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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    All but one present this time. Like last session, this one was both unusually long and combat light. Much of this was because they had the first chance in 3 months to actually identify the magic items and spend the large quantities of loot they'd been accumulating all through the underdark arc...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    One of the longest sessions, but also lightest on combat, interestingly. Two people were busy for most of the session, but came in near the end. Having had a good look at the experiments in room 20, they then cautiously investigated the corridor to room D21. The binder went first as usual, which...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Another busy session with a single absence that notified us well in advance. Having cleared the central area last time, they had lots of options of which route to explore next. First up, the large corridor directly north. The umber hulk in area D22 was another easy kill. They ignored the big...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    A relatively short session, with some people late and others having to leave early, but everyone was present for at least part of it. The first part was spent cleaning up in the prison, questioning the prisoners before eventually deciding to release them. The drow was sent on his way back to...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    A little bit of dropping in and out, but everyone was present for at least part of the session. The stone golem on the stairs was barely a speedbump for them at this point. The spectres in room 20 managed to get a few hits in from the walls with surprise and inflict some negative levels, but...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    A full house for the first time in a while. The party headed down the massive spiral ramp into the depths of the prison again, cautious about what they might find. Heading through the reservoir and kitchen areas, things were much quieter than last time. The servants killed in the previous...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    A particularly messy session, with 2 people out due to festivities, one absent for half the session due to technical problems, and one player quitting due to work commitments after being one of the more frequently absent ones in the previous month. Despite that, we did still make some progress...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Our sparsest session yet, with two out of seven busy with festivities and a third down due to medical emergency, leaving just four players present. This didn't seem to slow them down initially, with the flesh golems in room seven falling within a single round, although the final one did actually...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    All but one turned up again for another three hours that were heavy on combat and light on roleplaying. They managed to finish off the fleeing illithid before it could do anything else and get everyone through the portcullis without smashing it, but as the githyanki had cast haste on most of the...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    All but one here again, as is becoming almost standard. Having cleared the area, the group had the time to rest without any wandering monsters coming along. Most of the party interrogated the grimlock captives while the kobolds once again wandered off in search of extracurricular treasure. The...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Only 5 out of 7 this time, and it's looking pretty likely that there will be more frequent absences in general over the holiday period. Although the number of enemies was going down fairly quickly at this point, there were still enough to keep them busy for most of the session. Our Feral Binder...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    A little less punctual this week, but eventually all but one turned up. This was another one where the battle was so huge it continued the whole session. The Grimlocks continued to fall while doing moderate damage, but our sneakier players noticed that they were using their positions to allow...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    A punctual full house this week. The Skum were easy meat for the party and they resumed the exploration of the mines. Several more rooms of active but currently unoccupied mine later, they found the shaft to the upper levels. Unfortunately, the lift was currently raised so a couple of the flyers...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Another good turnout with all but one showing up on time. The first hour of the session continued the combat from last time, slaughtering through the svirfneblin until only two out of the 50-odd villagers remained alive, which they stabilised and tied up for later. This is where things get...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    First time in a while every single player was present. I actually got to do a decent amount of prep this time, so while the core of this underdark area is based on Thunder Under Needlespire, the multiple unmapped tunnels leading off that map now connect to other adventures or Maps of Mystery...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Once again all but one turned up punctually. The group finally finished off the big fight on the back of the Kadtanach this week. The big bad almost fell to the priestesses whip, but managed to teleport away after delivering one final cryptic quip to become a recurring antagonist. They trained...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    All but one ( but a different one this week) kept up the massive battle with the Kadtanach and its handlers, filling another 3 hours with non-stop action. They continued to mow through the regular gnolls like wheat, but struggled a bit with the gargoyle's DR until two of them flanked it and set...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    All but one turned up punctually again, sustaining the run. The stealthy approach they managed last time failed almost immediately, as they blundered into one of the areas trapped with Evard's black tentacles. Fortunately, they were more than a match for the regular gnolls, spending the next...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    2 people apologised for their absence in advance this time thanks to Canadian thanksgiving, demonstrating all that reputation for niceness is definitely repressing something, but the other 4 turned up punctually and managed to carry the session. Even without the heaviest hitter using all his...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    My turn to let everybody down as my main computer died overnight. Ordered a new one, but it'll take several days to arrive and in the meantime this old backup doesn't have nearly enough power to run roll20 without choking, plus my notes were on the other one. Hopefully they won't hold that...
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