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  1. Storm-Bringer

    Excerpt: The Warlord

    Agreed. It doesn't seem like precipitous hit point loss is really favoured, if the response is, 'I get them back next round!'. In other words, if you are losing all those hit points, but getting them mostly back between or during encounters from healing - surges, magic, warlord yelling, etc. -...
  2. Storm-Bringer

    Excerpt: The Warlord

    But you do have healers, perhaps not 'dedicated', but nonetheless, you still have the Paladin, Warlord and Cleric, plus individual healing surges. It will only postpone the problem. A bunch of bad rolls in the first couple of combats for the day, and without a 'healer', you are right back to...
  3. Storm-Bringer

    Monsters are more than their stats

    Do you know how to sculpt? Well enough for personal use, perhaps? Maybe well enough to get in a showing or sell for a reasonable price? Throw a lump of clay (and tools) and a pile of Legos in front of Average-Person-On-The-Street. See which one they go for. Then have them try to create...
  4. Storm-Bringer

    Excerpt: The Warlord

    But, that hasn't been solved, it has just been re-distributed. If the complaint is that hit points are lost too easily or quickly, having more or getting them back more frequently is only a patch over the problem.
  5. Storm-Bringer

    GSL news.

    I was a bit confused over this. I am nothing like a lawyer, but many posts seemed to be concerned with WotC suing someone for producing OGL & GSL products. I saw it more or less right away; revoke the GSL. No muss, no fuss, instant breach of contract/trademark violation. It's not that WotC...
  6. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    You are absolutely correct, and I apologize for my part. I am all for guidelines. My contention is that this codified system isn't going to help because of its flawed implementation.
  7. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    Technically, in this example, the DM hasn't done anything, really. I don't see how assigning some numbers to a mini-game makes it easier for players to 'imagine'. There were charts. And guidelines. It is a system inherently divorced from the skills. On it's own, a Climb Rope check tells me...
  8. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    So, there's you, Hong... We need one more for a chorus, if you want to keep the running commentary on me rather than the topic.
  9. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    Except, it wasn't. All they had done was look at it, talk about it, think about it, and talk to the dryad. Nothing was actually done to disarm it, but it was harmless anyway. They continue to run, or they drop over dead. At any rate, 'six successes in a skill challenge' has no correlation to...
  10. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    Ja postcount-herausgefordert ein, ist das, was ich sagte. Nur durch jene Willen, zu den absurden Längen zu extrapolieren. Ja ist das auch, was ich sagte. Genau. Die Spieler, die Würfel rollen, um das Problem zu lösen, selbstverständlich. Das ist das Wesentliche des Vermeidens Pixel-meckernd...
  11. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    There are no rules for 'role-playing', there are only rules for 'game'. Your role-playing, despite your protestations to the contrary, were never impinged upon by the rules. They may have been damaged by a bad DM, but the rules had nothing to do with it. Hence, you can't fix it with the...
  12. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    More than a little bit. I am not entirely against pixel-hunting, because the required skill isn't always blindingly obvious, so it happens from time to time. If the players are just throwing crap on the wall to see what sticks, the DM needs to offer a few more hints. Precisely. What I am...
  13. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    This part makes no sense to me. So, you never used the previous system, but are certain this one is better?
  14. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    When you exclude the middle ground, that doesn't mean there isn't one. Option A is pretty much how the system has been presented, with the 'say yes' design philosophy. Clearly, that leads to absurd situations. The suggested solution, ie option B, with DMs deciding what skills are appropriate...
  15. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    No, the skills are fungible. No one skill has any particular meaning in a skill challenge, because any skill can be used at any point. They are meaningless. No, the only thing that has changed is that no skill has a discernible outcome until the skill challenge is passed or failed. I will...
  16. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    It counts for the same success as History, Diplomacy, Thievery, or Dungeoneering. But, the responses in this thread alone lead to pixel hunting. For example, if the DM disallows a certain skill check, or provides a bonus or penalty to a skill check. But, that is the DMs job. Luckily, I am...
  17. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    Agreed. I am not much for abstracting this kind of play, but in a pinch, if the players are trying something the DM didn't plan for, it works well as a guideline for resolving it. Especially if it is something that isn't plot-intensive.
  18. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    Makes no real difference to me. But I would prefer that you come right out and say what you mean.
  19. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    You missed the 'if' part. Maybe postcount doesn't mean what you think it means.
  20. Storm-Bringer

    Skill Challenges: Bringing the Awesome

    I thought we were talking about 4e. Except when they aren't. Because the skill challenge system doesn't track what skills you use, just how many. So, climbing a rope, talking to a stablehand, recalling trivia, or any other skill has the exact same value. It doesn't matter how or where you...
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