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  1. Man in the Funny Hat

    How many age categories should dragons have?

    Why should age need to be a consideration? Is an orc older because it has 8 hit points instead of 4? Or is it just a bit bigger/tougher? Age should not need to be tied directly to hit dice/hit points per die or the like for dragons. Every other critter in the book does not make it a factor...
  2. Man in the Funny Hat

    On character wealth an d game balance

    It's letting them tell their kid, "Son/daughter, here's 100 gp. You wanted to be an adventurer. Now you can. Send a few coin back to your ol' mum and da when you can." And so the circle of utterly fictional, utterly unrealistic D&D life closes the loop again...
  3. Man in the Funny Hat

    Is the Hobby Holding You Back From Being Great?

    Quite so. Being GREAT tends to imply little more than being widely known to the world at large. You can be a world-renowned professor of xyz, one of the world's GREAT educators, and yet be unsatisfied for any number of reasons. You can be GREAT at politics, sports, business, etc. but that is...
  4. Man in the Funny Hat

    On character wealth an d game balance

    Thread crap? No, just a different perspective than yours. Didn't I say that? I believe I did say that. I was trying to say that by putting IME and IMO in there more than should have needed to be. Guess I just need to do that at the end of every sentence next time. In any case, except for...
  5. Man in the Funny Hat

    On character wealth an d game balance

    My standard response is that D&D is not now and never has been even REMOTELY a viable economic simulator. IMO people shouldn't try to make it one. RPG's are not designed by people like Milton Friedman or Alan Greenspan because roleplaying economics with any accuracy - IME - makes a game...
  6. Man in the Funny Hat

    Player vs Player PC death

    A bit late for advice given the date on the OP, but just wanted to point out that the above sentiment is Irrelevant. If you want to stick to the rules and the usually expected "good form" when you know the other player is completely disregarding that "good form" then your best option is to...
  7. Man in the Funny Hat

    FFG STAR WARS....Revisited

    Definitely fits my personal perceptions of it. My players mostly liked it but unfortunately it just wasn't the flavor that one or two cared for and they all were more interested in continuing our 1E D&D campaign. Some day, I'd relish the chance to try it on again only as a player instead of GM.
  8. Man in the Funny Hat

    Bards and Hierophant Druids

    Holy crap. It DOES say that, doesn't it? I was about to quote you chapter and verse saying you're wrong and that Bards are stupidly OP as it is without giving them full druid abilities on top of the spells... But it... Wow. That is just insane. Not that I ever saw anyone run a bard in 40...
  9. Man in the Funny Hat

    The price of a horse.

    One Kingdom, according to "Wild" BIll S.
  10. Man in the Funny Hat

    Alternate economy

    People in Star Trek typically want for nothing - but not always. And even though their needs are generally met quite capably, they have appreciation for things that are made by other people, not replicators. If a character has a choice between a suit made by a replicator and a suit made by an...
  11. Man in the Funny Hat

    Ready action gamebreaking situations

    Thus, spellcasters DO have the option of choosing to do something else once damage makes spellcasting impossible. Just as ANY character has the option of choosing to do something else once a readied action interrupts their turn and makes what they were GOING to do impossible. A fighter...
  12. Man in the Funny Hat

    Ready action gamebreaking situations

    You are allowed to take a 5' step as part of your readied action, but only if you don't otherwise move in the round. But otherwise, yeah. Ready only enables ONE action to be readied, not a sequence of multiple actions. That's one of the things that limits its usefulness and one of the things...
  13. Man in the Funny Hat

    Identifying Items Without a Wizard

    IMG, the Identify spell assists in the full identification of items by enabling it to be done more rapidly. As a baseline, without the spell an item must be experimented with and used for at least 1 day. More valuable items, those with more and greater abilities take longer – 1 day per 1000 g.p...
  14. Man in the Funny Hat

    Has anyone fixed range bands?

    Yeah, I was aware that d6 uses specific ranges for weapons (I was actually riffling through my 2E book for the info but didn't see it instantly and didn't want to bother too much as NOT using it was the point) - but as noted the GM is encouraged to NOT focus on that kind of detail, but just pick...
  15. Man in the Funny Hat

    Has anyone fixed range bands?

    Not only intended, but pretty close to the same. In that respect it's close to the WEG d6 Star Wars game too. Range there was simply a factor in having the GM set a difficulty number for players to roll. The shorter the range the easier the difficulty number should be. So, without specific...
  16. Man in the Funny Hat

    is it me? FFG Star Wars

    WEG's SW game is awesome. It also has bad points as well as good. FFG's SW game is awesome. It, too, has it's good and bad. I've run both (less FFG than WEG), and I enjoy both - but they prompt slightly different kinds of SW games. Both lend themselves to fast, free-flowing, cinematic action...
  17. Man in the Funny Hat

    Who else is still playing their original campaign?

    Not even close to playing the original campaign. As a player the original campaign was a matter of just myself and the DM sussing things out between ourselves under Holmes basic (we did add more players of course). He invented a lot of his own rules and we got a lot of things amusingly wrong...
  18. Man in the Funny Hat

    Is it possible that 2nd edition could make a very popular come back?

    Well, since the OP was 4 years ago I'd say no, it isn't going to make any kind of comeback. Hey! I think I post-predicted that correctly!
  19. Man in the Funny Hat

    AD&D 2E A&D 2nd Edition Character Sheet

    I make my own for a good 90% of the games I run/participate in, but Mad Irishman is my go-to backup on the occasions that I'm not inclined.
  20. Man in the Funny Hat

    Planescape Casting off Planescape

    None. None whatsoever. Can't say I've EVER seen much, if anything, along the lines of advice for creating monsters. Mostly you just think it up, throw it against the wall, and see if it sticks.
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