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  1. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn fidgets with his axe, this discussion is taking too long. "Other places are fine to check. We just have to keep in mind if we have to retreat there are other threats here so no one ends up stuck in those tunnels. Titus, lead the way. I'm going forward this time, elf, guard the rear."
  2. Neurotic

    (OOC) Fitz's Folly (ToA PBP)

    We've seen 3 or 4 headed one running from us at the entrance.
  3. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    "I can go over the walls and get over the rune to read it. So can Grrol if needed. Maybe we don't need to walk among them. And if threatened, we can go above them." Myrral looks at the walls, rough enough for his claws to find purchase. "And we, the hunters, can rush faster than humans for the...
  4. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Akos leads the group back into the Temple District, to the temple of The Great Teacher. There he remains for some time, starting several research groups, namely: The Endless (and how to stop them) The ancients and time magic, he gave the runes from the doors to genie dungeon Rigantona and her...
  5. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    "Same logic goes for leaving undead behind us. If we get cut off or pushed back we have to fight on two fronts." Lunn rumbles "And if we destroy the altar, we may weaken any remaining shamans or undead."
  6. Neurotic

    [5e] Dread Metrol, The Mourning After. (Horror) (OOC)

    Keep going, but include a quick recap - people tend to forget even major points, PbP is not like game live where you can just drop hints or people have everything on a sheet or notebook. Any remembering here requires reading back. And if you forgot that something was mentioned, you will not even...
  7. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    We can immeditately resolve either gain wondrous ally (yeti child) or saved folk (yetis) or made a dangerous enemy (again yets, if we let them live) :D
  8. Neurotic

    [5e] Dread Metrol, The Mourning After. (Horror) (OOC)

    Don't give up, simply Don't wait for everyone in each scene. Move the scenario forward and if someone later comments on something, use it if it doesn't break anything
  9. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    "I can communicate with him using gestures. Not exact way of communication, but we managed to get by last time." Akos answers about the knight first "Sending stones would be great, but we would need multiple stones, I'll do some research on that too. Mind link of some kind. For the ambush, if it...
  10. Neurotic

    Iron DM 2023 Scheduling Thread

    There was a bard when I competed two (three?) years ago...celebrated...not so much ;) The ingredient was Terrible bard. :)
  11. Neurotic

    (IC) Quickleaf's Rime of the Frostmaiden

    Lumrolur goes deeper into the lair, slinking next to the wall.
  12. Neurotic

    Kulan: Knightfall's Heroes of Carnell Game [IC]

    Maur walks to the grate and slinging the warhammer back to his belt and shield on his back, he crouches next to it. Grabbing through the holes, he braces himself. "If anyone wants to help?" He waits to see if anyone grabs the other side and heaves upward. neurotic: D20 + 4#maurstrcheck →...
  13. Neurotic

    The Mourning After (Horror) (IC)

    Malix remains near the door in silence, observing without participating.
  14. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn moves forward standing behind the dwarves. Keeping an eye toward the rear.
  15. Neurotic

    D&D 5E (2014) (IC) Fitz's Folly

    Myrral ignores the moving sand, he is firmly holding to the statue with three claws and free arm is trying to manipulate the gem. Nat 20 ref save!! neurotic: D20 + 4#myrraldexsave → 24(20 + 4)#Myrral dex save
  16. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn is guarding western wall door, not the southern one
  17. Neurotic

    Iron DM 2023 Scheduling Thread

    When? I was busy these past two weeks, but I could free up some time in the next two...
  18. Neurotic

    D&D 5E (2014) (IC) Scourge of Daggerford

    Lunn catches up with the group, leaves the scout up forward and remains back guarding the door Tommi left alone. Just in case.
  19. Neurotic

    [OOC] Quickleaf's Rime of the Frostmaiden [recruiting 1 player]

    Generally we seem to agree to go after them for various reasons...
  20. Neurotic

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    "That's for the Lanterns to find out. You might be able to help them maybe?" "That may be good idea, but don't get ambushed on the way." "It is always a risk, but one of the questions before we go downthere is whether anyone tried to supress ancient magics with antimagic. If it is somehow...
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