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  1. GrimCo

    D&D 5E (2014) What If Everyone Could Use Scrolls? (House rule)

    So, like UMD from 3.x? Cool idea. I would just use different DC. Instead of 10+spell level, i would set DC at 10+caster level. It gives minimum DC ranges of 11-27. Max bonus is what, +11 (+6 prof, +5 int). Realistically, very few non casters will invest points in INT anyway. If i'm out to cap...
  2. GrimCo

    D&D 5E (2024) A Different Way To Run High Level Monsters

    Cool idea. I did something similar in our home game. Instead of hit boxes, i used old video game/anime trope "this isn't my final form". Each form has HP limit, after they deal enough damage, monster transforms, gets new abilities (that replace old ones) and uses new tactics plus it also gets...
  3. GrimCo

    RPG Evolution: The New Miniature Era

    This are ok. Not best, not worst. Won't buy them, since i have 2 3d printers (both resin and filament one) but on the other hand, most play minis get this days is when my kids uses them in sandbox like toy soldiers with his friends. Those old prepainted ones from WoTC are solid, my brother and i...
  4. GrimCo

    What Do YOU Want The Future of TTRPGs To Look Like?

    Until we get full on holodeck from Star Trek so we can do some serious LARPing, i'm good with what we have. I would like pdf versions of books that are pure tech manuals. No fancy art or prose. Just rules, searchable and with good bookmarks and hyperlinks (fe, if text is referencing Magic...
  5. GrimCo

    The Good Sandbox Thread [+]

    Most of my nWoD/CoD games were essentially sandboxes. They were very minimal prep, usually few short bulletpoints, but heavy on improv. One thing that made it easy to do is setting. I used real world in real time (so if first session was on 2.9.2012, in game it's also 2.9.2012). So, whatever...
  6. GrimCo

    D&D General Sandbox and/or/vs Linear campaigns

    Hooks are like toys someone else left in the sandbox. You can pick up toy truck or excavator and play with it, or you can ignore it and start building sandcastle with hands. You are still playing in the sandbox. It's bunch of sand, what and how you play with it, it's up to you. To further...
  7. GrimCo

    D&D General To multiclass or not to multiclass

    Since most classes are pretty front loaded and most games end by levels 8-12, loosing capstone abilities or some later subclass features isn't big deal. On the other hand, multiclassing is pretty much only way to have horizontal growth instead of just vertical one. Sure, with good synergy...
  8. GrimCo

    D&D General Sandbox and/or/vs Linear campaigns

    Sandboxes work better for the groups of pro active players. Yes, it gives players more freedom to do what they want. But also, it puts responsibility of coming up with what to do on the players. If players don't have clear ideas about their characters goals and at least some idea how to achieve...
  9. GrimCo

    D&D General Do You Play Out Every Combat?

    I know. That's why i asked how? It was genuine curiosity, what did he or you do, specially in 2e (haven't played 1e), to not have any TPK-s. In 5e, i had exactly one TPK. And it was against goblins. Those little buggers are nasty if they get drop on party.
  10. GrimCo

    D&D General Do You Play Out Every Combat?

    In 2e, level 1-3 characters died like flies. No max hp on lv 1 and roll for hp means even fighter can have naughty word HP (seen couple of them). Also, hirelings are not mindless automatons that obey every command without question. They have self preservation instinct and will flee or just refuse to...
  11. GrimCo

    D&D General Sandbox and/or/vs Linear campaigns

    I tend to run both linear-ish adventures and sandboxes. Linear adventures are usually more work and require players to buy in and create characters that have motive to go on said adventure built into them. They are linear in a sense that there is defined starting point and end point ( with...
  12. GrimCo

    D&D General Do You Play Out Every Combat?

    How? I get it in 4&5e, TPKs are not that common. But in 1-3e era, specially 1&2e, low level characters where wet paper. As a dm, depending on a system, 50-70% of my games ended via TPK.
  13. GrimCo

    D&D General Do You Play Out Every Combat?

    I don't use random encounters or trash encounters. If i misjudge and throw something too weak at them and after first round or two opponents are down to cca 25-30%, i zoom out from combat mini game and enter narration mode. I tell them what opponents try to do and ask players what they want to...
  14. GrimCo

    Dark Heresy: running a campaign without money

    Out of curiosity, what kind of things would your characters need to buy? And what world type do you plan to use? Cause Agri or Feudal is different than Forge, Pleasure or Hive. Agri world or Feudal might work on pure barter or use precious metal coinage, Forge world might not have any kind of...
  15. GrimCo

    D&D General 1e feel for 5E

    Yea, in essence, everyone runs multiple characters, one "main" and few hirelings who are just glorified meat shields / trap magnets. Hirelings who would do anything without thinking about their safety never had much sense imho. 11 foot poles. That extra foot counts. :D
  16. GrimCo

    Dark Heresy: running a campaign without money

    Problem is, WH40k is abstract and vague when it comes to economy, even in books (and i read tons of WH40k novels). Inquisition operates on principle - if they want it, they get it. They can requisition or just take pretty much anything what they want when it comes to imperial stuff. When you...
  17. GrimCo

    Role Playing in Westeros (Game of Thrones/HotD)

    I remember playing D20 version of GoT. It came out in 2005/6, so 5-6 years before show. On the other hand, by 2006, first 4 books were already out, A feast for crows came out in 2005. For GoT style games, i would recomend using Houses of the Bloodied RPG. It fits Westeros setting like a glove...
  18. GrimCo

    D&D General 1e feel for 5E

    No max hp at level 1. Roll for HP at every level, 1st included. D4 for Sorc/Wizard. D6 for Bard/Rogue/Warlock. If you play Wiz/Sorc, don't bother naming character till level 3-4 and no matter what you play, don't bother with backstory. Paladin gets it's RP and alignment restrictions back...
  19. GrimCo

    D&D 5E (2024) Fireball is a C Tier Spell

    It's also great for enemies behind 1/2 and 3/4 cover at longer distances, since it's autohit spell. But official adventures aparently rarley have encounters with enemies using environment for tactical positioning. Ranking spells is very campaign dependent. It's hard to have universal ranking...
  20. GrimCo

    D&D 5E (2024) "No magic items are necessary" vs Magic Items Awarded by Level

    No magic items necessary just means you don't need them for game math to work and monster design is balanced around party not having any ( hence, no crazy numbers, very few monsers immune to damage from non magic weapons). On the other hand, magic items are fun as in, they give tangible...
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