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    Freeform spells

    I'm interested in finding or creating a magic system where players create spells on the fly rather then have a bunch of fixed spells. I'd like to see how others have handled such a system, so, does anyone know of a rpg or D20 supplement that uses more of a freeform magic system?
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    weapon speeds

    I'm getting the feeling that weapon speeds aren't a good idea. I do like SKR's rules for cumulative initiative penalties though. Not for weapon speeds, but for something more like combat fatigue where larger, heavier weapons wear down a character faster than smaller, lighter weapons. Anyone...
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    weapon speeds

    But what about weapons like axes and maces? Heavy, unbalanced weapons like these aren't as fast as a well-balanced sword. Plus, you have to fight against a lot more momentum with an axe or mace compared to a sword. Will that difference effect combat, or is too minor to have any effect?
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    weapon speeds

    The way I figure it is that each combat round in the D20 system is made up of multiple combat maneouvers performed by all combatants. The actual attack roll represents the character trying to create and/or take advantage of an opening in an opponent's defences. Initiative determins who can act...
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    Costs and weights for equipment

    I would be happy with average weights. Like the average weight for a 5 foot long greatsword for example. It looks like Hârn is going to be the best place to get weights for things. I think I might be using the Hârn forum quite a bit for the next little while. Thanks for the help everyone.
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    Costs and weights for equipment

    How close is Harnmaster to real-world weights for equipment? Is it better than D&D, or worse? Is there an rpg with equipment weights closer to real-world weights?
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    Costs and weights for equipment

    I'm looking into expanding and modifying the weapons, armour, and equipment for a campaign set in a semi-realistic version of medieval europe. I can come up with most of the stats, but I was wondering how rpg book writers come up with costs and weights for equipment. Is there a resource out...
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    costs and weights of equipment

    I was wondering about that. If a mod wants to close this topic I'll repost in the general forum, unless it's ok to have the same topic in two different forums.
  9. S

    costs and weights of equipment

    I'm looking into expanding and modifying the weapons, armour, and equipment for a campaign set in a semi-realistic version of medieval europe. I can come up with most of the stats, but I was wondering how rpg book writers come up with costs and weights for equipment. Is there a resource out...
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    looking for maps of a modern buildings

    I'm still looking for maps of modern locations. In particular I'm looking for a small high school and a shopping mall. I'd also like to find maps for other modern buildings; offices, banks, libraries, police stations, etc. If there are web sites, adventures, map collection books, or anything...
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    looking for maps of a modern buildings

    I'm guessing by the lack of replies that there are no school maps designed for rpgs anywhere? So far the only one I've been able to find is the one in the D20 Modern book Critical Locations (still trying to get my hands on that book to see what the map looks like). Doesn't anyone know of some...
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    Organic Ships

    Does anyone know of some maps of the interiors of organic ships, ships like those used by the Tyranids in Warhammer 40K, or the ones used by the Brood from the X-Men comics? Are there any for free on a web site somewhere, or maybe in a printed map collection, or maybe even in an adventure module...
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    looking for maps of a modern buildings

    I already know about the floorplans of real locations available through Google. Unfortunately they usually don't include stuff that is included on maps designed specifically for rpg games (like areas the public normally doesn't have access to). I'm looking for maps that are more like the Global...
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    looking for maps of a modern buildings

    I'm looking for maps of modern buildings; high schools, banks, office buildings, prisons, shopping malls, etc. It would be good if they're designed for use in rpgs or easily convertable for use in rpgs. I would prefer free maps, but maps you have to pay for are ok as long as the maps are well...
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    Hand of Evil's Poser Art: Updated 2006.Dec.15

    Amazing work. Do you make all the clothing, weapons, etc yourself or did they come in a fantasy accessories pack or something?
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    toning down spellcasters

    The biggest problem I have with sorcerers and wizards is the number and power of the spells they get. I prefer games with lots of role playing, puzzle solving, and mysteries. Those kind of adventures are impossible when the group has a wizard or sorcerer with divination spells, illusion spells...
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    toning down spellcasters

    Does anyone have any house rules for toning down the major spellcaster classes (druid, clerid, sorcerer, and wizard)? I've found the major spellcaster classes to be a bit too powerful, especially at higher levels. I'd like to hear what others have done to balance them out with the other classes.
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    monster standees

    I like using miniatures in the d20 games I run. Unfortunately this makes it hard to use monsters I don't have miniatures for. What web sites/books/downloads/etc. are there that have fold-up standees for d20 monsters, particularily those from the monster manual? I figure I should see what's...
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    need help with new races

    Anyone? Even if you know nothing about the Discworld I'd still really appreciate some help balancing these races. If they are balanced then please let me know.
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    need help with new races

    I'm making up stats for a pair of races for a setting based on Terry Pratchet's Discworld books. I was hoping I could get some help balancing them. I'm having the most trouble figuring out how much non-combat abilities should effect the race's level adjustment. For the setting I'm using the...
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