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  1. M

    D&D 5E (2014) Hex Sizes

    If you're looking for technical terms, it's referring to the hex's "incircle diameter" or "short diagonal". That is the diameter of a circle that's fully contained within the hex.
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    OSR Must OSR = Deadly?

    I would suspect that the arbitrary deaths in games played at shops is either a way to contain the adventure as a one-shot, or to just keep new people from coming in and changing an ongoing campaign.
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    OSR Must OSR = Deadly?

    https://rechneronline.de/sehwinkel/angular-diameter.php a 42' long dragon, 650' away has an angular diameter of 3.7 degrees. That would be slightly more visible than a house cat viewed from 24 feet away (3.58 degrees). I'm sure you could correctly identify the thing overhead was a dragon, but...
  4. M

    OSR Must OSR = Deadly?

    You're right, i reversed it, though the picture has the accurate distances.
  5. M

    OSR Must OSR = Deadly?

    There's no way the dragon can "fly overhead" unless he first finishes a turn within range of the archers (the long bow's range is greater than the dragon's flying speed). Either the dragon is going first, and he gets shot after his first move, or the dragon lost initiative and gets shot before...
  6. M

    OSR Must OSR = Deadly?

    The 100 archers, A, are all in range of the dragon, D. The circle the represents a 630' radius around the dragon's center. The backward facing D at the top could represent the dragon's starting position before making his move. The D is roughly to scale, though the A are much larger than scale...
  7. Screen Shot 2021-01-10 at 8.19.44 PM.png

    Screen Shot 2021-01-10 at 8.19.44 PM.png

  8. M

    OSR Must OSR = Deadly?

    I just think the archers would light the dragon up first. The dragon, being not stupid, and seeing 75% of its hp being stripped by a single volley, might decide to just leave rather than engage in a pissing match versus 100 humans. But, i don't think the fear aura is an issue at all here...
  9. M

    OSR Must OSR = Deadly?

    The dragon would need to "fly overhead or charge" to do that in 1e. THe biggest blue dragon i can see in the 1e MM has only 10 HD and AC 2. A dragon average 45 hp getting shot at by 100 archers is going to take an average of 35 damage in the first round (assuming THAC0 20 against the dragon's...
  10. M

    OSR How Do You Award XP?

    I believe the question is really "what is XP and why do characters get it?" If you take rules as written, you get experience points for earning treasure, and defeating (not necessarily killing) monsters. You don't strictly get experience for overcoming traps or solving puzzles (though those...
  11. M

    OSR Must OSR = Deadly?

    The 100 archers aren't really cannon fodder. They pretty handily kill the dragon, and the vast majority of them survive to get payed for the job.
  12. M

    OD&D Better Wandering Monster Tables

    Note, this is an OD&D thread. I think the existence of a randomized wandering monster chart of some sort is essential (though a deck would serve just as well). I believe the DM is kept honest in this style of play by being as surprised as the party by exactly which monsters the PCs have...
  13. M

    OD&D Better Wandering Monster Tables

    I'm interested in seeing what sorts of wandering monster tables people have put together. One of the things 4e did well was encouraging mixed groups of monsters, and I feel old school D&D falls down when it insists the standard wandering monster encounter is a homogenous group except in the...
  14. M

    OD&D [BX/OSE] Interleaved combat rounds

    Can confirm from games like MESBG, that "moving first" is usually a disadvantage in a "everyone moves, then everyone fights" system.
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    OSR How Would You Convert WHFRPG to OSR?

    I don't believe any iteration of D&D or its clones is compatible with the theme of WFRP. WFRP 2e is a little easier to learn than WFRP 1e, but still very similar to the original. The cleric and mage are really innapropriate for starting characters in a WFRP setting, and the distinciton between...
  16. M

    OD&D How do you interpret Yellow Mold spores?

    "anyone caught within the cloud will take 1d6 points of damage and must make a save throw vs death ray or choke to death within 6 rounds." The description actually doesn't say you need to inhale the spores, you just need to be caught within the cloud. Presumably they enter through the eyes...
  17. M

    OD&D How do you interpret Yellow Mold spores?

    A round in becmi is 10 seconds. A turn is 60 rounds (10 minutes). One minute rounds are from AD&D.
  18. M

    OD&D How do you interpret Yellow Mold spores?

    How do you teach the players (or characters) that, in world, yellow stuff on the floor will kill you without making the yellow mold a pointless obstacle? If it's too deadly, characters just avoid it. If there is a steep, but non-lethal cost to stepping in it, then you open the players to...
  19. M

    OD&D How do you interpret Yellow Mold spores?

    The game never gives you a choice about whether you breathe the spores. It just says you have a 50% chance of being affected.
  20. M

    OD&D How do you interpret Yellow Mold spores?

    The entry says you "must make a save vs death ray or choke to death within 6 rounds." It seems like a lot of old rules interpretations hinge on where/when/whether the editor felt a comma was appropriate. The most immediately obvious interpretation is that you make a save when the spores hit...
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