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  1. M

    Seven spell levels in the Playtest

    Whatever they want, I don't really care, 7, 9, 20, 42... As far as I'm concerned, there are 3 spell levels, low level, mid level, and high level. Highest level spells a character has access to, should correspond to the appropriate power level, that is all I care about.
  2. M

    Wizards and Armor

    I don't see what's wrong with a wizard in armor. It's fine if they don't start with proficiency. But if they want to pick it up through feats, themes, backgrounds, multiclassing, or whatever else method is available, let them.
  3. M

    What is a Wound? An attempt to bridge the divide.

    Sure. In say Rolemaster, you can have broken ribs, that stab you in the lungs, and cause internal bleeding. But the system also allows for healing broken bones, organ damage, and bleeding. Historically that's not D&D, and it is highly doubtful D&D would adopt such a system. I made the assumption...
  4. M

    What is a Wound? An attempt to bridge the divide.

    For the purpose of the game, a wound is a cosmetic change in the virtual depiction of your imaginary character based on an oft unstated agreement between you and your DM. HP's are a number on a paper that indicate whether your character is conscious, or not. I find the attempt to draw any...
  5. M

    Turning the HP/Healing Dial

    I guess #4 is the closest to what I want, but it's still not quite there. I definitely want options though. Here is one idea I was tinkering with, there only really need be two levels of hit points, high, and low. Fighters, Paladins, Barbarians, etc. get high, rogues, wizards, clerics, etc...
  6. M

    "That spear would have skewered a wild boar!" : Should Heavy armor negate crits?

    I'd like to see monsters crit on occasion and be scary. So I'd lean toward no, though I'd be fine with a specific magical armor that can sometimes negate crits. It really depends on the rest of the system. If hit points are low, monster crit damage is high, and we're observing too much swing...
  7. M

    The (Non-)Playtest Experience, or How the Hit Die Mechanic was a Non-Starter

    I don't like the hit dice recovery method either. I just want to recover all hit points after any rest, short, long doesn't matter. I think the hit dice thing is just annoying. Adventurers are used to traveling with bandoleers of potions and wands anyway from previous editions. It's not like you...
  8. M

    Ranger Design Goals

    I see the ranger fighting style determined by theme to be a good thing. I don't see why ranger, fighter, and rogue would need different archer themes. They all primarily attack with a ranged weapon, and get some sort of a boost to it. Similarly the two weapon fighting style could be applied to a...
  9. M

    Has anyone broken down Races and Classes?

    Dwarves might get a HD bump, which is how they explained the d12 hit points for the fighter, instead of d10. But the dwarf cleric of Moradin has HD d8, so there is no consistency there. The fighter has a mysterious +2 damage, aside from weapon focus. Maybe he gets +Con to damage. Maybe that's...
  10. M

    Questions from our sessions (updated for 9/7 session)

    In my games, archers get infinite arrows, rogues get infinite daggers, etc. This stuff doesn't bother me. I hate characters tracking ammo, rations, pennies, etc. I don't have time for that. Obviously, to each their own.
  11. M

    D&D 5E (2014) 5e: Setting the Dials

    I would need another "super heroic" option, regain all HP after a short rest, HD can be spent as an action. A few of the knobs and dials I want to see are regarding recovery, volume of options (0-1-2 themes, 0-1-2 backgrounds, etc), use of magic items (none-some-lots), amount of magic in the...
  12. M

    Questions from our sessions (updated for 9/7 session)

    There is no reason to think casting 100 radiant lances wouldn't be just as fatiguing as swinging a hammer for the same amount of time. And if you rule arrows would do less damage to a door because they are ranged, you could rule the exact same way for a radiant lance. If rule X is balanced...
  13. M

    Questions from our sessions (updated for 9/7 session)

    How is this any different than taking a hammer to the door for 100d8+400 damage? Do hammers break exploration play too? At will spells don't break exploration any more than crowbars, pitons, lock picks and ropes. It's just another tool in the tool belt.
  14. M

    Cleric Comparisons: Pelor vs. Moradin

    I like pew pew. I thought thump thump was boring.
  15. M

    Mana??

    I like spell point systems, as long as spell power levels are tightly controlled. We've seen disasters first hand in 4e Psions with spamming psychic locked Dishearten, and the like. You find one low cost spell to optimize, and you go to town with it all day long. If they can prevent this sort...
  16. M

    Is this WotC's pipe dream?

    I'm a skeptical snowflake :p. I play 4e, and other non-D&D things. I *may* add 5e to the list of things I play, if I like it. Will it eventually replace 4e? I don't know, maybe, maybe not, too early to tell.
  17. M

    Latest Rule of Three 05/29/2012

    As a 5e skeptic, I like some of these answers. The magic frequency dial sounds precisely like something I might want to use for a high magic game, where even the fighter has a theme that lets him sling around magic bolts. I hadn't been a fan of the new way they are doing skills, but this answer...
  18. M

    Why I Think Rolling For Hit Points is a Bad Thing

    Isn't this like the easiest thing to make optional? The group can pick the way they want to play. If you want to roll dice roll dice. If you don't want to roll dice, take the average of the die roll. For a more gritty experience, round down (d6 becomes 3), for a more heroic experience, round up...
  19. M

    The playtest reports really demonstrate ...

    I really don't enjoy this type of adventure, not my cup of tea. I don't understand the purpose. I'll take a save the damsel quest rather than this, any day of the week.
  20. M

    D&D 5E (2014) Armor in D&DNext

    Do we really need to add dex to AC? Why not just say No Armor AC 13, Light Armor AC 15, Heavy Armor AC 17 and -1 speed. Shield adds +1. Superior armor adds +1 and costs 10,000 gp. Describe your armor however you like, it's all cosmetic. Forget all this dex bonus to AC that seems to be driving...
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