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  1. Grimgrin

    "Four Arms" Ideas

    Looking to create a PC "insectoid" creature with an extra set of arms, but need some advice. I have a few ideas, but I don't know what would be best. Tentative Racial Features Racial Attribute Modifiers: +2 DEX, +2 WIS Language: Common + one of choice Racial Skill Bonuses: +2 Religion, +2...
  2. Grimgrin

    Harbringer

    Harbingers Harbingers are children born of an unknown genesis to fulfill an alien design. Barren women go to extremes to produce a child. In some societies, if the wife can not produce a male heir for her husband she may find herself destitute or murdered. Some women can not bear the thought...
  3. Grimgrin

    Is a fighter-ranger hybrid dumb? (help me build)

    A hybred Paired Weapon fighter/ranger would be a STR/DEX build. It works because both classes have STR as a primary stat, and a Tempest Fighter wears lighter armor than other fighters. He wouldn't be as tough as a fighter, but both the fighter's Tempest Technique (2W Defense, Att/Dam bonuses)...
  4. Grimgrin

    Achievements

    HUMILIATING DEATH ACHIEVEMENTS Pickled Fish Awarded to characters who drown in a vat of alcohol. Anklebitten Awarded to characters killed by a small sized minion Third Time Is The Charm Awarded to characters "raised from the dead" three times. He Had It Coming Awarded to characters...
  5. Grimgrin

    High Roller Weapon

    Oops, I meant one out of six. The idea was to create a magic weapon similar to "Gambler's Light Blade" but for a maces (and other weapons). As a weapon power, I don't think that's unbalanced, but I could change it to that any "doubles" roll means you inflict minimal damage. That would be 6/36...
  6. Grimgrin

    High Roller Weapon

    I figure you will roll a seven every one out of six times which is beter odds than rolling a natural 20, but still not a sure thing.
  7. Grimgrin

    High Roller Weapon

    Google SketchUp Model High Roller Weapon This weapon has a chaotic effect and therefore only used for high stakes Hazards. This is the signature weapon of the Fortune House gambling parlor designed to beat the Craps Out of cheaters. Enhancement: Level 2: +1 = 680gp; Level 7: +2 = 3,400gp...
  8. Grimgrin

    Homebrew Firearms

    Rather than firearms being a "martial" weapon, maybe they can be a variation of magical implements for wizard. As wizard implements they modify at -will spells as a "encounter power". Arcane Implement Mastery (Encounter Powers) Arcane Pistol Duelist: Draw as free action and add your CON...
  9. Grimgrin

    Allow Monks to take martial feats

    The existing martial classes can be converted into a "monkish" class a couple of ways. For unarmed attacks I would extrapolate that the enhancement bonus given to armor also counts as a "magic weapon" enhancement to unarmed attacks (similar to magic staffs used as a quarterstaff). 1. Pair of...
  10. Grimgrin

    Post Apocalypse: 4th Millennium

    Looking for some ideas for PA class features, PA wondrous items, PA character backgrounds, etc.
  11. Grimgrin

    Backgrounds, Merits, Flaws, and Traits

    Cool:cool:. The merit/flaws seem fairly balanced to me, but I wouldn't allow more than one positive merit + flaw or trait per character (rather than a hero sandwich of both). Linking some merits to odd feats, such as Jack of All Trades, makes sense to me since you are unlikely to want to spend...
  12. Grimgrin

    Post Apocalypse: 4th Millennium

    Addendum 1 Action Points & Healing Surges The nanobots in are body work sporatically, but they have a highly developed sense of self preservation. At times of great stress, the colony will provided its host with a boost of speed, skill, or power. Miraculous healing is also a common experience...
  13. Grimgrin

    Post Apocalypse: 4th Millennium

    That's a good idea for vestige pacts, but they wouldn't be part of the Nihilists (besides I don't have that book :p). I'm reworking the 'tribes' and adding more factions to cover more D&D classes/races and philosophies. The tribes are political entities not just races. The great tribes are all...
  14. Grimgrin

    Post Apocalypse: 4th Millennium

    I have a seed of an idea for a new 4th edition campaign. This is mostly flavor text since I don’t intend to radically alter the core rules. Any feedback or suggestions are welcome. Its called . . . . 4th Millennium In 4th millennium you battle for survival in world reshaped by mad microscopic...
  15. Grimgrin

    D&D 4E Steamboat 4e Vehicle

    Scout Ship The Scout Ship is juxtaposition of a old fashioned wooden sailing ship and steam power house. It is not as fast as a Blockade Runner but thoroughly outguns it. The vessel is designed to maneuver well with or without wind filling its sails. The Scout Ship primary purpose is to...
  16. Grimgrin

    D&D 4E Steamboat 4e Vehicle

    Blockade Runner The Blockade Runner is a wooden gunboat designed for speed and firepower. It rips through costal waters out accelerating all other ships in the hope of breaking through enemy naval lines. This design is favored by elite forces and smugglers. The ship has a pair of mast and a...
  17. Grimgrin

    Tatter Boggle

    Thanks for the advise; definately improved my initial concept. I updated stat block above.
  18. Grimgrin

    Tatter Boggle

    Thanks for the feedback. This is one of the monsters I am creating for my steampunk campaign. The monster is based on the combination of the Scottish scarecrow called a "tattie bogle" and Scottish "bogle" myth. Bogle - Wikipedia, the free encyclopedia Tatter Boggles are pale colorless fey...
  19. Grimgrin

    Tatter Boggle

  20. Grimgrin

    Sapper

    I need some help with this class I'm designing. The idea is to create a "martial controller" class that manipulates the battlefield by scattering improvised, obvious traps across it. The traps are short lived constructions that don't last beyond the combat encounter. As a rule of thumb At-Will...
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