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  1. Empirate

    D&D 3.x [3.5] Can you add class levels to all monsters?

    I think class levels for low-Int monsters may also just have come from accidental training. A Hook Horror who has eviscerated a lot of unfortunate Underdark travellers is bound to pick up some tricks: how to hide, how to sneak into the unsuspecting prey's back, how to make that first claw swipe...
  2. Empirate

    Big changes a'coming! Merging the D&D forums

    Morrus: thank you for the stickied notification of how the tags work! Just what the doctor ordered.
  3. Empirate

    Big changes a'coming! Merging the D&D forums

    I understand the sentiment, but I reckon a big change in the way the forums operate warrants a sticky to notify the regulars (and especially the not-so-regulars who peek in once a week or so). Not everybody frequents the Meta board to see what's up and how to deal with it. I have nothing...
  4. Empirate

    Walker in the Waste/Dusty Conclave and the Realms

    Hmm... most of the large desert areas of Faerûn came to be due to a magical cataclysm of sorts: Raurin desert marks the spot where Imaskar collapsed in a magical war between their Magocracy and the Mulhorandi deities. Calim desert is the result of two powerful genies battling for half an...
  5. Empirate

    D&D 3.x 3.5 DnD Rogue discussion

    Maybe you should tell your DM to become actually proficient at the game he is supposed to "master". Maybe he should frequent some D&D boards on the web or something? Just sain'.
  6. Empirate

    Sorcerer/Bard bonus spells for buffs?

    Probably a houserule, but I've always ruled you need to have a given bonus active for 24+ hours before it "kicks in", so to speak, for 1/day effects. For example, if your Wizard wants to prepare more spells after buying a Headband of Intellect, he must wear it constantly for 24 hours. After...
  7. Empirate

    Big changes a'coming! Merging the D&D forums

    So far, I quite hate the forum changes. I have no hard numbers of course, but I'd guess a lot of people interested only in Legacy or Pathfinder feel crowded out by Next (that was my gut reaction, at least). Took me a while to notice you could click on the tags to filter threads - maybe some...
  8. Empirate

    D&D 3.x [3.5] Can you add class levels to all monsters?

    All monsters with an Int score can advance by class level. Many monsters can also advance by monstrous HD. One doesn't preclude the other, though. Why not advance a Nightmare a few levels AND give it Barbarian levels AND give it the Half-Fiend template? No reason not to do that, if that's what...
  9. Empirate

    Ideas for reskins

    In my current E6 campaign, magic = technology. The PCs, however, are unaware that they're actually in a postapocalyptic, formerly high tech world (the players, OTOH, are gathering hints of my premise and are enjoying themselves greatly). To them, it's more like the stone age, and strange...
  10. Empirate

    Determining a Squishy CR

    Since this is a glass cannon monster, make sure to run at least 5 playtests, as Sekhmet recommends. Individual battles will be very different, and may result in wholesale slaughter of PCs one time, a boring 1 round monster kill a second time. "20% of resources" is really just an average, so...
  11. Empirate

    Determining a Squishy CR

    When determining CRs for homebrew monsters, the first thing I ask myself is: "what kind of party can slaughter this monster in one round?". Your creation has AC 19 and 16 HP (5d8-7). So a 1st level party actually has a good chance of putting it out of its misery in a single round, maybe two...
  12. Empirate

    Improving a Dragon's DR

    Actually, people did the same in 3.0. Their party's Cleric just kept a few Greater Magic Weapons ready each morning. Straight enhancement bonuses are too easy to emulate, and too expensive to buy, compared to spiffy weapon enchantments like Holy, Magebane, Collision, Valorous, Splitting...
  13. Empirate

    D&D 3.x 3.5 Daze Question

    Freedom of Movement has a "Target:" entry that reads "You or creature touched". Dead bodies are not creatures, thus dead bodies are not eligible for the spell. If they were, they were able to move without impediment, though. Without a soul to direct them, I don't expect much actual movement...
  14. Empirate

    How does a club have 10ft range?

    Sure, that makes sense. They could've stated something like "the maximum range for a thrown club is 20 feet" in the weapon description, though.
  15. Empirate

    D&D 3.x 3.5 Daze Question

    Huh? I don't get it.
  16. Empirate

    D&D 3.x 3.5 Daze Question

    On top of what Theo R Cwithin already said, immunity to fear effects makes you immune to the Sea Hag's Evil Eye ability. So Paladins would be outright immune, while others would probably need to invest more or less heavily - Heroes' Feast does the trick, for example. Iron Heart Surge won't...
  17. Empirate

    How does a club have 10ft range?

    Actually, considering clubs have the same range increment as other throwing weapons (daggers, throwing axes, bolas, shuriken...), and can be thrown up to 50', I'd say they must be specifically designed for throwing!
  18. Empirate

    Improving a Dragon's DR

    Greenfield: I assume you don't mean Barkskin (which improves NA, not DR), but Stoneskin, which is already on the Sor/Wiz list... I always understood the DR x/magic of many powerful monsters to be more of a fluff thing. It basically says: "you need to be a PC to attack this monster". Non-heroic...
  19. Empirate

    Help me list spells that make skills irrelevant.

    And that's why it's already in the OP!
  20. Empirate

    D&D 3.x 3.5 when are you no longer flat-footed

    I don't think it's a bad ruling at all. Readied actions must still come in reaction to the triggering condition. If that triggering condition is another creature's action, then that creature must at least have begun its action. Sure, the readied action still completes before the triggering...
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