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  1. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    This one was supposed to be short :) don't give up. We semi-agreed to try magic circles.aybe Myrral got setting with mat 30 on Arcan Acererak is a jerk!
  2. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    I'd rather be alive to collect it. So, let's head down.
  3. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    Both are more of a downtime spells, I would never have CL ready except that I can actually burn it for healing or smites or other effect as Ordained champion. And we actually might need it in the evil temple :D
  4. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "If we enter, we might not be able to withdraw with the blizzard outside and Garret and Keegan would be left alone. And we would be without Ludo. We have time, we know about this now, why wouldn't we simply return when it is safer?" Lumrolur looks at the foreboding portal. "In that case, I...
  5. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    I'm thinking of presenting Lumrolur as a ice giant child. Depends on what the divination detects, I may need revival :p
  6. Neurotic

    Against the Giants 5e PBP (Full)

    I actually liked more the old school divine intervention - DM had more freedom, if he wanted to use Earthquake to kill a mouse, he could.
  7. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn readies an axe for throwing since there is no place it easily move to fight. When the swarm emerges, he throws over the dwarf in the way, but doesn't angle it enough and it bounces off the stone wall.
  8. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "So probably only giants or only frost giants can enter. But do we need to risk it? We found the lost member of the expedition?" Lumrolur looks back to the frozen tiefling.
  9. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral goes over to the statues nearest the wall. He even tries to deliberately provoke a reaction by talking to it in a quiet tone, just enough to (usually) provoke head turn. He looks over the upper body, front, back and head. He checks the palms if he can see them trying to spot any runes on...
  10. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    "I can grant it tomorrow. Or whenever we plan to rest. You could use it non-permanent and then at some other time make it permanent. It is a neat trick. You could persist arcane sight or some other such spells? See invisibility? Can you make invisibility purge around yourself?" Maur finds the...
  11. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Maur follows whoever goes out to get the horses. Protection is what he does best and while he could dig out the well, there are magics and summonings that could do it faster. And if Caerth remains behind, magic will be plentiful over time.
  12. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Note that between fighting the knight and time differential there maybe little time to setup some elaborate trap. They may have demons of course, Akos can cast once they engage. I'd consider something else. In the last fight, thugs had cold iron weapons. Lowenan had feybane cold iron. Waldo...
  13. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    I understood we don't have anything else to check? Maur shrugs. He would prefer to have everything checked, but his focus remains on Eike and the demonic temple. "Let's deal with the eggs and rest. We have a temple to raze. Or not, depending on why it is worse than leaving it."
  14. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    "OK. Let's try that. Know it will make lots of noise." Lunn stows his shield and takes the greataxe. Swinging powerfully, the axe rings striking the stone. OOC: hitting the stone with the flat of the blade, more like a mace to keep the blades intact
  15. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos considers what they found last time they were here. No traps, one golem. While the opponents had some time, he didn't think it was enough to set elaborate labyrinth of dangers for the unwary. He decides, after some vacillation, that those that went in first are protected enough for the...
  16. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    "I'd like nothing more than to get into a warm cave. But this one seems dangerous." Lumrolur looks over the runes "I cannot read them, but I can probably strengthen them or delete them if they're dangerous." He looks over the door, door frame, ground in front of the door and in general does...
  17. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    wrong thread, post moved to IC OOC: in the interest of speed, feel free to roll whatever your think appropriate
  18. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Climb speed. walk on walls all the way around
  19. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [OOC]

    If it's safe for Phar to move it should be safe for all of us. I say we move back and let dispel do its work
  20. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos rides in after all others arrived. Leaving the horse to the guard in front, he nods in thanks to the one that brought him here. After being led to the ladder, he nods again "Thank you, Winnifred. May Titania bless you and yours." He climbs carefully down into the catacombs. "Apologies for...
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