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  1. Man in the Funny Hat

    D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

    Just doesn't fit my inflated self-image.
  2. Man in the Funny Hat

    AD&D 1E How do you play an illusionist?

    Never played it personally. I initially had no interest in it when 1E was current and neither did ANYBODY else I gamed with. Then I became a DM and still none of the players cared. Eventually one player tried one in a game I ran because I'd been commenting nobody ever HAD tried it. It was...
  3. Man in the Funny Hat

    D&D General D&D Editions: Anybody Else Feel Like They Don't Fit In?

    I have struggled to accept 5E as anything close to the D&D I have known and loved from decades past, but at best I can only grudgingly tolerate it. 4E was.. well I don't even know what it was, but I've decided it's not worth the effort to find out. 3E was good if not great, but as time wore on...
  4. Man in the Funny Hat

    Why it was called "Dungeons & Dragons 3e"

    In the beginning in 1974 there was only D&D. There was no confusing editions or how they were or weren't numbered. In 1977 there was a version of D&D rules authored by J Eric Holmes. It was done WHILE the AD&D rules were still being put together, but deemed a good idea. It was intended to be...
  5. Man in the Funny Hat

    D&D 3.x Happy Birthday D&D 3.5 - you're old enough to drink!

    https://www.enworld.org/threads/e6-the-game-inside-d-d.206323/
  6. Man in the Funny Hat

    D&D General Build the "Definitive Pantheon"

    Made up my own from scratch once many years ago. Made a master list of all the different "deity of X" or "deity of Y" I wanted to cover and one by one created a comprehensive pantheon. Unique names, personalities for them, relationships and rivalries among many of them, and yet able to fit as...
  7. Man in the Funny Hat

    AD&D 1E AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?

    I don't think it does. The DMG table specifically assigns it to step 4E, so IF you are charging and you won initiative then that's when it takes place. If you're charging and LOST initiative, then all of the initiative winning side's actions are pretty much taking place prior to your charge...
  8. Man in the Funny Hat

    AD&D 1E AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?

    You're asking how a watch works. :) I'll give you MY best understanding of the general functionality of btb 1E combat, which really starts with declaration. You need declaration because you're going to be doing a lot of determination of who is attacking whom in what way. The three most...
  9. Man in the Funny Hat

    AD&D 1E AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?

    See, that post up there is why I tell people not to even TRY to do 1E by-the-book, but just use whatever works for them. 1E is great - but it will FIGHT YOU at every step. :)
  10. Man in the Funny Hat

    AD&D 1E AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?

    I only say "most" because if I DO say "all" then someone comes out of the woodwork claiming that they run it exactly btb (except that they do this and that different, of course...) and the system as written is perfect and easy to use and everyone needs to love it right now or be judged. And...
  11. Man in the Funny Hat

    AD&D 1E AD&D1e Initiative woes - how to interpret Acrobat-Thief's Evasion?

    1E initiative is a quagmire. That said, the initial, most basic step to determining initiative by the book in 1E is that each side rolls 1d6. The side with the higher die roll has the initiative. The number indicated on the die then OSTENSIBLY indicates the segment on which your opponent will...
  12. Man in the Funny Hat

    D&D General It's Session Zero! How Much Backstory Do You Give Your Character?

    I've tried to watch CR a couple times and a few other such videos. It doesn't work for me. My guess is because it's oriented to be passive entertainment as much as interactive for the participants, so not really the same as PLAYING. Why would it NOT have been satisfying if the PC group had...
  13. Man in the Funny Hat

    D&D General It's Session Zero! How Much Backstory Do You Give Your Character?

    Put it this way - does it increase the DM's enjoyment when -I- dictate to them that they must have a certain town, or nation, or NPC's, or historical events in order to fit my character's backstory?
  14. Man in the Funny Hat

    D&D General It's Session Zero! How Much Backstory Do You Give Your Character?

    But they ARE relevant to my character. My character IS THERE, fighting that bad guy and whatever it is they're doing that's bad. It doesn't ever need to tie to my backstory to make it important or not to my character. And it didn't, as such, come out of nowhere, but became something the...
  15. Man in the Funny Hat

    D&D General It's Session Zero! How Much Backstory Do You Give Your Character?

    Yes they do. When the game starts, however, the lives of characters now revolve around a NEW circle of friends and found-family in the other PC's. If those individuals of my past were so important to my PC why aren't the other players playing those characters instead of their own? Why does my...
  16. Man in the Funny Hat

    D&D General It's Session Zero! How Much Backstory Do You Give Your Character?

    On the limited occasions when I've been asked to write a backstory it has either gone completely ignored by the DM, or it's only been used to screw my PC over in some fashion. Anything a DM has ever done with backstory I write simply disrupts whatever I had envisioned for that PC for nothing...
  17. Man in the Funny Hat

    D&D 5E (2014) D&D Lied To Me. Gp vs Sp

    Given that D&D is WILDLY pathetic as any kind of economic simulator, I never found it to make a shred of difference what the value ratio between gold and silver and copper might realistically be, or how large the coins should be, or any of that. It's all made up and it serves no GAMING purpose...
  18. Man in the Funny Hat

    Looking for D&D-like alternatives to D&D 5e

    It ain't what you play - it's how you play it.
  19. Man in the Funny Hat

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Well, it's funny because as I said SA wasn't always reliable as they wanted to be. Not trying to make that big of a thing of it, but SA really should only be taken for what the name says it is - advice. Despite it having the stamp of being "official" answers to rules questions they were...
  20. Man in the Funny Hat

    AD&D 1E Favorite Obscure Rules from TSR-era D&D

    Not a good suggestion. Sage Advice too frequently did not give sage advice. :cautious:
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