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  1. BASHMAN

    Casting spells while your hands are full?

    Blindfold them. If they cannot see, they cannot target their spells. Tie up their hands so they cannot take the blindfold off.
  2. BASHMAN

    Warlord's Favor - 2 rounds worth?

    Yep. However, you CAN make the most of it in the following ways: The ally uses an action point-- then he gets the bonus from the power AND the bonus from a tactical warlord ally and using an Action Point. +9 to hit for one attack ain't bad! This is a good time to use your daily! The...
  3. BASHMAN

    Actual Good multiclassing

    One complaint I often hear, and often agree on in 4e, is that they hamstrung multiclassing. While the idea of feats to gain other class abilities was intriguing, they didn't go far enough with it, I think. You should be able to get some of the class features of a class as well as its powers...
  4. BASHMAN

    Help me build: Jayne Cobb

    This is a fighter build for him Strength 18 (+4) Intelligence 8 (-1) Wisdom 11 (+0) Constitution 13 (+1) Dexterity 18 (+4) Charisma 10 (+0) Fortitude 16 Reflex 14 Will 10 Cobb Unaligned Bugbear Fighter 1 HP: 33 (16) Surge: 8hp OOOOOOOOOO Armor Class: 17 Racial Abilities: +2 STR & DEX...
  5. BASHMAN

    Help me build: Jayne Cobb

    something like this: Bugbear Rogue 1 (Brutal Scoundrel) Str 18 Con 13 Dex 18 Int 8 Wis 11 Cha 10 AC: 16 Ref: 16 Fort: 14 Will 10 Init: +4 at wills: Deft Strike Riposte Strike Piercing Strike enc 1: Torturous strike enc Race: Predatory Eye daily 1: Easy target Skills: Thievery +9...
  6. BASHMAN

    Help me build: Jayne Cobb

    Hmmm... For races maybe Gnoll or Bugbear works. Shifter is okay too I guess.
  7. BASHMAN

    Help me build: Jayne Cobb

    No guns-- probably a hand crossbow though...
  8. BASHMAN

    Help me build: Jayne Cobb

    So I have been watching a lot of Firefly lately (hulu is so great) and have decided to make a character to emulate Jayne Cobb. What build should I go with? 1. Human Great-Weapon Fighter, w/ bastard sword (appropriate enough-- plan to make it a viscious bastard sword later on) 2. Human Ranger...
  9. BASHMAN

    Spears not having a range?

    No-- javelins are spears BETTER balanced for throwing. Another thought would be that if a weapon "should" be throwable, but isn't and you don't want to use the craptastic improvised weapon rules suggestion, perhaps the weapon has a range of 0/5 so if you throw it at all, you have the -2...
  10. BASHMAN

    Is Stealth the new Grapple?

    Well, that is a powerful argument, but I still think that Stealth rules were not written very clearly in the way that Grapple was.
  11. BASHMAN

    Spears not having a range?

    No-- the post said that Javelins (aka throwing spears) can be thrown, but that regular spears (aka heavy spears) are only meant for fighting-- and by the laws of D&D physics they cannot be thrown. If you try to throw one, and have a jerk for a DM, it falls to the ground in your square...
  12. BASHMAN

    Spears not having a range?

    It is stupid, but by the rules, you cannot throw a spear. I would say that the thrown range is 3/6-- that way it is not nearly as good as a javelin, or even a dagger, but not as logic-defyingly asinine as 0 range. I'd just like to see someone throw a dagger 50 feet-- then see if they cannot...
  13. BASHMAN

    Is Stealth the new Grapple?

    One of the things 4e was designed to do was fix some of the more tedious rules of 3.x. The viral video of the French guy saying "ze game remainz ze same" showed how much of a groaning game-stopper the 3.x grapple system was. 4.0 grapple is definately much easier to use... but now it seems like...
  14. BASHMAN

    Why are skill challenges "broken"?

    Summary of the “Fixed” Skill Challenges 1. Reduce the DCs down by 10-5. 2. Participation in a skill challenge is ALWAYS optional for the player. 3. Do not roll initiative UNLESS it is a combat-related challenge. 4. The number of failures is ALWAYS 3, regardless of complexity. 5. Aid Other...
  15. BASHMAN

    Why are skill challenges "broken"?

    Ummm. There is this post where Kieth Baker frantically tries to defend skill challenges as not being broken. "See kids, all you have to do is have your tanker paladin spend all his feats on skills, and you up your odds of success!" It was actually reading this that convinced me they were...
  16. BASHMAN

    Help! A player wants to play "Captain America"

    Well, you should write an angry letter to WotC then, because that is exactly how they said that a monk's unarmed strike should be built. I'd post a link to the article, but their site keeps crashing
  17. BASHMAN

    Help! A player wants to play "Captain America"

    He's a warlord. Cap's physical abilities are nice, but it is his tactical knowledge and inspiring spirit that make him the heart & soul of the team. He would probably be an Inspiring Warlord, though he may still take some tactical exploits. Commander's Strike seems like something I can see...
  18. BASHMAN

    Help reign in a player who refuses to play his role

    will do, but it will be two weeks before the next D&D game-- but he is playing in my Sci-Fi game in a couple hours. I expect it will be fine, but I'll keep you posted.
  19. BASHMAN

    Help reign in a player who refuses to play his role

    Update: Friaday Night's Session So Friday night we played again, Charter in hand. He was upset at us for "bullying him" and "telling him how to play his character"... but he signed the charter nonetheless. Our group even split into two groups (we had 10 players) and some of us suggested he...
  20. BASHMAN

    Help reign in a player who refuses to play his role

    Well the situation is that was a one-shot session that is now turning into a campaign with rotating GMs. This week we have a completely new person GMing who did not even play in the one-shot last week.
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