 18 so far, and it rocks. As already mentioned, push 3 and immobilize is awesome. But my hunter is super accurate and does very solid damage for a...
  7. M

    D&D 5E (2014) Why the Bard Could Be the Best Class in D&DNext

    Played alongside one, level 1 to 14. Everything from inspiring courage to competence to greatness was incredibly useful. They can heal. They have a good selection of spells from debuffs like Slow and Hold Monster to utilities like Invisibility and Cat's grace to divinations like Legend Lore...
  8. M

    D&D 5E (2014) Why the Bard Could Be the Best Class in D&DNext

    I think bard is a great class in 4e, does everything it sets out to do. Awesome skills, decent healing, great buffs, reasonable enabling, can't ask for much else. And I thought it was fine in 3e. It did exactly what you're claiming will be good about the bard. Between our ranger's and fighter's...
  9. M

    [Skills] Solutions to the oblivious rogue problem

    I almost posted this in its own thread, but this seems like a more appropriate place at the moment. Is Perception the oddball skill that shouldn't be based on an ability score? You look at stories, literature, movies, and you see heroes of all sorts that are perceptive in various ways. A...
  10. M

    Best idea for the Ranger's "Favored Enemy" mechanic.

    To play devil's advocate, isn't this the fiddly conditional stuff people didn't like about 4e? Paragon paths like Giant Slayer, Wyrm Hunter, Draconic Antithesis, Cerulean Adept and the like had features that gave you something appropriate for the "foe slayer" type concepts, and that something...
  11. M

    One or Two Themes for Each Character?

    Just to clarify, the talk about getting two themes was *only* about the fighter, not all classes. This is because fighters have to have the best attack, the best damage, the best defense, the best resilience, and the most options/feats/themes in the game, lest they be unable to fight otherwise...
  12. M

    D&D 5E (2014) Would you like to see a complex social interaction module early in 5E?

    No, I don't need it, I won't use it. Guidelines for creating intricate social interactions, political plots, and the like? Sure, if you've got the space. Rules? Don't bother.
  13. M

    What modules should come out sooner rather than later? [Poll]

    For me the important stuff is: Tactical/Grid Combat - this is what most my groups like in D&D. Alternate Magic Systems - this is paramount to me for campaign building. Change in character complexity - I think this goes with tactical Alternate hit point and healing - alternatives here will be...
  14. M

    AoO and "circling"

    I like opportunity attacks, but I don't mind if it becomes an a feature of melee builds. I don't care if the archer ranger or wizard simply can't make opportunity attacks, but the melee fighter or the swashbuckling rogue should be able to punish an enemy who is not paying sufficient attention to...
  15. M

    Hit Point and Damage Dice Attrition

    Not sure about standard actions (that terminology hasn't been used so far), but there kind of is a hint that high levels PC's may gain extra actions. Like a Cleric of Moradin may be able to cast a spell *and* swing his weapon. A Cleric of Pelor may be able to use Radiant Lance in addition to...
  16. M

    D&D 5E (2014) Are you happy with D&D Next so far?

    4e is my favorite edition. Does it do everything right? No. Could it use improvement? Absolutely. Is 5e providing that improvement? No. So, no, I'm not happy with the direction of 5e *at the moment*. Could this change as more plans and material are revealed, maybe, but looking at their design...
  17. M

    Ability-Pillar Combinations in the Core Rules

    If I had to pick one thing I do like about the next iteration, it would be this new approach to how skills are used. I don't really think we need a rigid structure, it's mostly in the hands of the DM, to decide what each situation calls for. From what I understand of their intention, every...
  18. M

    Modular classes, or modules of classes?

    D&D Next: The blank notebook One line of text on the first page says "Play the edition of D&D you like, call it D&D Next, enter house rules in this notebook, send us $30, and have a nice day." :angel:
  19. M

    Druid or Cleric?

    I can see vastly different mechanics for a druid vs a cleric, different weapon proficiency, different armor proficiency, not to mention different fatures and powers. As such, I don't think they should build off the same chassis.
  20. M

    Alternatives to At-Will Magic

    Depends on why you want to limit at-will magic. Problem: You think it's unbalancing because the wizard/cleric never runs out of ammo. Solution: Attach a material component that might be replenished in civilization, much like arrows and bolts. Problem: You think it's the wrong flavor for D&D...
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