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  1. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I may or may not. I mean, as has been discussed, failure on a climb check could mean a number of things. So, if a PC falls, they may want to know why. In many cases, saying "you grabbed a handhold that then crumbled once you shifted your weight to it" may be just as good as saying "a trickle of...
  2. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Considering that the GM is the one who makes up all the factors that may be considered when coming up with the timing, they may as well just make up the timing, too.
  3. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Yes, it is a change. It's not a direct violation of the integrity of the roll, though. This is a perfectly valid way to handle the situation and your resistance to it is just an example of the thread title.
  4. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I know that’s what you said… but I took it to mean you were saying it about trad games, and implying that narrativist games work differently I was saying that the narrativist games I’m thinking of generally don’t work differently. The player affects the fiction by declaring actions for their...
  5. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, my point was that players don’t often change the fiction without involving their characters. Change meaning the fiction is A, and then the player makes it B, with no involvement of their character. That’s not typically how most RPGs work. Considering he’s claiming that many of my games...
  6. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    These sound like some quantum crumbling rocks to me!
  7. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    I don’t know if that’s true. Most rolls in the games I’m thinking of are made by a player and are about their character affecting the world. They often may also indicate some consequence to the character in response to their action. What rolls are you thinking of that “skip that buffer”? And...
  8. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    It’s also unnecessary and more complex than needed, and very different from typical expressions of this sort.
  9. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    This honestly doesn’t sound like any kind of random encounter roll I’ve ever heard of. I’ve never seen a breakdown of the timing according to the overall space of the location and determining where else they are. It’s just are they in the location of the PCs or not. Y’all are working on some...
  10. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, but if swimming came up you could just refuse to have the character try it. Or if it was unavoidable (like if the PC somehow fell into the water) you could request to roll with disadvantage because of the flaw. Something like that.
  11. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    “Inappropriately”? The player action is rolling dice. Do players not typically roll dice to affect the fictional world? A player got what they wanted because of a good roll?!?! Lunacy! Absolute lunacy, I say!!! Well it’s obvious to me that it’s Jell-o because I view it as Jell-o...
  12. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure… whether such bundling is good or not is a matter of preference. But it’s very present in 5e. I suppose you could at least take a Flaw that you can’t swim… and grab Inspiration when swimming comes up… but they did away with BIFTs, didn’t they?
  13. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sick burn, Max. I’m not gonna lie… that stings. This is my point. @AlViking said that a Burglary skill wouldn’t work for him because it bundles too many skills together, and that such design was more “about the story rather than the adventure” (whatever the hell that means) and he would...
  14. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Well, no. Players don’t have the ability to change the fiction beyond what their characters may be able to do to change things in their world. This isn't accurate at all. I ran a Stonetop campaign for two years. I’m not exactly sure what you mean by the “in character actions aren’t connecting...
  15. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Sure, but there isn't even a Lock Picking skill... it's a subset of Tool Proficiency with Thieves Tools. Was he good at disarming traps? Or did you just ignore that? That's fine. But you asked "Why should the game rules tell us why or how we fail a climb check?" so I explained why, per...
  16. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    Interestingly, many of the skills in 5e do exactly what you're describing in regard to a "burglary skill". I mean, Move Silently and Hide in Shadows used to be separate skills... now they're all covered by Stealth. Apparently, so would picking a lock quietly... Listen and Spot used to be...
  17. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    A fool of myself? Okay, sparky. I don't think so. What's happening is that you are all criticizing the method by attacking the flawed example. If you are not attacking the valid example... the one you call "fixed"... then you're acknowledging that the method works perfectly fine. Of course...
  18. hawkeyefan

    D&D General [rant]The conservatism of D&D fans is exhausting.

    But the same can happen in trad games. Godzilla pops out of a closet! Therefore, trad gaming is not verisimilitudinous! Therefore, it cannot work for you.
  19. hawkeyefan

    D&D General Best D&D product of any edition (non-core book)

    Uncaged: Faces of Sigil Just a great example of how to provide an entire campaign worth of material using nothing more than NPCs. This book has a bunch of rich NPCs, with different connections to one another, which can draw PCs into their situations. It also provides relationship maps and...
  20. Uncaged,_Faces_Of_Sigil.jpg

    Uncaged,_Faces_Of_Sigil.jpg

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