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  1. Bagpuss

    How Visible To players Should The Rules Be?

    Counter to that there is the principle of Chekhov's gun, that states that every element in a story must be necessary, and irrelevant elements should be removed. For example, if a writer features a gun in a story, there must be a reason for it, such as it being fired some time later in the plot...
  2. Bagpuss

    Kickstarter Gummyquest Kickstarter

    Not associated, but how did no one do this before? https://www.kickstarter.com/projects/jaygummyquest/gummyquest-delicious-fantasy-gummies
  3. Bagpuss

    How Visible To players Should The Rules Be?

    Yeah if a significant number of people in this world where trolls are only folklore and not real, know that trolls need to be killed with fire, can you imagine how many would know in a world where trolls are a real risk if you travel too far from civilization. This is the sort of stuff most...
  4. Bagpuss

    How Visible To players Should The Rules Be?

    Okay the first response to the OP that seemed to get a lot of love, and was about players not knowing the rules leading to better games, my mistake. Not sure it is a dispute, I think in my earliest response in this thread I said I've certainly had enjoyable games where the players were unaware...
  5. Bagpuss

    How Visible To players Should The Rules Be?

    No it is just assuming the position that the player doesn't know the rules, and the DM doesn't share them just adjudicates them, because they believe the best game is when the player doesn't know them. Which was the original point of the thread.
  6. Bagpuss

    How Visible To players Should The Rules Be?

    So in this version the DM hasn't learned the rules either?
  7. Bagpuss

    How Visible To players Should The Rules Be?

    Well obviously if there are less rules to learn, then not knowing rules you are missing out on less of them. Also I would say the closer the game is to a shared reality the easier it is to get away from having rules knowledge and just be a character inhabiting that world. So Call of Cthulhu...
  8. Bagpuss

    How Visible To players Should The Rules Be?

    But until you know the rules exist you might not even know there is a conversation to be had.
  9. Bagpuss

    How Visible To players Should The Rules Be?

    Really it more falls under knowing what the spell casting character is capable of and how that interacts with your character. But already you are needing to learn a lot more than the minimum level of rules which is the point I'm making. The more you know the more informed a decision you can...
  10. Bagpuss

    How Visible To players Should The Rules Be?

    So some players will never try because they don't know they can, and how about the ones that do. Say the first time he tries the wizard isn't casting a full round spell, so the DM rightly says sorry the wizard gets the spell off before you can react. You need to ready an action to interrupt...
  11. Bagpuss

    How Visible To players Should The Rules Be?

    No antagonism, just if the player isn't aware they can do something (because they don't know the rules), they might not even try it. There is the inverse effect, that players that don't know the rules seem more likely to try stuff the rules don't address as they don't feel bound by them (which...
  12. Bagpuss

    How Visible To players Should The Rules Be?

    He might not even know he could try it, if wizards have been casting single action spells, without knowing they can take a ready action they wouldn't have an opportunity. Even if they cast a full round spell, would they even recognise it? Not without some understanding of the rules for actions...
  13. Bagpuss

    How Visible To players Should The Rules Be?

    I think that is nearly at one extreme of the spectrum (the very extreme is the player's don't even need to know their character sheets beyond a few words to describe them). However to use your stealth example, while the GM can adjudicate, (and to some extent common sense plays a part, someone...
  14. Bagpuss

    Spoilers Rebel Moon-my spoiler review

    I don't think it is a prequel, it looks to be a sequel because of the scenes defending the village perhaps with a load of flashback exposition about the main character's history, just like the first one (due to the scenes with her with cropped hair in uniform, although she appears to crop it...
  15. Bagpuss

    Spoilers Rebel Moon-my spoiler review

    Titus seems to at least appear to be doing what he was recruited for, but saw no evidence of in the first film. The trench is lifted straight from the Magnificent Seven (well the whole story is). A least we see more of the robot.
  16. Bagpuss

    D&D General elf definition semantic shenanigans

    While all homo sapiens, there are likely genetic markers for if dwarves, elves, trolls, etc. just as there are for red hair. An orc, elf pairing won't spontaneously give birth to a troll, but they can give birth to an orc, elf or even a human by my understanding.
  17. Bagpuss

    D&D General elf definition semantic shenanigans

    Technically I believe they are, but that term (for some people) seems to have negative connotations (due the the "sub") even though homo sapiens (modern humans) would also effectively be another subspecies level with the metahumans, since they can breed with metahumans.
  18. Bagpuss

    D&D General elf definition semantic shenanigans

    Clearly they are not genetically the same, as two individuals born to the same parents aren't even genetically the same.
  19. Bagpuss

    D&D General Explain Bounded Accuracy to Me (As if I Was Five)

    Yeah but a 15th level Hobgoblin Phalanx isn't the same thing as a normal hobgoblin they encountered over 10 levels ago. Bounded Accuracy lets you use the same stat block for longer. I can't recall how making medium creatures into swarms in 4th Ed works but I know from experience if was a stupid...
  20. Bagpuss

    D&D 5E (2014) Let's Have A Thread of Veteran GM Advice

    You don't even need to drop an NPC on them, you can just remind them of things their characters would know, but as players they might have forgotten from the last time you played. If you want to get flashy and mechanical about it, you can even produce quest cards, that kind of work like an CRPG...
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