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  1. Grimgrin

    Dungeon World (Gamma World + Fantasy)!

    Are you going to use the cards? It looks like you are using D&D power sources instead, but it would be an easy converstion (i.e. Dark=Arcane, Bio= Primal, Psi would stay Psionic, Healing Effects= Divine?). Omega Tech seems a good fit for random teasure magic items. When playing an Artificer...
  2. Grimgrin

    The Scout and ranged attacks

    Well the scout is a little less likely to hit since he must make another attack roll but may often inflict more damage with the free attack. Still balanced IMHO;)
  3. Grimgrin

    Dungeon World (Gamma World + Fantasy)!

    I think this is a great idea, can't help but add to it Lightfoot Halfling His deft hands and sprightly footwork leave you flatfooted LIGHTFOOT HALFLING TRAITS Ability Score: DEXTERITY Skill Bonus (Level 1): Gain a +4 bonus to Stealth checks. Nimble Feet (Level 1): Gain a +2 bonus to...
  4. Grimgrin

    Dwarf Rogue Tactic

    It seems to be the general consensus that Tap Room Tough is is too weak and needs strike bonuses and enhancements for viable unarmed/improvised attacks, so I added more scaling factors to it. Taproom Tough (v.2) You are the veteran of many bare knuckle backalley brawls and know how to...
  5. Grimgrin

    Dwarf Rogue Tactic

    Essenstials is a bit of a can of worms for me. How about "Tap Room Tough"? I thought a rogue dwarf would have multiple advantages in a tavern enviroment: - The +5 Poison ST bonus would help resist alcohol poisoning/drunkeness. - The +2 Endurance bonus is great for festival skill challenges...
  6. Grimgrin

    Dwarf Rogue Tactic

    A Dwarf Rogue doesn't work well with any of the current rogue tactics. This is my attempt to create a HB rogue tactic that plays to high dwarven constitution scores. What do you think? Taproom Tough You are the veteran of many bare knuckle back alley brawls and know how to absorb unexpected...
  7. Grimgrin

    Dwarven Weapon Training and Adventurer's Vault Weapons

    That's my problem with the feat, it is so beneficial it becomes a must-have. All dwarves end up using craghammers or waraxes which I find boring, even dwarven warlocks will get Pact Hammers.
  8. Grimgrin

    Additional Gamma World Origins

    I just found out that "Famine At Far-Go" is comming out in October and will have another 20 origins which will superceed my "Ape" origin and all of my other current ideas. If I create more, I'm going to focus ones not covered yet. AI (Not an android so "2001" or "Knight Rider". Maybe a...
  9. Grimgrin

    D&D Gamma World Character Generator

    Cool:cool:, Bookmarking it now.
  10. Grimgrin

    Additional Gamma World Origins

    I'm thinking of adding a few HOMEBREW origins for Gamma World; here is the first one. Tell me what you think. Ape ....................................................................................... And After The Era of Man Came The Age Of The Ape You are a sentient simian with the...
  11. Grimgrin

    Request a Homebrew

    R5 Designing a dungeon in a giant clockwork. Looking for some interesting traps AND/OR skill challenges (other than acrobatics/athletics) of 5th to 6th level. Heres a map for inspiration
  12. Grimgrin

    Request a Homebrew

    H4 Here's something. Hope you like alliteration. Made it 1 to 30 for classic appeal 01 A lazy little lizard gives you the Evil Eye while soaking up the sun. 02 The wind whistles eerily through the head high hay field (fluttering leaves, termite mounds, golden dunes, etc.). 03 A shadow falls...
  13. Grimgrin

    Game Economy

    I love this. As a GM I have always found economics and financial crimes as a unexpected "adventure" for fantasy campaigns. 1. Forgery/Faerie Gold/Debased Currency. 2. Tax Collectors/Charieties/Tithes/Desperate Relatives 3. Money Changers 4. Guilds/Monopolies/Price Fixing 5...
  14. Grimgrin

    Essentials' "Give Backs"

    "Essentials" can be considered supplimentary, but I think a lot of people are treating it as replacement. I can't help but wonder if this reboot/relaunch of the "4e core books" will result in another split in the D&D audience. 1e, 2e, 3e, 3.5/Pathfinder, and now 4e classic and 4e essentials.
  15. Grimgrin

    D&D 4E Steamboat 4e Vehicle

    Steamship Cruiser Map: HERE
  16. Grimgrin

    D&D 4E Steamboat 4e Vehicle

    I created an steam driven airship map: HERE . It is armed with dwarven gattling guns: Dwarven Gattling Gun Crew The gattling gun is designed to repel the air assaults are rake ground infanty from dwarves airships. It is typically served by a crew of two, a loader and a gunner. When placing the...
  17. Grimgrin

    D&D 4E Steamboat 4e Vehicle

    Steam Battleship Map HERE
  18. Grimgrin

    Request a Homebrew

    R2 "Drider" template that can be applied to various creatures giving them "spider-like" abilities. THANKS
  19. Grimgrin

    D&D 4E Making 0riental Adventures 4e

    I want to give my next campaign an "oriental" theme, and I'm considering the best way replicate oriental classes with 4e classes, and want some additional input. Straight-forward Converstions: Shaman: same Barbarian: same Monk: same Ninja: Assassin (mystic shadow powers) Bushi: Fighter...
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