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  1. BASHMAN

    D&D 5E (2014) Full preview unlocked!

    I like what I see, except firearms don't seem to in any way help punch through armor. Thus if you are running a game with 19th century tech, people will still be running around with plate mail and shields instead of dusters and cowboy hats... Likewise your Three Musketeers campaign will also...
  2. BASHMAN

    D&D 5E (2014) Everyone Starts at First Level

    Our Highbies don't even have 1 magic weapon a piece; let alone spares to hand out to people. But we do have vast sums of gold we are not allowed to spend on such items items because "wonder"... >:-( I originally designed my character to fight with two scimitars (ninja-tos) but switched to...
  3. BASHMAN

    D&D 5E (2014) Silent Image ideas

    D'oh! You're right.
  4. BASHMAN

    D&D 5E (2014) Silent Image ideas

    When thieves and thugs showed up at a warehouse we were at saying "Give us the McGuffin if you want to get out of there alive" I had Silent Image shout from behind them "This is Seargent Ferelden of the City Watch! We have you surrounded! Drop your weapons and surrender yourselves!" Then we...
  5. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    Your unwillingness to acknowledge the point I made or actually attempt to help the situation is noted. I would like to ask that you to stop posting in this thread as I am not finding your advice to be helpful at all.
  6. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    We've been playing this setting since AD&D 2e. There have always been magic item shops till this edition... then they somehow disappeared. So not having the item shops is the intrusion into the setting, not the other way around.
  7. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    I think my main complaint was that *if there were a magic shop* I wouldn't have been in the situation, because I'd have been able to buy the goggles, or at least some scrolls before we went back into the cave from the city when someone was being raised.
  8. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    You are aware that those animals have different sensory organs and neuro-processing capabilities than a human, correct? That these evolved of thousands of years to adapt to these situations over generations, not after a few weeks for a single creature. If not, rest assured, the writers of the...
  9. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    I think the way to go for me will probably be to buy scrolls to have someone else cast on me. I'd feel like it is too much of an imposition to ask them to give up one of the two spells they gain for leveling (and one of the high level ones at that) to gain Darkvision. Also it would be an...
  10. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    Exactly. Since there is no natural light source of any kind, it means carry an artificial one, which basically is like trying to use stealth while singing a loud song about how stealthy you are while crashing symbols together. You carry a light source in pitch darkness, you auto-fail stealth...
  11. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    Wow, why didn't I think of this before! I'll just refuse to throw the Disadvantage dice on my attack rolls. If the GM calls me on it, I'll say I don't have to because because Ninja. I'll also tell him that enemies don't get Advantage to hit me for the same reason.
  12. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    That's pretty good, but using stealth also takes an action.
  13. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    Can't re-roll. I'm 7th level and if you re-roll or join the campaign you start at level 1. I'd quit before I'd do that. See the thread on "Everyone Starts at First Level" for why. We're not talking about a "slight penalty so you are not perfect" we are talking "YOU ARE FREAKING BLIND!!!!"...
  14. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    Handwaved encumberance.
  15. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    You must have missed when I said that would not be in the characters nature. We are not avoiding the demons, or bargaining with them, we are slaying them. We are THE GOOD GUYS. We are the sort that would have a big problem with making pacts with demons. Call it a prejudice against evil.
  16. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    I should have mentioned there was a big city just before we went into the dark lands, so if there were items for sale I would have been able to buy one. We did a short sortie into the place and had to retreat back to the city to resurrect somebody. So I'd have bought something then if I could...
  17. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    I have no monk levels. You need multiple levels before you can become a shadow monk. It will take too long. I also already took the Tavern Brawler feat, do it would feel like a massive waste.
  18. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    Let me clarify. We are in a place similar to the under dark that is not the under dark. It is a vast underground wilderness and the area we are in is full of demons. I cannot go off on a quest to find the goggles, not can I leave this place because the adventure is "The world is ending in X...
  19. BASHMAN

    D&D 5E (2014) The Case for a Magic Item Shop?

    My character is a human, very adept in stealth, re-skinned as a ninja. Sneaking and scouting for the party is her role in the group. But recently we've been in the underdark and it looks like we're going to be there for quite some time. My main role, sneaking ahead and scouting, is now useless...
  20. BASHMAN

    D&D 5E (2014) A Glimpse Of High-Level Play

    Question: the Succubi failed to charm anybody? Did they all have good Wis saves? Did they take the Resilient (WISDOM) feat? That's my plan for my 8th level feat coming up just because failing a Wis save seems to be very un-fun most of the time.
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