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  1. inati

    When is D&D Insider actually launching?

    Well they do have dice...or did. See this video for details http://youtube.com/watch?v=_aLXuMb6WWw
  2. inati

    Throwing Weapon Return

    Thanks MarkB, that clears it up nicely.
  3. inati

    Keep on the Shadowfell - Virtual Game Table

    This seems like a thinly veiled advertisement for BRPG. Why not put the maps up in the first place as opposed to merely linking to the (expensive) program? Because you are merely an advertising drone :P Try the Advertise with Us button in the top right instead? kkthnxbye
  4. inati

    Should the Greatsword be d12?

    People are just too obsessed with the Greatsword. And I agree, the +1 to hit makes it balanced. I also agree that if you modify the Greatsword, you screw up the balance of all the other weapons.
  5. inati

    Warrior of the Wild once per encounter?

    Would you rather they didn't bother to errata it then? ;) Sure, it would have been preferable that they didn't have to do any correcting in the first place, but at least they are correcting flaws asap, which you must admit is infinitely better than letting broken things like Warrior of the Wild...
  6. inati

    Dragonsborn Breath Weapon Issue

    It's all fun and games and cool creativity until the players start taking advantage of it. Other people have mentioned selling off the bottles for cash. Or how about the players start stockpiling the stuff for other uses? They are creative, remember. So in the future, maybe they will start...
  7. inati

    Throwing Weapon Return

    Since the player has the option of "catching" the returning weapon or not, it seems to imply that the weapon flies through the air and returns to you, as opposed to just teleporting back to your hand. Then again, it doesn't explicitly rule out a teleporting back to your hand weapon either. I...
  8. inati

    Basic Melee Attacks

    It seems that you just want to make melee classes that use stats other than Str to be on par to builds that do rely on Strength; in other words you want to give them parity because you see that they have none. The way I see it, these non-Str builds are designed in such a way that they receive...
  9. inati

    DMG Adventure and Final Fight

    Two defenders, two leaders, and a controller. You just don't have enough DPR (damage per round) to effectively kill the sucker. Not impossible by any means, but it would be a lot easier if you had at least one if not two strikers in the group.
  10. inati

    Dual nature of all classes - except Ranger and Rogue.

    In my games I am finding that the ranger in the group (bow ranger) is out damaging my fighter, but then again I am going with a sword and board type fighter, so this is to be expected. In fact, the ranger far outstrips the dagger rogue as well, due to conditional use of sneak attack vs quarry...
  11. inati

    Changing the Self-Deleting Spell Book

    So how would you prevent the abusing of retaining spells when the players start swapping powers every level just to gather more and more spells/powers just for the heck of it?
  12. inati

    TWF+Rogue Weapon Talent

    I would say no. If you had a +1 shortsword in your offhand, would it grant its bonuses to the main hand? Of course not. And as has been pointed out by others, the FAQ clears this up nicely :) Regardless, I think it was the intention of the design team to give an incentive to actually use...
  13. inati

    Best Base Class for Multiclassing?

    I agree whole heartedly. Roles are not the be all end all either. Power suites play a huge role too, as I bolded in my earlier post :) However, roles do play a factor in that doubling up on a role wouldn't be nearly as effective as going outside of that role. The Rogue/Ranger example was to...
  14. inati

    Best Base Class for Multiclassing?

    I think people are concentrating too much on the stats and not enough on the synergies. Of course, stats are absolutely important for multiclassing purposes and they encompass a large portion of the synergy equation, but it is not the end all be all trump card. For example, look at how the...
  15. inati

    Dragonsborn Breath Weapon Issue

    Very interesting idea. The question you have to ask yourself is though, when using the Dragonbreath racial power, does the power leave behind a residue that is still dangerous? Does the acid he breathe still cause ongoing damage to the target? If a creature were to step into the area that he...
  16. inati

    Sheating a sword and drawing a javelin

    That's an interesting question. I would say that you would have to unwield (via dropping or sheathing) a two handed weapon in order to use a thrown weapon effectively. My reasoning would be, that it would just unbalance you or get in your way to the point that it prevents you from throwing...
  17. inati

    Marking via Dragon's breath

    Absolutely true. A minor action close blast 3 or 5 (with feats) is better than a Close blast 3 standard action. But Dragon Breath is an encounter power vs an At will, so at least thunderwave would be spammable, and would mark even though it would probably miss often :D This build would also...
  18. inati

    Marking via Dragon's breath

    And yet here you are insulting people yet again for a game you declare as being entirely made of processed milk product. If you feel that way, then why are you even here other than to troll? And then, you start a thread in the General RPG section to whine about people quoting RAW, which was...
  19. inati

    The quoting of RAW as a trend

    Kzach, This post wouldn't be in reference to the discussion you had in this thread would it? :D
  20. inati

    Marking via Dragon's breath

    Maybe at the point you started stating that what we were saying was cheese? Don't fling poo and pretend you are innocent.
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