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    Top 5 D&D Books

    5 books Besides the core books, pens, pencils, dice, and paper mentioned, I would choose: Grim Tales Unearthed Arcana Arms and Armor 3.5 Second World Sourcebook World's Largest Dungeon (I don't own this, but it is really big) The original post specified D&D, but if d20 were generally...
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    Simplifying d20 Modern (lite version of the classes)

    Turanil wrote: All of this would have to be balanced (probably using DrSpunj work here), maybe giving more or less talents as compensation. However, I personally don't see much rationale for a class called "Superhero"; I would prefer another explanation. I think we agree on the basic 3-class...
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    Traveller t20 and d20 Future

    It still seems that people are making the mistake of evaluating T20 classes based solely on combat ability. Traveller has never been completely about combat (although it could certainly be run that way). The real class balance comes from how the GM runs a campaign. If there are no non-combat...
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    Simplifying d20 Modern (lite version of the classes)

    Prefer generic (3 + 1 classes). I prefer generic with four classes: warrior, expert, savant (which can be an intellectual or a spellcaster, depending upon genre), and superhero (not used in every genre). I tried going classless-point-buy, but in d20 it's harder to balance this against challenges.
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    Who's excited about Blue Rose?

    I agree with many above. My tinkering with the rules has led to many of the same elements listed for Blue Rose: 3 classes (Adept, Expert, & Warrior), collapsed skill list, skill/feat magic. Wow! Now there will be a polished and (hopefully) thoroughly-playtested set of rules. I know the...
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    Sorcerer Fix - Continued from "D&D Rules" (PART 4)

    Congrats & a suggestion for the PDF To Khaalis & everyone else on this project--great work. Khaalis - on the next version of the PDF, could you drop in the spells per day and spells known charts from the SRD. It would make the document a complete reference for the sorcerer & variants. Thanks.
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    Leveless d20 . . .

    A lot of what you are describing can be found in Ken Hood's most recent Grim-n-Gritty Combat Revised and Simplified (see downloads section). He even uses some of the same terminology. The only issue I see from this discussion's point of view is that High Magic used with this system is...
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    Do you listen to NPR?

    The tone of NPR puts me to sleep--something to be avoided while driving. I only listen occaisionally to "know the enemy" (Sun Tzu). edit -- sorry, I didn't mean to stray into politics. BTW, I didn't hear the D&D story. What did they say?
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    Why aren't Star Wars and Star Trek dominating the RPG market?

    Star Trek systems BTW: For those looking for Star Trek with more ubiquitous rule systems than LUG/Decipher, there is a conversion for Traveller T20 rules somewhere on the web (startrekrpg.net?). For the GURPS inclined, there is GURPS Prime Directive which is set in the "alternate" original...
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    D&D 3.x Smoothing the Differences between 3.5 and d20 Modern

    Grim Tales is a blend of d20M & D&D 3.5. It is built for archaic, modern, & future genres. It uses the 6 basic classes of d20M and expands them to 20 levels. It converts the class abilities of 3.5 to Talent trees. It uses medium save progressions, MDT, & other d20M conventions, while...
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    D&D 3.x Smoothing the Differences between 3.5 and d20 Modern

    It sounds like you're describing a lot of the mechanics in Grim Tales.
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    Why would Picasso or Einstein have so many hit points?

    I agree with the MDT concept here, it quickly takes the fight out of average folks. As to HP, A more experienced person might be a little more aware of life and cautious about injury. The young and inexperienced (low HP) will run into trouble.
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    Generic Fantasy using D20 Modern Rules

    I also found the ideas in the DarkLore Campaign Primer (referenced by Sargon) to be very good, but they truly come to fruition in Grim Tales. If you want easier magic than is typical for Grim Tales, simply reduce the penalties and consequences of using magic. It is completely adjustable.
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    Best Super Herp RPG for D20

    If you want to mix D&D & d20m with your supers, you might want to check out EN's Four-Color-To-Fantasy (Revised). It's inexspensive & mixes well with existing genre's.
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    After the Fall: Fantasy d20 Modern (Looking for 3-4 more)

    Grim Tales You should check out Grim Tales from Badaxe Games. It combines Modern class structure (6 ability-based classes) with 20 levels of blended 3.5/Modern niceties. It includes fantasy, modern, and apocalyptic setting design.
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    Consolidating saves and skills?

    Wow. Wow! I've been toying with tearing down d20 for simplicity's sake, & you've hit on some common ideas. Your system approaches some of the generic game systems I've seen, but would still maintain most d20 compatibility. This is what I've been striving to accomplish. Some of the...
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    D&D 3.x What are your current 3.5 House Rules?

    Great thread! A lot of great minds thinking like my damaged one. I used to be a rule junkie, accumulating tons of paper & cd-roms. Now that I'm older (with less free time), I look for ways to simplify while increasing versatility. By consolidating 3.0, 3.5, modern, free web stuff, and a few...
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