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    [Playtest 2] Wizard and Rogue HD

    Can we please get a happy medium on first level hit points? First we get unkillable punching bag wizards. Now there's already a million page thread over on the Wizards forums proclaiming that the designers hate the baby Jesus because they jumped to the other extreme and made wizards...
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    Dual-weapon fighting is extremely lackluster

    Assuming we're talking about a Fighter (or whatever) who would be focusing on Dexterity anyway, you're looking at: 1d6 damage and +1 AC with sword and board 1d8 damage with a two-hander 1d6 damage and the ability to split your attacks and potentially kill 2 mooks with dual wielding Dual...
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    [Playtest 2] Races: Humans too good?

    Dunno if anyone has pointed it out yet, but even if humans aren't too bad right now, wait until we get some kind of point buy. They're gonna be ridiculous. Throw in standard 3.5 25 point buy, and you're gonna be seeing a whole heck of a lot of 15 13 13 13 9 9 (18 14 14 14 10 10) humans running...
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    D&D 5E (2014) I Don't Like Damage On A Miss

    Your argument has changed. Before you were saying it doesn't make sense. Now you're saying it's not dramatic enough. But anyway, why should it be a problem if the Fighter with the really aggressive fighting style manages to finished off the BBEG after he's taken innumerable blows and hits, even...
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    D&D 5E (2014) I Don't Like Damage On A Miss

    A miss does not mean your axe whiffs and only swings through the air. That wouldn't make any sense because attacks target armor class, and armor is figured into armor class, so at least some of the time a "miss" means hitting your opponent's armor. A guy with this theme wears his opponent down...
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    D&D 5E (2014) I Don't Like Damage On A Miss

    What about the in-game explanation do you find insufficient? Your fighting style is so aggressive that even when you "miss" you still hammer your opponent hard and wear him down some physically. Seems like a perfectly acceptable way of modeling that to me.
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    D&D 5E (2014) Living Dice Article: "Is It Really D&D Next?"

    I must say, I'm with the people who can't see how the playtest is anything more like 3e than it is like 4e. It has 4e-style 1st level hitpoints. It has reworked healing surges. It has 4e-style monster XP. It's making a genuine effort to be balanced across all levels. It's false and alarmist...
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    My Rant Apology & Sell Me Flat Math

    Totally sounds like a drug deal.
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    Please take the whole "Hit Points and Regaining Hit points" back to the drawing board

    The rules explicitly say that dropping to 0 or less represents the landing of a significant wound, not passing out from exhaustion. As for it feeling like they're hitting each other with foam bats, if it feels like that, then every edition has felt like that, because there have never been...
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    "For a more old school experience..."

    Wait for the fighter with martial maneuvers?
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    Anyone else notice this?

    On a similar subject, does it say anywhere exactly how many hands you need to have free to cast a spell? I couldn't seem to find that.
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    Quick question: does the prohibition on online play affect your playtest?

    I am NOT affected, But this does not bode well for the future of Wizards PR. Wizards needs to get its act together and tell its lawyers to shut up. Half of 5e's failure to maintain market share had nothing to do with game design; it was Wizards' horrible, antagonistic legal policies and public...
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    Any one feel there is simply not enough to go on?

    I think Wizards actively wants us not to know exactly how the numbers are derived, and I think this thread is the perfect example why. Because most people who post on D&D forums are an opinionated bunch (I include myself in this), and if they knew exactly how a given number were derived, they'd...
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    Monsters with spell lists is not a good sign

    Neonchameleon-- Amen. Even though I like 4e, I don't think many things about it are unequivocally better than previous editions, but monster stat blocks and the crunchy part of the MM absolutely are. 5e must must must bring back 4e-style statblocks. Once you DM them, everything else is...
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    My Initial Playtest Report

    Great writeup! Sounds like a few things that can be fixed just with tweaking (balancing wizard spells, tuning monster AC) and a few things that would require slightly more extensive redesigning to fix (rogue having a way to get his sneak attack damage often, minor actions were great and I'm sad...
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    Advantages / Disadvantages

    I don't see how it interrupts game flow or is more technical than little stacking bonuses. I don't think it takes any longer to roll two dice and take the higher or lower result than it does to do the extra math of adding up all your +1s and +2s, and I don't even know what's meant by technical...
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    Ability scores figured out.

    Wow, yeah, that sounds gamebreaking, especially if it were combined with a point buy system. I wonder if it is a mistake.
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    First Impressions?

    It would make the game more enjoyable for me by adding to my immersion. Without full overnight healing, all healing is done either my magic or by using actual first aid supplies to patch myself up for ten minutes. So it's easy to think of hp damage (or at least, hp damage below half hp, as the...
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    D&D 5E (2014) Armor in D&DNext

    Yeah, pretty much, having obviously inferior armor that costs less right there in the table helps to add a little realism. Besides, hasn't every edition of D&D had such an armor table, with the cheap armor no PC would be caught dead in on there just because everyone knows Studded Leather is a...
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    Dwarf and poison.

    I recognize that this is a subjective thing, but I don't want to go back to carefully limited bonuses to resist things rather than full-blown immunity. Now that I've seen dwarves given actual immunity to poison, and elves to charm and sleep, the alternative reeks of safe, carefully-sanitized...
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