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    Rethinking the 3-Book Model

    I've always thought the dragonborn controversy was a subset of the "DM-optional vs. player-optional" controversy. What I mean is, most of the "I do not tolerate dragonborn" people are DMs who do not like dragonborn in their games/worlds, and who would be reasonably satisfied if the PH included...
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    Rethinking the 3-Book Model

    I find some of the ideas in this thread very strange. I do not think there are very many DMs who care so little for designing (and modifying) traps and monsters and such that they would be perfectly happy with an advice-only DMG. I think virtually everyone would want the DMG with the crunch in...
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    The First Five Books (after core)

    1. A top-notch starter set. 2. A really good adventure. 3. A really good adventure. 4. A really good adventure. 5. A really good adventure.
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    Feats and How to Ruin Them

    I’ve seen a lot of fighting about skills, but not much about feats as such. That scares me because I tremble for the fate of feats in D&D Next much more than for the fate of skills. Basically, I like feats. Putting all manner of little extra abilities in a special class of their own, where they...
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    D&D 5E (2014) Stupid math stuff that vaguely pertains to 5e.

    I'm definitely in the >50% chance camp. Missing and accomplishing nothing fully half of the time is just plain miserable. We've even had a suggestion in this thread of a 40% hit rate for first level fighters, and another for a 50% hit rate against unarmored targets! Geez, if I sat down to play a...
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    Rule of Three 2/28

    I think I may have been unclear. By "adjust based on whether the players did or did not sleep in the middle of the adventure," I meant what you're calling 'not adjusting', i.e. having the villain's plans be in a different state depending on whether the players rest or not. You seem to be...
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    Rule of Three 2/28

    Hussar--I suppose I see the point. Being delayed hours or days doesn't bother players because it just means 5 or 10 more minutes of filler activity at the table. An adventure would have to have some more explicit kind of time pressure--"the villain will capture the city in 2 days if you don't...
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    Rule of Three 2/28

    I have to say, I've always been a bit puzzled by 15-minute workday complaints, on the very same grounds outlined in the quotes the OP pulled. I suppose it's ideal if a system gives metagame (character resource-based) incentives not to rest after every encounter. But I've always thought that...
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    D&D 5E (2014) How should 5e handle rules problems?

    Oh please, please, major problems only, bundled together no more often than once every 6 months. Do not correct monster attack bonuses by 1 with errata. Do not try and fix obviously ridiculous, convoluted, munchkiny combos with errata; there will be too many after a few years of splatbooks, and...
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    D&D Blog : Dice Tricks

    Are far as I can see, 'dice tricks' are wonderful for keeping class abilities and such from all feeling samey. Reroll anything less than a 5, roll 2 dice and take the better, roll an extra die and drop lowest for damage, roll an extra d8 for damage. All those things add variety and interest...
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    The danger of the Three Pillars of D&D

    I'm with this guy, at least on a very abstract level. I want a system where I can choose to be good at or suck at any of the three pillars, in any combination. I can be a fighter who fights and tracks but sucks in social encounters. I'll be good at both, but not as good as a pure combat fighter...
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    D&D 5E (2014) D&D Next Blog - The Fighter

    I am attracted to the idea of the Fighter as a generalist (as opposed to a specialist), especially in terms of weapons. I would dearly love a fighter who carries a number of different kinds of weapons based on what's most useful in the situation at hand, and who's effective, equally effective...
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    What is meant by Exploration play?

    My understanding: Roleplaying - Character interaction (mostly verbal) between PCs and between PCs and NPCs. Speaking in character. Combat - Violent conflict. Attack and damage rolls. Setpiece encounters with hostile creatures. Explorating - A bit of a catch-all, encompassing the time you...
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    Let's get waaaay head of ourselves. :D

    This. This is what I want. Dear Wizards. I don't know whether Paizo beat you at system design; in fact, I think 4e is pretty great. One thing's for certain, though: they annihilated you and buried your meager ashes on introductory boxed set design. The Pathfinder Beginner Box is perfect...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    Yeah, way to editionwarify the best thread ever, guys. Anyway, does anyone else think it's easier for any system to accommodate CaW than it is for any system to accommodate CaS? I mean, you can take a system that's mainly about CaS and do a lot of CaW with it, if the system helps out at least...
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    I think that I would have difficulty consistently coming up with plans that allow me to defeat a clearly superior group of enemies without focusing mostly on crazy uses of magic spells. What sort of strategies did the PCs actually use?
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    [Very Long] Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles...

    This is one of the most legit bits of theorycraft, and one of the most fruitful and interesting discussions I've ever read on a D&D forum. I feel like CaW is facilitated well by Savage Worlds, mainly because the system makes no provisions at all for encounter balance and it always puts all the...
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    D&D 5E (2014) What Is The Proper Order Of Attributes For D&D Next?

    If those sons of ******* at Wizards move Dexterity back in front of Constitution, so help me, I will never give them another dime! A gross miscarriage of justice for their loyal 4e customers!
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    Hard Stat Cap of 18?

    I actually like the cap. I mean, don't get me wrong, +ability score items should be killed where they stand, but I think a cap is an elegant solution. Racial modifiers allowing a guy to get a +5 modifier on his primary ability score from level 1, which is a bit too high to facilitate balance and...
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    Skills - what is your preference

    I would say this is a slight exaggeration based on the article. My impression was that classes and themes (and races?) will grant quite a few 'skill' bonuses to different things; especially classes like the rogue. But yes, I am bothered by the new skill system, unless we're missing something...
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