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  1. Bagpuss

    Picard Season 3

    And yet these old Borg didn't seem to adapt to attacks or have any of the menace they use to have. I generally like the season until the Borg showed up as the villains, it went down hill from there.
  2. Bagpuss

    Picard Season 3

    They seemed to ignore the conclusion of season two as well as the characters.
  3. Bagpuss

    Dice pool game design woes

    The Spartacus Board game uses opposed rolls, you then match dice highest to lowest (defender winning ties), if the dice is unopposed you need to roll at least a 3 for it to count, but if it is opposed and they roll a 1 and you roll a 2, it is still a success.
  4. Bagpuss

    Dice pool game design woes

    It's a feature not a problem. There solved it for you. If they want to succeed they need to lower the TN some how, like taking extra time, or getting help. To be honest I think that issue is the least of the problems looking at that probability chart, it isn't at all intuitive. Having a skill...
  5. Bagpuss

    Why do RPGs have rules?

    To help with the bits I've made bold.
  6. Bagpuss

    Give me a prompt and i'll make an image

    It looks like the monster from Stranger Things
  7. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    But I got him a present and everything... well I'm going to unwrap it and play with the Lego myself!!
  8. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    LOL, Emberashh used the same tactic on me. It's the wonderful block feature that lets you win every debate by only seeing your side of it. How they cope with the real world is a mystery.
  9. Bagpuss

    The "I Didn't Comment in Another Thread" Thread

    I'll guess I'll have to stop, deliberately trolling trying to understand what you mean since I can no longer see anything you are posting. What sort of person does a quote reply after blocking you?
  10. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    If they ever do explain how this is meant to work could someone explain it too me. Since everything bar the original post has disappeared.
  11. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    So your verisimilitude has you being able to gather whatever you want wherever you want, regardless of if X resource could logically be there... or does it not really matter what resource you are gathering, that are just resource points towards making mana and stamina potions, it could be fungus...
  12. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    You said you can gather while travelling, forgive me if I believed the implication from that is that you couldn't gather while not travelling. Or you wouldn't be able to find X ingredient on say a plane where X doesn't exist, or in a dungeon where it couldn't grow, or a city with the same...
  13. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    Because your rest can be interrupted by up to a hour of fighting and you still get the benefits of a long rest, one encounter swiftly dealt with isn't going to do stop you getting all your spells and health back. Well yes that is more of an issue, I'd just have had the portal close if they...
  14. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    So no gathering in a dungeon, no gathering in a city, probably no gathering on another plane, even if you are in an area you can gather you have set difficulties and rarity for the terrain type (terrain which the DM decides). Seems the DM still has a huge amount of control over when the players...
  15. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    I read it but the stuff about the high level game where resource recovery isn't as big an issue isn't really relevant the what we are discussing (a potion based mechanic to replace the rest based mechanic for resource recovery). You can't gather a resource if it doesn't exist, or there isn't a...
  16. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    The DM controls what is in the game world, which includes any resources, such as what you need to craft your mana potions. Well they still need to get the DM's permission effectively to do that so, again he still has control of the recovery mechanic. So what's your problem with the DM...
  17. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    So you are still either incumbent on the DM to control the availability of the resource, or the players can farm as much they like. Also building a functional economy seems a heck of a lot of work, compared to just resting.
  18. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    Okay so how are they handed out by the game designer? What mechanism are you using?
  19. Bagpuss

    D&D 5E (2024) Rests should be dropped. Stop conflating survival mechanics with resource recovery.

    Ah so mana potions are a limited resource... who determines the limitation? In your original post you seem to be complaining that players had to negotiate the amount of rest time available with the DM to regain resources. Your solution is they have to now negotiate the amount of mana potions...
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