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  1. Camelot

    Tips on Getting Published

    Could you provide a link? I remember seeing one a while back, but I can't find it now. Thanks for the advice! Proofreading is definitely a good tip; I know there's nothing I hate more than having to "translate" poor grammar. Meeting every deadline is definitely important, once you are...
  2. Camelot

    Tips on Getting Published

    I'm looking in to sending some articles to Dungeon and Dragon magazines in the hopes of getting them published. Today, Steve Winter wrote an editorial, Got Adventure?, with some tips for submitting adventures to Dungeon. I'm more interested in tips for articles in Dragon. I know some posters...
  3. Camelot

    Intelligent Warforged

    Thanks for the feedback! How about combining the two ideas? Warforged Memory: At 1st level, you choose a 1st level at-will attack power from your class that you don't already know. You can use that power as an encounter power. After each extended rest, you can switch that power for another...
  4. Camelot

    Running away skill challenge

    That's a really creative idea! Plans never turn out the way they're intended, every game is bound to have some slow spots. It sounds like the fighter brought it upon himself if he decided to stay back, but you probably should have slowed down the wolves a lot because chopping down trees is a...
  5. Camelot

    D&D 4E So, what do you see yourself as in 4e?

    1. Storyteller Story is by far the most important thing to me. Theoretically, at least. In actuality, I do enjoy being a 2. Power Gamer I won't make a bad character, even if my character concept is a loser. I'd make a bard and roleplay all the magic as pure luck. 3. Thinker I really do...
  6. Camelot

    Educational benefits of D&D

    Mathematics: Improves your basic addition and subtraction skills. Also includes probability because of the dice. Logic: Lots of problem solving, mind puzzles, tactical strategies, etc. Theater Arts: Roleplaying! Literature: Opens up the world of fantasy literature to those who might not...
  7. Camelot

    Good rule of thumb

    Can't be more true. Some may say you are correct despite your post count; I want you to know that you are correct regardless of your post count.
  8. Camelot

    [merged] Site speed threads x3

    I've been noticing the load times get slower and slower the past few weeks. It now usually takes a good 15-20 seconds (oh, noes!) for a page to load, which isn't terrible, but sometimes it just doesn't load at all, and I have to give EN World a rest before coming back.
  9. Camelot

    Good rule of thumb

    I think a good rule of thumb would be that the person who uses more accurate grammar and spelling is correct in their argument.
  10. Camelot

    Upcoming Content

    [/LIST] Yes and yes please! I love anything that has to do with dragons and magic, particularly arcane. Though anything original enough will make me wow! On a related note, is there a way we can submit our own 4e content to EN World (for free, of course)? Or should ambitious young...
  11. Camelot

    Intelligent Warforged

    Since the races are being updated to have more versatile ability score bonuses but aren't all finished yet, I am coming up with my own thoughts on what they should be. Also, as with the dragonborn (dragonfear) and genasi (abyssal genasi) in dragon magazine, I think each race should get another...
  12. Camelot

    How do you beef up AC to Eladrin Wizard?

    Stand behind a fighter. =) Seriously, though, the advice here is good. But I wouldn't worry about AC too much, if your defender is doing a good job. If you have a pushing spell or something like expeditious retreat, you'll be fine.
  13. Camelot

    Letting Players Narrate in the Game?

    Sounds like you would rather be playing a video game. The great thing about tabletop RPGs is that everyone gets to contribute to the story. Not only can you dictate every action of your character, you can suggest ideas for the plot, make up cities and NPCs, and then change that world with your...
  14. Camelot

    Anyone else tired of game mechanic freebies?

    They're definitely more powerful than your standard at-will power. The Elemental Priest power is 1d10 + mod damage and -2 to attacks and defenses until the end of your next turn, and if you spend a minor action you can create a spirit that grants +1 defenses to your adjacent allies (then you...
  15. Camelot

    The Three Act Goblin

    Sounds fun! Maybe he has smoke bombs that he pulls out in the end to try to escape. Make sure during the earlier stages to give him a few immediate interrupts and reactions that trigger when he is hit to let him get in more attacks each round, especially since it doesn't sound like he'll be...
  16. Camelot

    Anyone else tired of game mechanic freebies?

    You'll be missing out. From my quick lookthroughs of the Dark Sun Creature Catalog, the monsters aren't that much more powerful than "normal" monsters, and as I said above, monsters have been buffed as well. So, themes merely reinforce the balance, even outside of Dark Sun. What makes Dark...
  17. Camelot

    Anyone else tired of game mechanic freebies?

    Quoted for truth. Using the PHB1 and MM1, combats were long and repetitive. To change this, PCs were given better tools. To maintain balance after this, monsters were given better damage and abilities. Now, while both sides have gotten a boost in power, there is still balance, and not as...
  18. Camelot

    D&D 4E 4E DMs: What setting are you currently using?

    I'm running a homebrew campaign in a setting that uses the Points of Light philosophy, but not Nentir Vale, so I voted for Homebrew.
  19. Camelot

    Request a Homebrew

    C1 That's perfect! I was originally going to use a black dragon or black dragon wyrmling, but level 4 solo is a bit too strong for my group, and the wyrmling doesn't strike me as a leader of evil xivorts and controller of dark shadow powers. Your assumptions are spot on, sorry I didn't specify...
  20. Camelot

    They're all the buzz

    Yeah, you might even be able to say natural 18-20.
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