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  1. Camelot

    Core D&D Themes

    I like the themes in Dark Sun, and I can't wait for them to make themes for the core D&D game. So, I'm going to make my own. I'll be taking most of my ideas for themes from backgrounds in the PH2, PH3, and Power books. When they're finished, I'll compile it into a PDF for the folks of EN...
  2. Camelot

    Removed from game and conditions

    Yes; when you are removed from play, your turns still begin and end as normal, which means you make saving throws as normal since that happens during the "end phase" of your turn.
  3. Camelot

    Can a swarm be grabbed?

    Or the whole game world is in fact a fantasy world of magic that is being simulated by the aforementioned game.
  4. Camelot

    XP Levels Revealed!

    Yep, it definitely goes off 4e XP / 100, rounded down. I got to level 5 at 55 on the nose.
  5. Camelot

    D&D 5E (2014) 5th edition design notes: Feats

    4e is actually starting to solve the problem of Choice Paralysis. They've started to group feats into categories in the summary tables, which lets you easily find feats that you meet the prerequisites for. Just look at the Dark Sun Campaign Setting feat section and you'll see what I mean...
  6. Camelot

    Removed from game and conditions

    Actually, as Penthau pointed out, you cannot take actions while you are removed from play.
  7. Camelot

    Ghostwise Heritage?

    I believe you are correct. What happens is this: Something is sneaking up behind the group, so everyone gets to make a Perception check to avoid being surprised in the imminent combat encounter. When the two linked characters make a Perception check, one gets a 17 and the other gets a 4...
  8. Camelot

    New DC Table, based on level 1 DCs and DM Screen

    Skill challenges should be harder to succeed at than combat encounters, because they usually don't carry such deadly repercussions. It depends on how your group plays, though; if a DM wants skill challenges to be deadly, he or she should be making them easier.
  9. Camelot

    Themes: What's the Catch?

    All the theme feature powers scale with level, like a racial ability power. However, the swapped powers (the ones you can get at level 2 and up) don't scale automatically, though they have higher level versions that you can choose (for example, a level 3 encounter power has a level 13 version...
  10. Camelot

    Dark Sun and the Religion skill

    Also a good point! I rarely use undead or immortals, so I forgot Religion was also a monster knowledge skill.
  11. Camelot

    Do You Write In Or Modify Your Game Manuals?

    Man, I wish I could edit my PDFs, or at least put in some e-post-it notes. I want to stick in the errata for my Dragon magazine articles.
  12. Camelot

    Dark Sun and the Religion skill

    Huh, I hadn't even thought of that. Religion becomes useless...maybe it could be knowledge of forgotten lore, i.e., not just long dead gods but truths behind legends and such? I don't know; I just use the Dark Sun crunch in my homebrew world. This. XD
  13. Camelot

    Do you use electrum pieces?

    Having started and stuck with 4e, when I saw "electrum," I equated it with "astral diamonds." Lucky for my dignity, I read the rest of the thread before posting. =) Of course, the obvious answer would be no, since they do not exist in 4e (except in the Forgotten Realms, where they are actually...
  14. Camelot

    New DC Table, based on level 1 DCs and DM Screen

    They finally gave up on round numbers for level 1? It's nice to know there's going to be a balance between super easy and super hard now.
  15. Camelot

    Do You Write In Or Modify Your Game Manuals?

    Absolutely. It's the easiest and most efficient way to record errata and houserules. But my name? Huh, that never occured to me.
  16. Camelot

    Themes: What's the Catch?

    I want to see more tradeoff options, like we've seen in Dragon. There were the abyssal genasi, and dragonborn got an option to have an effect similar to a dragon's frightful presence that they could switch their dragon breath for, which I thought filled in a great niche of having dragonborn be...
  17. Camelot

    Martial Controllers

    I extremely agree with this, at least the idea. This is exactly what a martial controller should be: a fighter with reach and tweaked features. Plus, I think they need to make some fighter builds that use Intelligence and Charisma anyway. Speaking of a fighter using Charisma, there's another...
  18. Camelot

    Can a swarm be grabbed?

    The problem comes from thinking that each member of the swarm is intelligent and separate from the others. There's a certain swarm mentality that can explain these things. Grabbing a Swarm: You pin a few members of the swarm to the ground with your hand, foot, shield, or weapon, literally...
  19. Camelot

    Themes: What's the Catch?

    This would be how I would design them for core D&D, but Dark Sun powers are definitely stronger than at-wills, as has been pointed out by others. One of the drawbacks I apply (I guess as a houserule) is that if you choose a theme, you cannot gain a background bonus per the Player's Handbook 2...
  20. Camelot

    Hit Points... Up or Down?

    When I'm running a PC, I subtract. To me, it's easier because it gives you a good idea of how much stamina your character has left without having to look at anything else, instead of having to invert the number or compare it to your max hit point total. However, when the PCs don't know the max...
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