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    Your Harebrained Ideas?

    Harebrained perhaps, but its going in.
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    Screenshot_20231202_102357_Chrome.jpg

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    Goodman Games Announced the Indie RPG Creator Summit; Featured Presenters Share Something In Common

    Fair, though on the other hand that is par for the course of Twitter. I was thinking from a perspective of seeing this in person or just elsewhere.
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    Goodman Games Announced the Indie RPG Creator Summit; Featured Presenters Share Something In Common

    I think the more important question that this image doesn't answer is what the point of the webinars are beyond the vague "indie rpg" description, and that's a bigger issue to me than not highlighting specific people over others. Most people who see this aren't probably going to care that its...
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    Your Harebrained Ideas?

    Sometimes in game design I'll get an idea and me having the idea feels like this: For example, I've been ruminating on a concept for real time lockpicking, using a whole other dice mechanic I came up with that I call the Sequence Roll as a basis. In a nutshell, the object of the mechanic...
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    pepe_silvia_meme_banner.jpg

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    Design Challenge: World of Remedy

    That was probably more detail than you asked for lol. But to speak to the elements I was referencing, how my Mages are going to be designed revolves around a Corruption mechanic, which is more or less similar to how DCC uses the idea. Physical deformities and the like that manifest out of...
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    Design Challenge: World of Remedy

    In terms of games (systems?) that already exist? Probably not many without extensive modification. Some could cover different aspects, but not all at once, nor to the best possible machination. Just to knock on wood though, I imagine my own system would do well adapting most of this...
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    What's Your "Sweet Spot" for a Skill system?

    While this is hyberbolic, I do actually agree when it comes to something like Survival ala 5e. It combines way too much for no good reason, while other skills that could be combined (religion, history, etc) stand alone, again with no underlying logic. By my reckoning (ie in my game), Survival...
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    Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

    In the sense that the game was using a bespoke system but then got pushed to using 5e instead.
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    Vincent Baker on mechanics, system and fiction in RPGs

    Which reminds me, good reason to make use of my recent learning that I can in fact block people outright and not have to deal with the Ignore messages. So I'll bow out.
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    What's Your "Sweet Spot" for a Skill system?

    Can you answer the question? You know what I'm talking about, so don't deflect. So out of curiosity, I went and looked at what you said originally: You're very much ignoring the idea that a player making a Cooking test shouldn't have anything to do with why the bandits showed up. Doesn't...
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    Vincent Baker on mechanics, system and fiction in RPGs

    Uh...what do you think yes, and is? Yes, the System in place can contribute to Improv, but that doesn't make the game not improv. Plus, it kind of neglects to consider the classic element of Improv Theater: audience suggestion, which Players can only sort through and choose the best option...
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    Vincent Baker on mechanics, system and fiction in RPGs

    It seems to me you have issues with Improv and prefer games that require less of it. Thats cool, but its kind of weird to be into whats ultimately an Improv activity and not actually want to do it. Although, I've often thought many people don't actually like RPGs but seem in denial about it...
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    Vincent Baker on mechanics, system and fiction in RPGs

    That isn't very charitable. I didn't say mechanics can't help, only that they aren't necessary, or in other words, required. Its improv. The necessity of something physical or mathematical simply isn't there. They're declaring it by choosing the Move. They want one of its Outcomes. Ah...
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    Vincent Baker on mechanics, system and fiction in RPGs

    I don't think they trust their GM to not pull the rug out from under them with an unfair situation. Ie, making them roll for it when it wasn't going to ever happen. Thats an issue thats solved first by adopting a GM style that just doesn't preordain those situatuons, but where it might be...
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    What's Your "Sweet Spot" for a Skill system?

    I don't believe you don't know what I mean here. I just don't, and I'm not going to engage with that kind of rhetorical strategy. If a Move has been engaged, are you allowed to contradict its preordained outcomes, yes or no?
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    Vincent Baker on mechanics, system and fiction in RPGs

    Exactly. I don't need my characters actions being defined for me, nor do I need to feel like Im walking on glass where I'll trigger a Move thats going to take that agency away from of me. Thats kind of the unspoken truth of the whole discussion is that this is all a matter of taste. That...
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