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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 133: December 1998 part 5/5 Living Death Rules of Etiquette: Some more reminders of how proper ladies and gentlemen should act in the 1890's. With no telephones to call ahead and make sure someone is in, you should only engage in formal calls at very specific times of day...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 133: December 1998 part 4/5 To Serve Man: Considerably less whimsical in most campaigns is the possibility of using cannibalism as a plot hook. While you probably could make it work in an Orcs of Thar one, the jokes can turn disturbing pretty quickly. So it's a mild relief...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 133: December 1998 part 3/5 City Stories: This month, they decide to zoom in on the Raven's Bluff furriers guild, and it's guildmaster, Vivia Stuyvesant. In a world of dungeons and dragons, hunting animals for fur might seem trivial by comparison, but all those gold pieces...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 133: December 1998 part 2/5 Table Talk Editorial: This bounces between looking forward and back in a somewhat haphazard way. The problem with Living City games becoming increasingly dominant. Whether a convention runs them or not can make a big difference to the turnout...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 133: December 1998 part 1/5 35 pages. Well, I guess this year's membership drive definitely didn't meet it's goals, as they've cut the page count back and cheapened the paper quality. The Living City might still be expanding, but the RPGA as a whole is still in a...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    The Raven's Buff Trumpeter 2-11: Nov/Dec 1998 7 pages. The news is relatively short and lighthearted this time. Halflings turn up twice! Seeing that dwarves and elves are getting their own settlements, the swashbuckler Sir PomFritte Fromage decides to jump on the bandwagon. As you'd expect...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 71: Nov/Dec 1998 part 5/5 Dark Magic in New Orleans: Off to another swamp, this time in Gothic Earth, to continue the general semi-aquatic feel of the issue. Marie Laveau, her similarly named daughter and Dr John had a long rivalry over who was the premiere practitioner of...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 71: Nov/Dec 1998 part 4/5 Side Treks - How do you stop the Rhino from Charging?: After several adventure titles that could have contained nearly anything, we once again have one that’s completely self-explanatory. It’s just a normal day in the Marvel universe and the PC’s are...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 71: Nov/Dec 1998 part 3/5 Wildspawn: While the Lendore isles have been where they are since time immemorial, sometimes an island just appears mysteriously where there was only empty sea on the charts before. There could be opportunities, dangers or both so best to...
  10. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 71: Nov/Dec 1998 part 2/5 Priestly Secrets: It’s been a long time since we last went to the Lendore isles. Did we ever find out what the actual secret of bone hill was? Well, looks like there’s another miserable pile of secrets for PC’s to solve in Restenford. Giant emaciated...
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon Issue 71: Nov/Dec 1998 part 1/5 74 pages. Tony Diterlizzi once again takes the cover with some gnomes that are very nasally well-endowed even by gnomish standards. Will they have female gnomes beating down their door, or will they be driving everyone away by being irritating and...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 2: November 1998 part 5/5 MEGAbyte: 101 Airbourne gets a moderately negative review. It needed a somewhat more powerful computer than the manufacturers recommended to run at a decent speed, there were several annoying glitches that ruined missions even when it did start...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 2: November 1998 part 4/5 Reviews: Greyhawk, The Adventure Begins gets a review that points out it's very much not the beginning, but the 4th iteration of the longest running D&D setting, moving the timeline forward and building on the many modules that came before...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 2: November 1998 part 3/5 Letter from America: Earlier this issue, they created a competition that'll win you a free trip to Gen Con UK. Evidently they did something very similar last year, as the 1997 winner of the open tournament won a trip to the USA to see the real...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 2: November 1998 part 2/5 Crawley & Son - A model relationship: Another issue, another profile of ordinary (well, as ordinary as gamers get) members of the RPGA. Ken & Keith Crawley are a father & son team who produce some pretty large custom minis projects and take...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron UK Issue 2: November 1998 part 1/5 60 pages. Tiger-headed humanoids appear plenty of times in multiple game systems. Are we dealing with the basic physical threat of a weretiger, the multitudinous magical tricks of a rakshasa, or something even stranger? Is that wakizashi really...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    The Raven's Buff Trumpeter 2-10: October 1998 8 pages. We haven't actually heard much about the Harpers in Raven's Bluff. As long as the main evils in the region were mostly temporal they thought it best to do good in secrecy. But the problems with fiends have gone on long enough that they've...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 132: October 1998 part 5/5 The Powers That Be: Gods of thieves are always a fun one to worship. You get to combine two normally opposing roles and leave out all the preachiness, as a good thief needs to keep their nature a secret, at least when on the job. This is...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 132: October 1998 part 4/5 What do you know?: Nonweapon proficiencies have been standard in all the Living campaigns right from the start, and pretty popular in home campaigns as well. So advising us that you ought to pick your proficiencies based on your character's...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Polyhedron Issue 132: October 1998 part 3/5 City Stories: After several years in which the new Raven's Bluff locations focussed almost entirely on temples, they finally go back to covering shops and other establishments players might want to visit. Mother Phelia's Cupboard is an apothecary...
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