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  1. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Maur doesn't really feel the oppressive heat due to spell protecting him. But his horse, carrying a lump of metal, combined with heat and soft ground suffers. Both trudge silently, leaving those better suited to this terrain to lead them.
  2. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    We'll get it
  3. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Lumrolur took no damage, he avoided avalanche and the cats, and yetis never targeted him. Short rest just to get warm and plan the route.
  4. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    now to read back and check if there was any damage :)
  5. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I must have mistaken it with supernatural abilities - the action(s) remain similar, I'll change it in IC free: 5' step swift: teleport 10' "up" full round: cast - the unicorn appears closest to the knight he can put it (hopefully not in the hall, but it seems quite a crowd now)
  6. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    I don't have suitable gem(s) :)
  7. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "There is an entrance close by. Not so close we can sleep here, but we can get there before the storm hits."
  8. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Level 0 x6 Create Water x2, Detect Magic x3, Purify Food Level 1 x (4+1+D) Bless x2, Endure Elements x2, Impede, Animate Rope (D) Level 2 x(4+1+D) Conduit of life, Consecrate, Remove Paralysis x2, Shared Healing, Spiritual Weapon (D) Level 3 x(3+1+D) Demon Dirge, Dispel Magic, Holy Storm...
  9. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos hears the proclamations and combat and hurries forward. Reaching deep into his connection to the fey, he calls forth Unicorns, fierce defenders of nature and capable magical healers. He hoped to see multiple creatures appear, but the connection in this magical dungeon to anything natural...
  10. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    I remember status effect cast by Vitus, fire protection...and that's it. Akos will move and once he can see the knight he will summon a Unicorn and instruct it to remove poison and then heal him. @MetaVoid save your antitoxin and fight! Note that summoning is a spell-like ability and requires...
  11. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "It may be faster than any other route simply because we avoid the weather. As for the danger, we could pass through safely, the upper reaches of The Deep aren't as dangerous. There might be an occasional orc or kobold tribe, but we would hear if those were appearing somewhere in the valley...
  12. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    There is pathfinder cantrip Penumbra that does the same. But lasts 10 min / level, moveable, single creature only. Shade I know in dnd 3.5 is something like 8th or 9th level spell, ultimate in shadow magic
  13. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Could he prepare few Endures to give us a head start? Maur will prepare two - he is in full plate.
  14. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "We may not have time to rest. I suggest...not sure what you would feel about it...There is a way underground. It may be a bit longer, but it will avoid the blizzard. We will be able to walk unhindered by ice. At the very least, it will be dryer and warmer. Not necessarily safer."
  15. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Double moving, avoiding chalk outline, Akos should be able to come to two squares above light gray area
  16. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Any long rest will result in losing them at Termalaine if I understand the table of options. @Quickleaf I'm fine with going without if you want to avoid the Underdark. I can simply not suggest the route :) And avoid it in the future with in-character reason being PTSP from running away before :)
  17. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos has darkvision neurotic: D20#akoslistenchecl → 1111#Akos listen checl Akos is oblivious as usual, but after it is pointed out he can see it. He rushes forward, intent on healing the knight if needed even before he knows what is happening. Are we entering initiative immediately? Anyhow...
  18. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Alternative: Corse and the NPCs take one sled and rush back to Caer-Konig. The adventurers go the other way and risk the encounters - but I would suggest to treat any random encounters as traps and just use some kind of quick roll challenge to do some damage / expend some resources. Encounters...
  19. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    Me too. Except I have hard "C" Ah-Tser-errack
  20. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    "Go after one of them, don't use third circle if you can avoid it! At least we can keep two groups!" Myrral simply goes after the closest of the two circles, either following Crysagon or Miss Imogen. OOC: Myrral would like to follow Crysagon to check on his condition - if he's between the...
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