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    Better modules please.

    Please lord yes. Wizards, here's what you do: See all the things you do when you design modules? Stop doing those things. All of them. Now, see all the things Paizo does when it designs modules? Do all those things. Please. And fewer combats. Combat takes forever. Combat will always take...
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    D&D 5E (2014) Should classes retain traditional alignment restrictions in 5E?

    Lord no. Why on earth can't the paladin represent the neutral and evil versions of its archetype too? And why on earth can't an assassin who hunts down bad guys be neutral or even good? And why on earth can't we let people play what they want?
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    Reclaim the name of Paladin!

    Not only is it a bad idea to officially snub people who like the paladin class specifically but don't want to be paragons of good, and not only is it a bad idea to bake the alignment system back into the crunch via class restrictions (one of the few things most everyone agrees should stay dead)...
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    Starting the iteration at DDXP: Reimagining Skills and Abilities

    From what we've heard, the developers want a guy with a very simple character sheet (and so, no skill list at all) to be able to play alongside a guy with something more complicated (the skill system). How could such a thing work? The first thing that comes to mind is that the skill system will...
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    Tweet gleanings

    I'm more optimistic about 5e in light of what Wizards has told us so far. Granted they haven't yet commented on any issue more controversial than the existence of Warlords, but still: flattening the power curve and not including magic items in the basic progression are common-sense, clearly...
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    Why I don't GM by the nose

    I'm with Mal. I believe in objective value in a lot of different areas, but how one plays PnP RPGs isn't one of them. This illustrates what I mean, I think. A GM "training" his players in how he wants them to play reminds me of a person trying to "change" his significant other after they've...
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    What do we know of D&D Essentials?

    Ignoring the presumption that tiles-based combat encounters = less open-ended, The Essentials line is the same game. It's just a line of products to ease new players into the game and serve as a standard reference that doesn't change and that has most of the errata included. The "a session is...
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    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    Ariosto-- I tried very hard to keep my description of what makes a sandbox game a sandbox game as grounded in reality as possible. In fact, my goal was to distill what people who do play sandbox games have been saying. It may not be possible to pin down a definition of what a sandbox game is...
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    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    My idea was to pinpoint Hobo's theoretical endpoint opposite 'railroading.' I don't think you would ever actually see a game where the players have all the choices in the world but the world doesn't really change and a plot can't really develop. I imagine if you got close it would look a bit...
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    GF9 to produce official D&D stuff

    I think the condition tokens are fine. Maybe I'm missing some big innovations in how miniatures markers are designed, but even if I have some nice color wooden circle that sits under my minis' bases, wouldn't I still have to pick up the mini, place or take away the token, and replace the mini...
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    Pathfinder 1E Sandboxes? Forked from Paizo reinvents hexcrawling

    Melan, Hi Melan, Thinking about your concept of 'sandbox' games vs. Hobo's, it does seem to me that's you're talking about two different things. So I thought about your two different spectrums, so to speak--yours between a game driven by the GM's overall plan vs. a game driven by player...
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    A discussion of Keith Baker's post regarding the Skill Challenge system

    I think a lot of people are forgetting the core problem with RAW skill challenges as identified by Stalker0: variability. I can add all kinds of clever and interesting DM fiat bonuses, aid another usages, and original player options in my skill challenges, but that doesn't help with the...
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