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    Dwarf and poison.

    Dwarves presumably don't get a bonus to dexterity, the rogue's primary ability score, and their "no speed penalty from heavy armor" racial ability is useless to a rogue. Trapfinding and disarming is only one (small, relative to combat) part of a rogue's duties. Sometimes the rogue will fail...
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    Scaling of attacks and defenses.

    The simplicity of no scaling is appealing, but I'm afraid it would just feel wrong if I didn't get any more accurate, or any better at defending myself, from level 1 to 20, save through ability score increases. Maybe it's already +1 every 4 levels; we dunno.
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    First Impressions?

    Definitely true. But still, there's a good chance it's too powerful for an at-will spell. Reducing speed to 0 (in a system with no attacks of opportunity) effectively locks down a powerful melee monster completely for a round. There's ample time for this to be nerfed, of course.
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    On the philosophy of monster design in the playtest

    There's a balance to be struck here, and I think the playtest doc errs just a tad on the light side of it. I want some basic monsters to have, maybe, one stand-out ability, perhaps two in rare cases. I don't want every mook to be a small bag of melee-attacking hitpoints. We definitely need 4e...
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    First Impressions?

    I'm still reasonably optimistic about 5e taking what's needed from 4e. A few things are in already: high 1st-level hp, "healing surges," straightforward monster xp system. Hopefully Wizards will get the message and bring back 4e's excellent monster stat blocks, and we'll see other important...
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    D&D 5E (2014) Armor in D&DNext

    A lot of the ideas in here seem unnecessarily complicated to me. I think adding DR to the armor system, only for heavy armor, is a bit odd and unnecessary. I'm with YRUSirius; bump heavy armor by +2, medium by +1, and you're done. Or maybe lower light by one and raise heavy by one. That way the...
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    Monsters with spell lists is not a good sign

    This is a colossal practical problem for most groups. One person controls a PC, and that person has controlled that PC from the beginning and knows its abilities inside and out. a DM has to control multiple monsters as well as run everything else in the game, and frequently he's using a given...
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    First Impressions?

    First impression: positive. Advantage and disadvantage seem like a big hit. I love the hit dice mundane healing mechanic. The stuff that's broken, like heavy armor sucking and monster stat blocks not including concise full descriptions of spells, are easily fixed. It's not at all revolutionary...
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    The basic nonmagical healing mechanic: the perfect compromise?

    Like I said, I agree that full hp recovery over a long rest should be removed. I'm just praising the hit-dice-healing-surges implementation. I suppose the amount of healing could be tweaked, but I think I'd basically be satisfied if they just made a long rest heal [1 hit die + con mod] hp and...
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    The basic nonmagical healing mechanic: the perfect compromise?

    Now that we've actually seen the text, I must say, I'm pretty impressed with the basic mundane healing mechanic. It seems like an excellent compromise between 4e healing surges and older, less metagamey mechanics. First, the rules clearly state that hit points are an abstraction, and suggest...
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    Monsters with spell lists is not a good sign

    Definitely, 5e monster stat blocks must have at least summary-version writeups of all spell-like abilities and actual spells a monster uses. It's a huge practical consideration with very little going against it.
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    Jonathan Tweet talks "13th Age"

    I'm still not seeing it. I got the distinct impression that you can't fight the Icons and that the system assumes you'll never actually meet one. So it's all the same to the players, really, whether they're actually gods or individual people in the material world or offices that are filled by...
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    Jonathan Tweet talks "13th Age"

    I am genuinely interested in seeing this game, but I'm not really convinced yet. For example, in the FAQ the interviewer asks what makes Icons different from a traditional deities framework, and then Tweet takes 3 long paragraphs to explain that basically, yeah, it's like a traditional deities...
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    Jonathan Tweet talks "13th Age"

    Indeed, I just noticed that. Makes sense. "They all say that," is what I'm tempted to think, but they're great designers, and I'll have to keep an eye on this. Anyway, I don't think any system is going to take a significant chunk of 5e's market share all by itself. Pathfinder rode a perfect...
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    Jonathan Tweet talks "13th Age"

    Could you explain briefly what makes this a more significant release than any other relatively obscure OSR-type system? Maybe I'm just very ill-informed.
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    D&D 5E (2014) 5E: Planning to Last?

    I genuinely believe that the 5e designers want it to last for a very long time. Obviously, whether 15 years from now they're still making enough money without a new edition to keep Hasbro happy is a whole other matter. If 5e is (extremely) successful, then ideally is could be sustained for more...
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    Rethinking the 3-Book Model

    You'll have to forgive me as I've never played anything before 3.5 and haven't experienced the model you're describing, but doesn't having a book that's basically a third of a PH, a third of a DMG, and a third of a MM, alongside an actual PH DMG and MM, cause a constant and very annoying...
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    Rethinking the 3-Book Model

    I think I may be more pessimistic than you are, delericho. I'm not at all sure 5e can succeed, not because I don't think they can make a great game, but because I think the fanbase may simply be fractured beyond repair. But I'm at least as pessimistic about the possibility of bringing in a large...
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    Rethinking the 3-Book Model

    I suppose you've proven your point, delericho; if they cut it down to 10 levels, and paired the monsters down far enough that even beholders didn't make the cut, and had only a few dozen pages for all spells and martial maneuvers, and removed grid combat, it could be 300 pages. But like you...
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    Radical(?) Thought: no bonuses...

    I think most people wouldn't mind magic items and feats giving no flat bonuses to ability scores, AC, attack, and saves/defenses. In fact, I'll be extremely disappointed if they don't leave well enough alone for those basic stats. No flat bonuses to damage, skills, and hp might be a slightly...
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