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  1. W

    In Defense of the Theory of Dissociated Mechanics

    The problem is the same with 3e and 4e (and every setting) in the context of houseruling. At best, it's a wash. The problem is not the same with respect to fixing published mechanics that affect worldbuilding. Except this sounds like a problem with nomenclature. You don't like that spells...
  2. W

    In Defense of the Theory of Dissociated Mechanics

    Yes! Because when you play 3e -- and more specifically when you build a world for 3e -- there's no reason for you to contemplate the consequences of Zones of Truth, Fabricate, Lyres of Building, etc. When you houserule Hypnotism, you know you're houseruling Hypnotism so you can spend some time...
  3. W

    In Defense of the Theory of Dissociated Mechanics

    I don't believe I ever said I was frustrated with your houserule.
  4. W

    In Defense of the Theory of Dissociated Mechanics

    And this is where the world-building aspect comes in. If you play 4e, then you only have to consider the campaign-altering aspects of individual improvisation you make, and in the vast majority of cases, that won't happen. With 3e, the campaign-altering aspects, such as Zone of Truth and...
  5. W

    In Defense of the Theory of Dissociated Mechanics

    You recall incorrectly. Nothing in baleful polymorph's description indicates it operates differently outside combat than within it. Yes. I do not agree. I wrote an article on improvising terrain because I felt that DMs were improvising actions in the average game. But will you answer my...
  6. W

    In Defense of the Theory of Dissociated Mechanics

    A=B, as should be obvious if you read the bit I wrote that you quoted. Sheesh. Of course, you can always improvise additional effects using page 42 as you and CrazyJerome indicate. But if you do that, and decide the improvisations work differently in and out of combat, then it's up to you to...
  7. W

    In Defense of the Theory of Dissociated Mechanics

    No. There's nothing you can do in combat you can't do out of combat (though doing it may cause you to be in combat!). There are things you can do out of combat you can't do in combat, which I explained as the constraints of time and/or concentration.
  8. W

    In Defense of the Theory of Dissociated Mechanics

    I didn't say it was an insurmountable problem, simply one that had to be addressed. No, it is defined as doing X + Y as a standard action. That is untrue. A wizard can use hypnotism any tie he can use a standard action, whether or not he is stressed or hectic. However, just because there are...
  9. W

    In Defense of the Theory of Dissociated Mechanics

    Except that since you were wrong to assert there are things you can do in combat in 4e that you can't do out of combat in 4e (which is what precedes the ellipsis in your quote), there's nothing for DMs and players to figure out on that issue in 4e. Nor does it have to be "fit into"...
  10. W

    In Defense of the Theory of Dissociated Mechanics

    Yesway, you asked people to correct you if you were wrong about there being things you could do in 4e in combat that you cannot do in 4e out of combat. I corrected you, as you requested. Now you are raising a different point about whether there are things possible in combat in prior editions...
  11. W

    Mearls: Augmenting the core

    The WotC boards appear to be in perpetual shellshock from the Edition Wars of 2007 and the Essentials Wars of 2010. Any whiff of change creates apoplexy.
  12. W

    In Defense of the Theory of Dissociated Mechanics

    Agreed. My explanation is an interpretation, but, as you said, it's the same interpretation that has applied to all the prior editions to explain why something that can be done out of combat can't be done in combat, so I think it's a pretty reasonable interpretation. Feel free to substitute any...
  13. W

    Mearls: Augmenting the core

    I'm not sure why it matters as long as the group plays the style of game they want and they have the rules that enable them to do so in the manner they want.
  14. W

    In Defense of the Theory of Dissociated Mechanics

    You are wrong. Anything in combat can work out of combat. Not all things that work out of combat can work in combat because combat is divided into discrete six-second rounds that presume a certain amount of adrenalin induced concentration on survival, and many things one does out of combat...
  15. W

    In Defense of the Theory of Dissociated Mechanics

    I don't think any "4e fans" (in this thread, anyway) are outraged over the notion that somebody thinks that 4e doesn't feel like "D&D" for them. Please leave the inflammatory edition-war language at the door. In fact most of us have been explicitly saying not that some people don't like 4e...
  16. W

    In Defense of the Theory of Dissociated Mechanics

    Of course it's a different quality. They're different systems. This is going to be different fot every person. There's no way to convince a person of this. I was always painfully aware of the rules in 3e because there was a new subsystem for every new concept and tracking those subsystems...
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    In Defense of the Theory of Dissociated Mechanics

    theAlexandrian's interpretation of War Devil suffers from a fatal flaw: characters know any effects placed on tham and the source of those effects. TheAlexandrian's "problems" with "besieged foe" involve the creature being hidden, disguised, or undercover. All of that goes out the window when...
  18. W

    In Defense of the Theory of Dissociated Mechanics

    Who's that jerk telling you to play something you don't want to play?! Let's get him!!!!
  19. W

    Statblocks vs adventures: Where's the balance?

    Yes, but how many DMs memorized the ranges, durations and precise effects of each spell? I certainly didn't. I remember my players groaning every time they faced a caster (or a creature with spellcasting) because it would be a lot of time with me saying "Cause Serious Wounds!... okay... is...
  20. W

    In Defense of the Theory of Dissociated Mechanics

    Sure. My first world is called Kishar. It is based very loosely on Babylonian mythoi. The set-up in a nutshell is as follows: 100 years ago, the world awoke. Literally. People found themselves lying amidst ruins of an ancient civilization, with no memory of how they arrived, who they had...
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