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  1. GrimCo

    D&D 5E (2024) Buffing Int, Wis, and Cha (Mostly Int and Cha)

    Honestly, i don't know. Wisdom is god stat among mental stats cause of perception skill and passive perception, plus numerous spells that target will. High int giving extra language, sure. Even extra int based skill is ok. But tools, don't know. Are there any tools that use int? Charisma is...
  2. GrimCo

    D&D General Stuff 5E Did Right

    Yep. We are focusing on the things that 5e did right for the people that like 5e. What made it attractive to so many players, be it new or old.
  3. GrimCo

    D&D General Stuff 5E Did Right

    Bit younger than you, but in the same boat. My group is similar. We are all veteran players (20-25 years of playing ttrpgs), but we are also dads with small kids (1-7 y.o), demanding jobs, and d&d isn't only hobby for any of us. So just like your group, mine also likes 5e cause it's still d&d...
  4. GrimCo

    D&D General Stuff 5E Did Right

    No trap options. This is big one. It's very hard to unintentionally create bad characters. While not all classes and subclasses are created equal, all are valid choices and at very least, decent. Removal of feat trees and feat tax. Every feat stands on it's own, no more bad feats you need to...
  5. GrimCo

    D&D 5E (2024) How many combats do you have on average adventuring day.

    To be completely honest, i personally, never bothered with concept of adventuring day or encounter balance. I design encounters by following in setting logic. That means that sometimes PCs steamroll encounter in 2 rounds and sometimes they run away hanging on threads and sometimes they find...
  6. GrimCo

    D&D 5E (2024) How many combats do you have on average adventuring day.

    Hard one. In campaigns, we regularly have 4-5 sessions with 0 combat, sometimes even 1-2 without single dice roll. We lean more to character driven, politics heavy, combat light games (and combats tend to be macro focus on the group inside larger full scale battle). But every so often we mix...
  7. GrimCo

    Do you use C.A.TS. in your game?

    I don't do CATS per se, but i generally cover most of that stuff when i'm doing pitch for new game. I present ideas to guys, then we discuss it if they are interested in playing it. It's mix of sales pitch and session zero
  8. GrimCo

    D&D General Gaming Group Advice

    Glad to hear it. Nothing wrong with taking a break now and then. Took them myself. I got burned out on fantasy. Just couldn't do it, wasn't fun. Talked to DM, talked to rest of guys, they weren't interested in playing SF or modern horror, wished them good games and stopped playing d&d for...
  9. GrimCo

    D&D General Gaming Group Advice

    I happens. After 14 years, people go from strangers to friends, or at least very good acquaintances. It's old- came for the game, stayed for the people. My gaming group started that way 17 years ago. We formed to play games. Gradually we started to hang out outside of games. These days, d&d is...
  10. GrimCo

    How Dragonbane Pointed out the Clashing Desires of My Gaming Group

    Didn't read whole thread, just op. Try Descent. It kind of checks all the boxes. It is board game with light touch of rpg mixed in. You can download tons of different scenarios, you can mix in some light roleplay, but in the end, it's just dungeon crawling hack and slash. They don't really have...
  11. GrimCo

    Players Don't Care About Your Setting

    It kind of depends. If we are playing short adventure (1-4 sessions), no, they don't. Nor do I, for that matter. It's just "generic quasi medieval setting". If we are playing campaign, they do care. Setting has impact on style and themes of the game and gives players info on what kind of game...
  12. GrimCo

    What makes a TTRPG tactical?

    Tactical ttrpg, at least in my view, is one where you get mechanical advantages for smart decisions in combat, where system rewards good tactical play and punishes bad one. If there are no differences if your party executes pincer maneuver or charge head first, then that system isn't really...
  13. GrimCo

    D&D General Elephants are cheaper than Warhorses

    Well, let me tell you about our old party, know as "Eco patrol". We looted everything that wasn't bolted down with adamantium bolts, untill we had enough for adamantium crowbar, then we looted those adamantium bolts too. Also, party started to demand advanced pay to go out and deal with stuff...
  14. GrimCo

    D&D General Elephants are cheaper than Warhorses

    How? I can see this happening if DM lowers treasure, but keeps prices by PHB. Maybe you never looted properly :D Again, how? Unless you only fight incorporeal, aberrations and beasts, sooner or later, there will be someone wearing plate armor. If you are playing Dark Sun, then sure, metal full...
  15. GrimCo

    D&D General Elephants are cheaper than Warhorses

    It requires some work and effort to not only reprice items, but to adjust treasure. It's decent baseline. Yeah, VTT have their own tables probably, so modifying them is PIA. But for in person game, it's not that big of a hassle. Best of all, once you set up economy up to standard of realism...
  16. GrimCo

    D&D General Elephants are cheaper than Warhorses

    Same. After level 3-4, when fighter gets his full plate (and in earlier editions, party buys at least one wand of CLW), gold becomes superfluous, specially in 5e, since there is no magic market. At least in past editions, we saved up for enchanting items, buying more powerful magic items, saving...
  17. GrimCo

    D&D General Elephants are cheaper than Warhorses

    Funny enough, i did pay 10 bucks for something like that. It's interesting read, and best of all, it's system and edition neutral. https://www.drivethrurpg.com/en/product/13113/grain-into-gold
  18. GrimCo

    D&D General Elephants are cheaper than Warhorses

    TBH, prices in D&D were always wonky. Economy of d&d world also never made much sense when compared to real world economy. It's better to just not to think about it too much.
  19. GrimCo

    Conveying Setting Information

    I'm lazy DM. I usually only have very crude, bare bones outline of the setting to begin with. My process goes something like this. Get together with guys for a coffee/beer. Give short sales pitch about idea for campaign. This includes brief description of the setting, this includes style and...
  20. GrimCo

    WotC How much does Hasbro / WotC impact your feelings towards D&D?

    Depends on what you consider morally repulsive and where you draw the line (mine is active use of slave and/or child labour and scamming customers and i would never knowingly buy shares of companies that do that, no matter the profit). WoTC didn't really make any morally repulsive shenanigans as...
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