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    D&D 4E HELP NEEDED: Fan created 4e conversion project for ghostwalk

    Wow, sounds very awesome. So what threat was there to the ghost characters? How did ghosts die? Also, what elements of necromancy from 3.5 should be included in the list above, since 4e is a bit necro-lite at the moment (until player's handbook 2 comes out that is, I think)? What did you guys...
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    D&D 4E HELP NEEDED: Fan created 4e conversion project for ghostwalk

    Thanks Eldritch Lord, your help is appreciated. How long you guys run Ghostwalk and what affect on the game did having player's become ghosts have? What were the differences in the feel and gameplay compared to normal D&D?
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    Advice needed on best way to approach this 4e conversion

    That is a great way to start. Any other good advice anyone want to share?
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    D&D 4E HELP NEEDED: How to do ethereal plane and creatures in 4e?

    Yeah, that is a concern I have too. I think the point of the ectoplasm rules is to avoid that sort of thing. The manifested ghost is harmed and moves like a material creature, and then uses powers on the ghost path to become insubstantial and phase for short periods of time. Then the rest of the...
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    D&D 4E HELP NEEDED: How to do ethereal plane and creatures in 4e?

    I like that idea. How would you go about handling the rules for a ghost in the shadowfel interacting with the material plane?
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    D&D 4E HELP NEEDED: How to do ethereal plane and creatures in 4e?

    I am wanting to covert ghostwalk for 4e: http://www.enworld.org/forum/showthread.php?p=4395987#post4395987 To do it right, I need a working ethereal plane (at least a near ethereal) and ghosts that are ethereal and can manifest on the material plane. Currently, the ghosts in 4e are represented...
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    Advice needed on best way to approach this 4e conversion

    I have started a thread in the 4e house rules for converting Ghostwalk into a 4e campaign setting. Here is the thread: http://www.enworld.org/forum/showthread.php?p=4395987#post4395987 I just wanted to get advice from the general enworld commuity on the best way to go about getting help with...
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    D&D 4E HELP NEEDED: Fan created 4e conversion project for ghostwalk

    I always liked the idea of PCs continuing as ghosts along the party when they die. I am a fan of wraith and planescape, both of which delve into the fate of restless souls and the afterlife. Then of course, there was the ill fated Ghostwalk setting released late with 3.0 rules and published...
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    D&D 4E Issues with 4e character sheets...Not cool WotC...just not cool...

    I am a retailer, love 4e and am disappointed that the character sheets were not class specific. The lack of them really makes this product a poor one. WOTC should have 2 for each class (landscape and profile), 1 of each, with permission to photocopy in addition to the blank power cards and the...
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    The Surprise round anomally

    What about removing the surprise round entirely and then when someone is surprised, they have a limited action (1 standard action, free actions and no action points), can't flank and grant combat advantage. The rest of the attackers act normal. That way, individuals are surprised as a condition...
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    D&D 4E What rules do you think are still missing from 4e?

    I am curious what sort of game mechanics everyone would like to see come into 4e in the future? What rules do you think 4e is still missing? Ideas for powers, feats, rituals, game play ideas, combat rules, classes, paragon paths, epic destinies, etc. Include creative ways to use what is in the...
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    Forked Thread: Three more days

    I agree with Ari and I like to state that healthy discussion comparing the two editions can be good for the community. D&D 4e is not going away, and discussion about the likes and dislikes of it can help the game grow into something the majority of the D&D players want it to be. Right now...
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    4e Combat Frustrating Instead of Fun?

    OP, here is my 2 cents. The game is much more tactical then 3e and requires group cooperation in a different way. Flanking, aiding, supportive powers, using the environment all matter in 4e more than 3e. As another poster said, solo monsters are meant to be rare. Most encounters should...
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    Lots of statistics from the Monster Manual

    These tables are valuable for understanding the design behind the game, helping Dms build interesting monsters or monsters that are intentionally not balanced or are balanced and understand the game mechanic effects they have on the players. DMs can more accurately plan encounters for their...
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    Grading At-Will Powers

    I like to add I disagree that magic missile is subpar compared to cloak of daggers and the other wizard at-wills. Magic missile has the highest average damage due to its bell curve from 2d4 + int mod. It's range allows the wizard to remove himself from danger and not become a liability for the...
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    Grading At-Will Powers

    If this were the case then why are player's rewarded with action points and magic item daily uses when they do not stop to rest. Why does shadowfell keep have multiple situations where monsters run to get help or pull patrols and allies from other rooms and corridors. D&D 4e wants players to...
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    Disarm rules

    You left out +return to pre 3.x fun, adventure+4e ease and fun of DMing The only people I have met in person that do not like D&D 4e yet haven't played or ran it or they only had a partial session at a game store. Pick up either Shadowfell or the corebooks andactually play through a session and...
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    What direction will D&D head in?

    I think you and your group should actually play D&D 4e before you judge it as not roleplaying enough. I personally amy a huge roleplayer, who avoids hack and slay/ dungeon crawl styles of play and am loving 4e and will never go back to a previous edition of the game.
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    What direction will D&D head in?

    I like to second the comments about 4e being more roleplaying focused than previous versions of D&D. Yes, the game is a bit more abstract with gamist elements. But as a whole many of these elements lend to a faster playing, more cinematic game that works better with roleplaying than the...
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