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  1. Man in the Funny Hat

    Experience for lower CR monsters

    Could you explain in more detail how two monsters of less than half the level of the PC's were making the fight, "far more dangerous"? Are we talking a 4 PC party, with a balanced mix of classes, and with appropriate magic? CR alone never tells the whole story - and that indeed is a major...
  2. Man in the Funny Hat

    AD&D 1E Magic items in AD&D, making them and getting them.

    My experience also was that magic item creation was a non-starter in 1E and 2E. Technically there was a method but it put the requirements at such a high level that it was impractical, especially when the amount of magic coming in by other means was generally quite sufficient. The admonition...
  3. Man in the Funny Hat

    [Dice] What's this die?

    My guess would be that it's a copy of that glass Roman d20 that was sold at auction about 10-15 years ago.
  4. Man in the Funny Hat

    If you were able to design your own version of D&D, how would you do it?

    Pretty much just do what I've been doing for 40 years - making house rule changes for my own games, my most well-developed set being based primarily on 1E. The only difference is that I'd publish them, although knowing that they'd now be for wider public consumption I'd likely revise them again...
  5. Man in the Funny Hat

    Petrified wood

    Rock Maple
  6. Man in the Funny Hat

    "Impossible" D&D Quiz

    EotPT was not technically a setting published for D&D but was its own set of game rules published by TSR separately. And also, Greyhawk is Supplement I/Book IV of the original rules booklets and Blackmoor is Supplement II/Book V. Their question is just too non-specifically phrased to provide a...
  7. Man in the Funny Hat

    Why 5E may be the last edition of D&D

    D&D survived the introduction of Holmes D&D and "re-learning" the game and playing a different style. It survived BECMI and it's "re-learning" and style changes. It survived becoming Advanced D&D (1E) and its definite re-learning and style changes - in fact it exploded in popularity. It...
  8. Man in the Funny Hat

    When did mixing editions become unusual?

    In 1E? :) This is part of your confusion I think. In 1E AC counts DOWN from 10 (the worst/unarmored) to 0 (very good) and then -10 (the absolute best). Plate and shield is AC 2. +5 plate and +5 shield is AC -8, that is to say negative 8. At 1st level AC1 is NOT a range of AC often met...
  9. Man in the Funny Hat

    When did mixing editions become unusual?

    No, really it wouldn't come up that often - AT FIRST LEVEL (or low levels). If a DM is sending 1st level 1E PC's up against things with AC's that good, when even the fighters will struggle to connect at all with a weapon, then things in that game are significantly askew. The fact that thieves...
  10. Man in the Funny Hat

    How do you rule on Force effects vs harmless energies?

    Well, if you're talking about D&D I'd point out that sound really has all its own rules regarding what does/doesn't inhibit it and what happens when it does. That's generally spelled out rather explicitly in spells, abilities, what-have-you. If it doesn't say it stops sound in a description...
  11. Man in the Funny Hat

    AD&D 2E [2e AD&D] what optional stuff did/do you use?

    When we played 2E we used kits and NWP's of course, and for one or two particular campaigns used psionics, but later dropped them entirely. The rest we may or may not have tried briefly but dropped them quickly for various reasons, from, "we just don't like it at all," to, "it's not worth the...
  12. Man in the Funny Hat

    % Chance to Learn New Spell

    This is not a problem with spell research itself but a problem with the DM. If the DM runs a game that allows no downtime to do spell research or pursue other concerns and interests that a PC might have that aren't directly tied to an active/ongoing adventure then it is reasonable to expect...
  13. Man in the Funny Hat

    Pre-3e mechanics vs d20 system mechanics

    Did 1e/2e have a need for more consistent/unified mechanics? Undoubtedly. Did 3e throw out the baby with the bath water? You bet. 3e, rather than looking at each situation where a random roll was to be used (as well as IF a random roll ought to be used) instead seemed to have said “We are...
  14. Man in the Funny Hat

    Comfort withcross gender characters based on your gender

    Yeah, the intended meaning behind "indifferent" and "comfortable" is problematic. I voted "indifferent" because I don't care if a player plays a character not of their own gender. Obviously, any DM is going to have significant issues in even playing the game AT ALL if they have issues with...
  15. Man in the Funny Hat

    The AD&D ability score generation method that never was

    Yeah, we actually did use a similar method for several years. It wasn't geared to stay within the min/max ranges, but did use combinations of various dice with bonuses. The probabilities overwhelmingly kept minimums from being a consideration, but we did keep a max of 18 for anything, even if...
  16. Man in the Funny Hat

    Spell Volumes

    Well looking at the text I have at hand here, which is not the black cover edition, it does not mention yards at all. I think it's safe to say this would be an error in the black cover text, not a rule. With D&D in particular one should never assume intent if aberrations in the books are more...
  17. Man in the Funny Hat

    Spell Volumes

    You have that exactly backwards: All-caps emphasis is original to the PH. 2E did away with the scaling mechanics of 1E entirely in favor of straight-up distance/range=number of feet regardless of indoors/outdoors/whatever IIRC, but it certainly didn't ADD area of effect expansion outdoors which...
  18. Man in the Funny Hat

    Can Clerics Cure Cancer?

    Didn't notice this came up because of necrospamming. No point in leaving a response.
  19. Man in the Funny Hat

    Getting Nit-Picky About Staves...

    Yes. And then you would have a magical headpiece widget, but NOT A MAGICAL STAFF. Craft Staff has different costs, prerequisites, etc and is made a separate feat for good reason. No. It's a normal staff with a miscellaneous magical widget attached to it. Would possibly depend on the effect...
  20. Man in the Funny Hat

    Worlds of Design: How Would You Design For Spelljammer?

    It's very simple: Because it dictates that any setting it is attached to shifts its tone and focus to that of Spelljammer, and thus everything about those settings that made them unique and worthwhile AS stand-alone settings is gutted in favor of a willfully undefined Frankenstein kit-bash of...
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