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  1. Empirate

    Spells dealing cold damage. effects?

    What is not spelled out in the rules can usually safely be presumed not to be the case. If cone of cold dealt nonlethal damage or fatigued the target, the spell description would say so. It only talks about damage and its type (cold), which means you ought to assume that this is regular damage...
  2. Empirate

    Pathfinder 1E Tengu natural attacks

    You have three primary natural attacks (which is rare, but happens): a bite and two claws. As primary attacks, they all use your full base attack bonus, and your full Str bonus for calculating damage. So you have the following attack routine: +3 bite (1d3+3), +3 claw (1d3+3), +3 claw (1d3+3)...
  3. Empirate

    General ideas for a gish build

    [Removed - please don't tell members not to post here]. As far as answering your questions: I'd go with a Focused Conjurer or Transmuter instead of a normal Wizard. More spell slots = more stuff to channel. Gishes aren't hurt that much by giving up an additional school of magic. Conjurer gets...
  4. Empirate

    Solid Fog v Fireball

    ... to reiterate the thread: RAW does not provide totally clear-cut answers. No FAQ or CustServ or Sage answer available. Lots of good arguments pro and contra. In short: make up your own ruling, you'll probably be on solid footing either way.
  5. Empirate

    Solid Fog v Fireball

    Solid Fog doesn't stop magical attacks like rays and such, though.
  6. Empirate

    How to deal with a Monk's AC?

    Yeah, just some good-natured fun on my part, glad you took it with humour! :cool:
  7. Empirate

    Pathfinder 1E Necromancer

    Depends a lot on what you want to do with your necromancer: raise lots of undead? Cleric it is. Raise one powerful undead? Play a refluffed Summoner, they're really good. Negative Energy your thing? Wizard, or maybe Sorcerer. Witches have been mentioned, and Oracles are another option. Really...
  8. Empirate

    Ultimate damage char

    Magus. Summoner. Wizard. Sorcerer. So many options. Tell us the kind of character you want to play! Many classes can be optimized for damage output.
  9. Empirate

    Solid Fog v Fireball

    When I'm playing D&D, yes, magic is probably the most predictable part of the game. Or rather, cherrypicking spells can have this effect (Solid Fog among them). When I'm playing something else, magic becomes much less easy to predict. That can be fun, too, but I find that sometimes, you just...
  10. Empirate

    How to deal with a Monk's AC?

    Wall of Text Illusion (Figment) Level: Brd 1, Clr 1, Sor/Wiz 1 Components: S Casting Time: 10 min Range: touch Target: one computer keyboard or one smartphone or tablet screen Duration: "the internet does not forget" Saving Throw: see text Spell Resistance: no By beating on a computer...
  11. Empirate

    Solid Fog v Fireball

    If you're playing a spellcaster, you only show up with one d20 for rolling initiative. Other than that, the dice you need to roll damage, if you're at all into damage spells that is.
  12. Empirate

    Solid Fog v Fireball

    While I dig your comparison, Marshall Gatten, I think an either-or solution would be preferable here. Solid Fog and Fireball are hugely tactical spells - you don't just cast them and hope for the best, you cast them in specific situations expecting specific results. Especially when both are cast...
  13. Empirate

    Your Most Fun Item

    Yeah, the Hat of Disguise is probably among the most abusable of low to mid level items. I gave one out for starting wealth once and regretted it for the rest of the campaign.
  14. Empirate

    D&D 3.x Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.

    Yeah, Storyteller stuff always struck me as under-regulated, in the "horribly imbalanced, please don't try to resolve stuff using the actual rules" kind of way. But concerning your point, Viking Bastard: good point. Ehm... pace is important, and for some groups, adding even a single...
  15. Empirate

    D&D 3.x Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.

    The rules for tripping are fiddly to you? Are you serious? It's basically a touch attack plus an opposed Str roll. Usual modifiers apply, usual AoO applies. How does your group need to crack open a book for that? Also, I find that tripping comes up about an average 1/session at my table, and no...
  16. Empirate

    [3.P] Cat-like celestials/good outsiders

    Refluffed Hound Archon? Actually, refluffed anything.
  17. Empirate

    D&D 3.x Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.

    A question I raised upthread hasn't been answered yet: what does any kind of "streamlining" houserule do for you? Why would you want to do that? Does tripping really bug you so much the way it stands? Is Pathfinder's streamlined system not streamlined enough? Why would you change a system that...
  18. Empirate

    D&D 3.x Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.

    This does nothing about the problems, and actually makes it even more unlikely that combat maneuvers will ever be seen as a viable option by the attacker.
  19. Empirate

    D&D 3.x Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.

    As I said, if the defender gets to choose, performing a combat maneuver actually makes your assault less threatening, and that's true regardless of the outcome.
  20. Empirate

    D&D 3.x Good news, everyone, I found a system that replaces the combat maneuver system in 3e/Pathfinder.

    Oh man, game mechanics nowadays! In so many of those 'new school' RPGs, people get to decide stuff that happens to their characters... how can that possibly work? I'll never really get it, I guess. This houserule simply doesn't reflect what I expect from my D&D game. I happen to like mechanics...
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