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  1. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 100/159: July 2003 part 2/10 Agents and Allies: An adventure can not run on enemies alone. To complement their critical threats, they’re now accepting submissions of less hostile NPC’s. (although still having some moral ambiguity makes them more useful) The first...
  2. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 100/159: July 2003 part 1/10 166 (180) pages. Ah yes, the githyanki incursion. I remember being quite impressed just by the Dragon side of that, so I’m very interested in finally getting to read the rest, over a decade later. The size of the issue seems a little...
  3. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    And it looks like I've well and truly lost the faith of that group, as even the two people who showed up last time and expressed some interest in continuing didn't show up this time, let alone any of the others. Definitely time to clean the slate and hope that I can get at least a little further...
  4. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Once again, a sudden reversal of fate strikes. The one player who complained at the end of last session quit just before the start of this one. Two of the others showed up, but one was sick and decided after a few minutes conversation they weren't up to playing this week. The others simply never...
  5. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Mixed results again, but in a positive direction overall. 2 more people sent messages asking to join between sessions but not following through when it came to character creation. But thankfully 5 of the established players showed up so the session still went ahead. After finishing their first...
  6. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Another turnaround that eventually wound up as a good session. 4 of the first week's players showed up, plus two new people. After a strong start, Criminal Tendencies soon started to fall behind against the numerical superiority of the players, particularly when the new DJ sampled the...
  7. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Painfully close. Two of the players from last week turned up, but the other three didn't. They hung around for about an hour before leaving when it became obvious that we weren't getting a quorum this time. Meanwhile, another 4 pickup players with 0 hours played joined, only two of which engaged...
  8. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Well, that went way better than any previous attempts. 6 people signed up well before the session and managed to divide up band roles in a fairly sensible way. One more turned up on the night, along with two of the now predictable zero hour bots who didn't actually engage, for a starting total...
  9. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Hijinx recruitment thread is up.
  10. (un)reason

    Polyhedron Minigames [Online]

    Hijinx recruitment thread is up.
  11. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 8/8 Global Positioning interrupts the flow of the minigame with a downtown nightclub, which is at least appropriate, but the art style is just Christopher Wests standard one rather than adapting to the surroundings, breaking my sense of...
  12. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 7/8 Getting in Gear: The amount of money different classes get at the start varies quite dramatically, although as it’s based on how expensive their instruments are they’ll probably wind up with similar amounts left over at the end. The...
  13. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 6/8 That Thing You Do: The skills section is considerably more interesting than usual, both in what they include and what they very intentionally leave out. Forgery, Repair, Wilderness Lore and Sense Motive exist in setting, but aren’t class...
  14. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 5/8 We're with the Band: The ability scores are the same as ever, but you substitute mental ones for physical ones when engaging in musical battles. Charisma replaces strength in determining how many Vibe points you inflict on the opponents...
  15. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 4/8 Dungeon Dressing: After spending quite a few issues giving us sets of monster tokens, it makes sense that they’d move onto props to decorate your rooms with. So here’s a dozen cardboard bits that you have to cut out and fold up into the...
  16. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 3/8 Map of Mystery is also a double bill. First is a Githzerai Monastery on the edge of a massive chasm in hostile terrain, which definitely helps make it more defensible. Lots of little cells for the monks to sleep and a large communal area...
  17. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 2/8 Critical Threats: We have two of these in quick succession before we get to any proper adventures. First is a particularly large spooky crypt to stumble across. 400’ high, with the bottom part flooded, with a massive headless statue in...
  18. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 99/158: June 2003 part 1/8 105 (120) pages. What is your wish master? Words that should strike chills into the heart of any players that hear it, knowing that the meaning of their words is likely to be twisted to screw them over in all sorts of ways. Time to see...
  19. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 8/8 Global Positioning: We’ve had maps of mystery for quite a few years now. Now they decide to do D20 Modern equivalents, neatly laid out in 5 foot squares (unlike if you found building plans somewhere online) to make it easy for you to run...
  20. (un)reason

    TSR [Let's Read] Polyhedron/Dungeon

    Dungeon/Polyhedron Issue 98/157: May 2003 part 7/8 Into the Bright Desert: For a complete change of pace, it’s time for another big article covering a particular region of the Oerth, like they used to do in the Living Greyhawk Journal. The Bright Desert used to be a prosperous kingdom in a...
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