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  1. OptionalRule

    D&D 5E (2014) Slow Healing Tweak

    I like variations like this to change things up for mini-games. I just posted a gritty rules for slower healing myself a few days ago. The big problem, that I'll address with a post tomorrow, is there are mechanisms in the system the cancel all of this out. In 3rd edition and earlier you...
  2. OptionalRule

    D&D 5E (2014) [Hit Points] What method do you use to determine HP after level 1?

    I let my party decide between taking the average or rolling (reroll 1s) but they all have to use the same method and they have to stick with it throughout the campaign. The utility of this for me as a DM is that the players go through a very early exercise (before even session zero) of talking...
  3. OptionalRule

    D&D 5E (2014) Gritty Healing and Survival Rules for 5e

    Thanks for the feedback. Cleaned up some of the specific points I could identify, normalized the DCs and a few other things. Thanks. Healing is biggest thing that invalidates this. The Heal-bot and spend all slots at the end of the night but there's a part 2 tomorrow specifically addressing...
  4. OptionalRule

    D&D General Politics (in your game)

    It depends on the scale and stakes of the game. I usually include some form of it. Even in Lost Mines of Phandelver, the town is torn over a faction that wants to stay independent, and a faction that wants to join the Lord's Alliance.
  5. OptionalRule

    When Fantasy Meets Reality

    Right. It's a push-me-pull-you scenario. I don't think people are realizing it but they're basically imposing a playstyle on the group in a small way. That's great if it works with the flow of the group but can be rough if it's orthogonal or in an opposite direction.
  6. OptionalRule

    When Fantasy Meets Reality

    I think it's worth separating the idea from how you're expressing it in game. If you want to wear a mask and describe that, I don't think people would have a problem with it, it's the hand over the mouth bit that didn't work. Likewise with whispering to the weapon, the whisper is the problem...
  7. OptionalRule

    D&D 5E (2014) Gritty Healing and Survival Rules for 5e

    After hearing Matt Coleville talk a bit on the topic during a hangout, I was inspired to jot down my own thoughts on how I've done gritty healing or survival in 5e. This leans into longer natural healing and managing the conditions under which you recover. It also takes the point of view of...
  8. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    All fair, all good. I'm using the infinite 1s reroll in my own house rules buy more to give the player party something to debate and decide early on than any actual outcome on HP. (They have to decide which method to use as a group). My point of what fix someone is using is important for...
  9. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    Without a doubt mistakes can happen, but this is just you floating in to act intellectual and insult people. So please drop the Math Paladin mantle.
  10. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    Because it depends on what you're trying to fix. If your fix is that you want rolled HP to be as good as average HP, then I have to question why you're rollling? To me, the fix to make something like the other thing is to use the other thing. In this case, if what you want is Average Hit...
  11. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    You're right of course. I don't know how to qualify what constitutes meaningful difference or weight the value of the rule and that's something for everyone to decide for themselves of course. Instead I'll just put up the numbers. Simulating rollling hps for 10,000 characters at level 20...
  12. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    I'm not tracking you, the original post is about dice averages and how that gets into HP totals, healing and per day is never mentioned. Also, this isn't about mathematical debates, it's about how a misunderstanding of the effect is leading to bad house rules (or rules in the case of GWF), or...
  13. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    Aggregating total damage over a career isn't a thing. It means nothing. Damage only matters against individual opponents, any any overflow is waisted. The numbers for GWF mean they make absolutely no difference in a fight. True that they get no benefit from protection with two handed weapons...
  14. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    I don't get this. The difference when rerolling ones is so insignificant as to have no impact on individual characters. The only thing it really does it lower the floor. Every number you're listing here is the average on the die type rolled normally (without rerolling). Specifically, the...
  15. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    I don't know I agree with any comment that it makes any measurable difference at all. Putting the numbers out the makes just a few points difference at most and even then really only on crits. Protection grants at least some measurable benefit to someone (even if it's not you). GWF doesn't...
  16. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    I mention this later in the article when it comes to a house rule to reroll HP. Basically, replacing a 1 or 2 makes almost no difference with Great Weapon Fighter. There have been a number of articles about this, I wrote a thing about it awhile back too.
  17. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    Also, if there wasn't confusion on die mechanics in general, Great Weapon Fighter wouldn't be a thing. Clearly there is, and people are designing rules in that confusion.
  18. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    Hmm, making a mistake isn't new to me but I don't see it from what you described here. I mention in the post that there aren't any 0.5 increments on a die and they roll up for players. The to examples I give have those values (bugbear at 27 hp).
  19. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    I run into it a lot in conversation. It's on several levels. The most basic is why is the 'average' what it is, then there's understandable confusion on generation of average PC hit points vs Monster Hit points.
  20. OptionalRule

    D&D 5E (2014) On Die Averages and Hit Points in 5e

    I posted up a bit of a nerdy and complex breakdown of why die average numbers are what they are, since this seems to be a point of confusion that comes up now and again. The confusion seems to get more mixed when people apply it to rules or in generating player hit points vs monster hit points...
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