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  1. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    @Quickleaf I agree with @TaranTheWanderer , we don't need to wait for another entry - just roll with us and when someone joins, great!
  2. Neurotic

    (OOC) The Dog Days of Doom

    So, level up, average HP or roll? Also, I cannot really roll physical dice since most of the time I post short updates, I'm at work :) it would be odd to say the least. I'll summarize the result, but still copy/paste the link, I'm already editing stuff when I roll "pure" die such as 1d4 without...
  3. Neurotic

    (OOC) The Dog Days of Doom

    Maybe put it in block
  4. Neurotic

    (IC) Dog Days of Doom!

    Havoc leaves the cup on the table and slips with long practice behind quarrelling humans. He nods as the door are opened and he slips immediately inside, positioning himself next to the chopper cook. He waits for others to position themselves before slamming his fists into the broad back in the...
  5. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Lorent vinces as the orc attacks his companions "Saph! Get out of there!" He rushes forward to get back in range thinking about crashing down into melee. But he would get soiled and his clothes would be damaged. He decides to run around the bend after all, not a big difference.
  6. Neurotic

    (IC) Dog Days of Doom!

    Havoc really doesn't care about the kitchen just yet and young knight and rum take all his attention for the moment. neurotic: D20 + 3#havocperception → 4(1 + 3)#Havoc Perception LOL neurotic: D20#havocreligion → 20(20)#Havoc Religion double LOL I didn't roll religion because Havoc isn't...
  7. Neurotic

    (IC) Dog Days of Doom!

    Havoc took to the bar immediately, taking a bottle of grog (or rum and lime if no grog) and a mug. Seeing the young knight approaching, he finds another and as the youth thanks them, he puts a mug into his hands and loads up without words. Only after raising a toast to the youth he speaks...
  8. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Lorent finds a good position where Orc mercenary and the cultist hid from the barrage from above, but hiding from the position he originally was. Now, much lower, he moves a bit more to get better angle and shoots at the hidden orc. The bolt hits and pushes the orc, hopefully breaking his...
  9. Neurotic

    (IC) Dog Days of Doom!

    Havoc wouldn't like to be the only one out, no, but he would support the young knight. If it is hopeless, he would abandon him, but...not like it. On the last map he seemed fine, in good position to retreat, who else is out there? Also, vampire priest? Oh, joy! :D Havoc looks around, focusing...
  10. Neurotic

    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    I was moving because range to the cart and the guards is more than 120 feet (the range of eldritch blast) Sorry, I didn't roll, but you did well, putting Lorent far away. Just a bit too far :D And he's not acrobatic nor athletic so running around rather than trying jumping the cliff
  11. Neurotic

    (IC) Dog Days of Doom!

    Havoc sees the apparition retreating as he charges the zombie to support the young knight. He shouts to the group at large: "Get the priest if you can, it is severely wounded, you might destroy it in a hit or two!" Before slamming his armored fists into the zombie. Attack vs zombie: 1D20+5 =...
  12. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Lorent rolls his eyes at this development. They are all too far from the cart. And the bait is on the wrong side of them all. At least Sapphirion can observe clearly. He rushes along the road where the cliff is a bit smaller so he can get on the lower level. Weird setup, I expected Merrick to...
  13. Neurotic

    (IC) Dog Days of Doom!

    Havok dashes back toward the young knight. The peasants...it will be bad if they die...but right now they need warriors more. I don't think I can get to one of the zombies in a single move - at least 3 diagonals there.
  14. Neurotic

    (OOC) The Dog Days of Doom

    I have the account on roll20, but I'm mostly connecting from work which has policy against it. So...map copy if possible. I'll manage if I have to, but it will be always from home (my evenings, and not every evening)
  15. Neurotic

    (OOC) The Dog Days of Doom

    No attack, action is then to unload him to someone else :) Or keep dragging him onward if no one can take him I understood the part about no longer dying, but for some reason I treated it in my mind as if he was on 0hp and staggered - I guess a d&d version mixup in the head.
  16. Neurotic

    (IC) Dog Days of Doom!

    Havoc checks that the human he's moving with can go on its own. Then as he moves forward, checks that the zombies on the way are dealt with. Seeing that one of them still stands, he pushes forward and slams his fist low into its hip, turning it half-way away from others that threaten it, turning...
  17. Neurotic

    (IC) Dog Days of Doom!

    Havoc looks at the woman complaining anout her husband and opens his mouzh to admonish her for not thinking of the living when the dead move. He calmly pulls the man he helped just moments earlier in one hand, putting the gauntlet back on the other.
  18. Neurotic

    (OOC) The Dog Days of Doom

    No worries, Snarf, I didn't take it in a negative way, I do write and speak English quite well, but as you said, subtle differences are what trips you Thanks for the help and clarification.
  19. Neurotic

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Lorent is relieved he doesn't need to go into the lake nor the caves. And this ambush, he is not stealthy...luckily, there is nothing in his powers that requires too much vicinity.
  20. Neurotic

    (OOC) The Dog Days of Doom

    G Great! Now if only I had a belt of giant STR...or a way to go over 17 - buhuuu, I want a point buuuuyyyyy :p
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