Well, that goes without saying, but that doesn't mean there aren't ways to deal with it in game.
Just because they go for a different power level than "normal" or "usual" doesn't invalidate his appeal for help.
I'm gonna ignore the Ur-Priest, because it is such an obviously idiotic PrC. It takes PrC to a whle new level of idiocy. The designer should be dragged through the streets, tarred, and run out of town. And the editor incuding in the book it was published in should suffer the same fate...
No books here, but IIRC, yes, the person detects as an Evil Outsider.
The native part prevents the person from being banished while on his native plane...
You can employ any number of people, as long as you can afford to pay them.
But the leadership feat attracts a special category of people to you, people that feel bound to you more strongly than just the wage you pay them. These people are loyal to you, as long as you treat them well / fairly...
The Forgotten Realms grey box got it just right. A wealth of informtion and inspiring locales, without being more detailed than necessary.
This trend continued for the first supporting softbound modules, FR1 - FR6. But it all started to come apart soon after the publication of the Forgotten...
Hexblades are extremely flavourful, but do require fixing, or at least a DM that is aware that they are below the normal power curve. Your stats, however, will likely make up for any short comings of the class. Go for it!
No one has suggested that every encounter feature a mid-level wizard. You should, however, realise that one of the easiest way to challenge a mid to high level party, is to use large amounts of classed intelligent foes: a cabal of Mindflayers with 10-12 levels of psion, and their subjugated...
Oh yhes, I agree. In our case though, it occasionally degenerated into an hour long discussion about the merits of opening the door immediately, or checking for traps. All based on the intuition of which ever player was most/least concerned.
Most times is was good, and resolved in game...
Not strictly true:
Skill challenges existed for 3e, they just weren't referred to as such, nor described in such detail.
2e had "nonweapon proficiencies", which were actually carried forward from Oriental Adventures, Dungeoneers Survival Guide & Wilderness Survival Guide, all of which were 1e...
Not too difficult, you have lots of advice above. Prep battles in advance: read about NPC and monster abilities. Make sure you have understood the player's favourite spells, and do NOT rely on the reading offered by the player alone.
Secondly, you DO want to make them feel pressured. I've...
I have had a very similar experience, but not to the degree expressed here. I had two players; one brash impulsive and daring, the other extremely cautious. In the end, the problem resolved itself; the over-cautious player excluded himself: he just found other interests and left.
The problem...
Yes, much :D. But it is all part and parcel of the whole sleep issue. It never was an auto-win. It was a powerful tool. It requires some forethought and planning on when is an apropriate time to unleash it, and/or some risk taking. Which was one of the better parts of playing arcane spellcasters...
Obviously. But to go from there to auto-javelin a lightly clad individual merely because he is not wearing armour?
Excellent points, not arguing against my main point: without further explanation, auto-javelining travellers because of their lack of heavy attire is just wierd.
Indeed! And had...
Tear up all the character sheets, burn your books, and sit down in a huff, refusing to eat, or be drawn into conversation.
Shout at the top of your lungs "You all SUCK!"
If that doesn't help, start a new group.
Probably can't afford armour, and knives and quarterstaves are sure signs of wizardry, and get him javelinned to death, if we are to believe previous posters. Highwaymen and bandits have existed on the King's road until very late in historical times indeed in England (19th century), but...